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build_directx11.zig
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const std = @import("std");
pub fn build(b: *std.Build) void {
//Build
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const projectname = "BaseImGui";
const rootfile = "main.zig";
const exe = b.addExecutable(.{
.name = projectname,
.root_source_file = b.path(rootfile),
.target = target,
.optimize = optimize,
});
exe.addWin32ResourceFile(.{
.file = b.path(projectname ++ ".rc"),
.flags = &.{"/c65001"}, // UTF-8 codepage
});
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("dwmapi");
exe.linkSystemLibrary("d3d11");
exe.linkSystemLibrary("d3dcompiler_47");
exe.addIncludePath( b.path("lib/cimgui") );
exe.addIncludePath( b.path("lib/cimgui/imgui") );
exe.addIncludePath( b.path("lib/DX11") );
const c_srcs = .{
"lib/imgui/cimgui.cpp",
"lib/imgui/cimgui_impl_dx11.cpp",
"lib/imgui/cimgui_impl_win32.cpp",
"lib/imgui/cimgui_memory_editor.cpp",
"lib/imgui/imgui.cpp",
"lib/imgui/imgui_widgets.cpp",
"lib/imgui/imgui_draw.cpp",
"lib/imgui/imgui_tables.cpp",
"lib/imgui/imgui_demo.cpp",
"lib/imgui/imgui_impl_dx11.cpp",
"lib/imgui/imgui_impl_win32.cpp"
};
inline for (c_srcs) |c_cpp| {
exe.addCSourceFile(.{
.file = b.path(c_cpp),
.flags = &.{ }
});
}
exe.linkLibCpp();
switch (optimize) {
.Debug => b.exe_dir = "bin/Debug",
.ReleaseSafe => b.exe_dir = "bin/ReleaseSafe",
.ReleaseFast => b.exe_dir = "bin/ReleaseFast",
.ReleaseSmall => b.exe_dir = "bin/ReleaseSmall",
//else => b.exe_dir = "bin/Else",
}
b.installArtifact(exe);
//Run
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
//Tests
const unit_tests = b.addTest(.{
.root_source_file = b.path(rootfile),
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}