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addakan.xml
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<table directory="assets">
<!--Akan FBI SWAT w/ UMP-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_swat_ump/ene_akan_fbi_swat_ump" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_swat_ump/ene_akan_fbi_swat_ump_husk" load="true"/>
<!--Akan Gensec Elite-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_ak47_ass_sc/ene_akan_fbi_swat_dw_ak47_ass_sc" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_ak47_ass_sc/ene_akan_fbi_swat_dw_ak47_ass_sc_husk" load="true"/>
<!--Akan Gensec Shotgunner this is only here to fix a bug anyway-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_r870_sc/ene_akan_fbi_swat_dw_r870_sc" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_r870_sc/ene_akan_fbi_swat_dw_r870_sc_husk" load="true"/>
<!--Akan Bronco guy-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_cs_cop_raging_bull_sc/ene_akan_cs_cop_raging_bull_sc" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_cs_cop_raging_bull_sc/ene_akan_cs_cop_raging_bull_sc_husk" load="true"/>
<!--Akan Glock lad-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_cs_cop_c45_sc/ene_akan_cs_cop_c45_sc" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_cs_cop_c45_sc/ene_akan_cs_cop_c45_sc_husk" load="true"/>
<!--Akan UMP guy-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_ump/ene_akan_fbi_swat_dw_ump" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_ump/ene_akan_fbi_swat_dw_ump_husk" load="true"/>
<!--Akan "SMG" cop-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_cs_cop_akmsu_smg_sc/ene_akan_cs_cop_akmsu_smg_sc" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_cs_cop_akmsu_smg_sc/ene_akan_cs_cop_akmsu_smg_sc_husk" load="true"/>
<!--Akan Blue Swat w/ Silenced SMG-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_cs_swat_zeal/ene_akan_cs_swat_zeal" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_cs_swat_zeal/ene_akan_cs_swat_zeal_husk" load="true"/>
<!--Akan Gensec Tan-->
<object path="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_dw/ene_akan_fbi_heavy_dw" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_dw/ene_akan_fbi_heavy_dw" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_dw/ene_akan_fbi_heavy_dw" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_dw/ene_akan_fbi_heavy_dw" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_dw/ene_akan_fbi_heavy_dw" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_dw/ene_akan_fbi_heavy_dw_contour" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_dw/ene_akan_fbi_heavy_dw_husk" force="false" load="true"/>
<!--Akan Gensec Tan w/ Shotgun-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_dw_r870/ene_akan_fbi_heavy_dw_r870" force="false" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_dw_r870/ene_akan_fbi_heavy_dw_r870_husk" force="false" load="true"/>
<!--Akan Gensec Tan K63 Accessory-->
<object path="units/pd2_dlc_mad/characters/ene_acc_helmet_k63/ene_acc_helmet_k63" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_acc_helmet_k63/ene_acc_helmet_k63" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_acc_helmet_k63/ene_acc_helmet_k63" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_acc_helmet_k63/ene_acc_helmet_k63" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_acc_helmet_k63/ene_acc_helmet_k63" force="false"/>
<!--Akan Titan HRT idiot that drops gas's dumb fur hat-->
<object path="units/pd2_dlc_mad/characters/ene_acc_helmet_fbi_titan_1/ene_acc_helmet_fbi_titan_1" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_acc_helmet_fbi_titan_1/ene_acc_helmet_fbi_titan_1" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_acc_helmet_fbi_titan_1/ene_acc_helmet_fbi_titan_1" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_acc_helmet_fbi_titan_1/ene_acc_helmet_fbi_titan_1" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_acc_helmet_fbi_titan_1/ene_acc_helmet_fbi_titan_1" force="false"/>
<!--Russian Grenadier-->
<object path="units/pd2_dlc_mad/characters/ene_akan_grenadier_1/ene_akan_grenadier_1" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_akan_grenadier_1/ene_akan_grenadier_1" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_akan_grenadier_1/ene_akan_grenadier_1" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_grenadier_1/ene_akan_grenadier_1" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_grenadier_1/ene_akan_grenadier_1" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_grenadier_1/ene_akan_grenadier_1_contour" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_grenadier_1/ene_akan_grenadier_1_husk" force="false" load="true"/>
<sequence_manager path="units/pd2_dlc_mad/characters/ene_akan_grenadier_1/ene_akan_grenadier_1" force="false"/>
<!--Russian AK101+GP for Grenadier-->
<model path="units/pd2_dlc_mad/weapons/wpn_npc_ak47_boom/wpn_npc_ak47_boom" load="false" force="false"/>
<object path="units/pd2_dlc_mad/weapons/wpn_npc_ak47_boom/wpn_npc_ak47_boom" load="false" force="false"/>
<unit path="units/pd2_dlc_mad/weapons/wpn_npc_ak47_boom/wpn_npc_ak47_boom" load="true" force="false"/>
<!--Russian FBI-->
<object path="units/pd2_dlc_mad/characters/ene_akan_fbi_1/ene_akan_fbi_1" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_akan_fbi_1/ene_akan_fbi_1" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_akan_fbi_1/ene_akan_fbi_1" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_1/ene_akan_fbi_1" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_fbi_1/ene_akan_fbi_1" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_fbi_1/ene_akan_fbi_1_contour" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_1/ene_akan_fbi_1_husk" force="false" load="true"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/ene_soldier_akan_agent_2_df" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/ene_soldier_akan_head_3_df" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_2/ene_akan_fbi_2" force="false" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_fbi_2/ene_akan_fbi_2_husk" force="false" load="true"/>
<!--Akan Shield Acc Small-->
<unit path="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield_small/ene_acc_shield_akan_small" load="false"/>
<model path="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield_small/ene_acc_shield_akan_small" force="false"/>
<object path="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield_small/ene_acc_shield_akan_small" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield_small/ene_acc_shield_akan_small" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield_small/ene_acc_shield_akan_small" force="false"/>
<!--Titan Sniper-->
<unit path="units/pd2_dlc_mad/characters/ene_titan_sniper/ene_titan_sniper" force="false" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_titan_sniper/ene_titan_sniper_husk" force="false" load="true"/>
<object path="units/pd2_dlc_mad/characters/ene_titan_sniper/ene_titan_sniper" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_titan_sniper/ene_titan_sniper" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_titan_sniper/ene_titan_sniper" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_titan_sniper/ene_titan_sniper" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_titan_sniper/ene_titan_sniper_contour" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/helmets_snp_df" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/ene_phalanx_snp_df" force="false"/>
<!--Titan Sniper Cap Accessory-->
<object path="units/pd2_dlc_mad/characters/ene_acc_helmet_titsnip_cap/ene_acc_helmet_titsnip_cap" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_acc_helmet_titsnip_cap/ene_acc_helmet_titsnip_cap" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_acc_helmet_titsnip_cap/ene_acc_helmet_titsnip_cap" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_acc_helmet_titsnip_cap/ene_acc_helmet_titsnip_cap" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_acc_helmet_titsnip_cap/ene_acc_helmet_titsnip_cap" force="false"/>
<!--akan LPF-->
<object path="units/pd2_dlc_mad/characters/ene_akan_lpf/ene_akan_lpf" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_akan_lpf/ene_akan_lpf" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_akan_lpf/ene_akan_lpf" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_lpf/ene_akan_lpf" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_lpf/ene_akan_lpf" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_lpf/ene_akan_lpf_picklerick" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_lpf/ene_akan_lpf_contour" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_lpf/ene_akan_lpf_husk" force="false" load="true"/>
<sequence_manager path="units/pd2_dlc_mad/characters/ene_akan_lpf/ene_akan_lpf" />
<texture path="units/pd2_dlc_mad/characters/ene_akan_lpf/lpf_body_df" force="false" load="true"/>
<texture path="units/pd2_dlc_mad/characters/ene_akan_lpf/maska_df" force="false" load="true"/>
<texture path="units/pd2_dlc_mad/characters/ene_akan_lpf/maska_il" force="false" load="true"/>
<!--Russian Vet-->
<object path="units/pd2_dlc_mad/characters/ene_akan_veteran_1/ene_akan_veteran_1" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_akan_veteran_1/ene_akan_veteran_1" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_akan_veteran_1/ene_akan_veteran_1" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_veteran_1/ene_akan_veteran_1" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_veteran_1/ene_akan_veteran_1" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_veteran_1/ene_akan_veteran_1_contour" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_veteran_1/ene_akan_veteran_1_husk" force="false" load="true"/>
<object path="units/pd2_dlc_mad/characters/ene_akan_veteran_2/ene_akan_veteran_2" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_akan_veteran_2/ene_akan_veteran_2" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_akan_veteran_2/ene_akan_veteran_2" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_veteran_2/ene_akan_veteran_2" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_veteran_2/ene_akan_veteran_2" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_veteran_2/ene_akan_veteran_2_contour" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_veteran_2/ene_akan_veteran_2_husk" force="false" load="true"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/compound_test_subject_df" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/compound_test_subject_head_df" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/compound_test_subject_nm" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/compound_test_subject_head_nm" force="false"/>
<!--Russian Medic bob-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_medic_bob/ene_akan_medic_bob" force="false" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_medic_bob/ene_akan_medic_bob_husk" force="false" load="true"/>
<object path="units/pd2_dlc_mad/characters/ene_akan_medic_bob/ene_akan_medic_bob" force="false" />
<model path="units/pd2_dlc_mad/characters/ene_akan_medic_bob/ene_akan_medic_bob" force="false" />
<cooked_physics path="units/pd2_dlc_mad/characters/ene_akan_medic_bob/ene_akan_medic_bob" force="false" />
<material_config path="units/pd2_dlc_mad/characters/ene_akan_medic_bob/ene_akan_medic_bob" force="false" />
<material_config path="units/pd2_dlc_mad/characters/ene_akan_medic_bob/ene_akan_medic_bob_contour" force="false" />
<texture path="units/pd2_dlc_mad/characters/ene_akan_medic_bob/ene_akan_medic_head_df" force="false" />
<texture path="units/pd2_dlc_mad/characters/ene_akan_medic_bob/ene_akan_medic_body_df" force="false" />
<!--(thx baddy) russian medic helmet acc-->
<unit_mat path="units/pd2_dlc_mad/characters/ene_acc_akan_medic_helmet/ene_acc_akan_medic_helmet" load="true"/>
<unit_mat path="units/pd2_dlc_mad/characters/ene_acc_akan_medic_helmet_zdann/ene_acc_akan_medic_helmet_zdann" load="true"/>
<!--Russian Medic zdann-->
<unit path="units/pd2_dlc_mad/characters/ene_akan_medic_zdann/ene_akan_medic_zdann" force="false" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_medic_zdann/ene_akan_medic_zdann_husk" force="false" load="true"/>
<object path="units/pd2_dlc_mad/characters/ene_akan_medic_zdann/ene_akan_medic_zdann" force="false" />
<model path="units/pd2_dlc_mad/characters/ene_akan_medic_zdann/ene_akan_medic_zdann" force="false" />
<cooked_physics path="units/pd2_dlc_mad/characters/ene_akan_medic_zdann/ene_akan_medic_zdann" force="false" />
<material_config path="units/pd2_dlc_mad/characters/ene_akan_medic_zdann/ene_akan_medic_zdann" force="false" />
<material_config path="units/pd2_dlc_mad/characters/ene_akan_medic_zdann/ene_akan_medic_zdann_contour" force="false" />
<texture path="units/pd2_dlc_mad/characters/ene_akan_medic_zdann/ene_akan_medic_head_df" force="false" />
<texture path="units/pd2_dlc_mad/characters/ene_akan_medic_zdann/ene_akan_medic_body_df" force="false" />
<!--Titan Shotgunner-->
<unit path="units/pd2_dlc_mad/characters/ene_titan_shotgun/ene_titan_shotgun" force="false" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_titan_shotgun/ene_titan_shotgun_husk" force="false" load="true"/>
<object path="units/pd2_dlc_mad/characters/ene_titan_shotgun/ene_titan_shotgun" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_titan_shotgun/ene_titan_shotgun" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_titan_shotgun/ene_titan_shotgun" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_titan_shotgun/ene_titan_shotgun" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_titan_shotgun/ene_titan_shotgun_contour" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/ene_titan_shotgun_df" force="false"/>
<!--Titan Rifle-->
<unit path="units/pd2_dlc_mad/characters/ene_titan_rifle/ene_titan_rifle" force="false" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_titan_rifle/ene_titan_rifle_husk" force="false" load="true"/>
<object path="units/pd2_dlc_mad/characters/ene_titan_rifle/ene_titan_rifle" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_titan_rifle/ene_titan_rifle" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_titan_rifle/ene_titan_rifle" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_titan_rifle/ene_titan_rifle" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_titan_rifle/ene_titan_rifle_contour" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/ene_titan_rifle_df" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/k63_tit_df" force="false"/>
<!--Titan SWAT K63 Acc.-->
<object path="units/pd2_dlc_mad/characters/ene_acc_tswat_k63/ene_acc_tswat_k63" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_acc_tswat_k63/ene_acc_tswat_k63" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_acc_tswat_k63/ene_acc_tswat_k63" force="false"/>
<sequence_manager path="units/pd2_dlc_mad/characters/ene_acc_tswat_k63/ene_acc_tswat_k63" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_acc_tswat_k63/ene_acc_tswat_k63" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_acc_tswat_k63/ene_acc_tswat_k63" force="false"/>
<!--Titan HRT-->
<unit path="units/pd2_dlc_mad/characters/ene_fbi_titan_1/ene_fbi_titan_1" force="false" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_fbi_titan_1/ene_fbi_titan_1_husk" force="false" load="true"/>
<object path="units/pd2_dlc_mad/characters/ene_fbi_titan_1/ene_fbi_titan_1" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_fbi_titan_1/ene_fbi_titan_1" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_fbi_titan_1/ene_fbi_titan_1" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_fbi_titan_1/ene_fbi_titan_1" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_fbi_titan_1/ene_fbi_titan_1_contour" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/ene_titan_fbi_df" force="false"/>
<!--Titan HRT SR2-->
<unit path="units/pd2_dlc_mad/weapons/wpn_npc_sr2_titan/wpn_npc_sr2_titan" load="false" force="false"/>
<!--Titandozer-->
<object path="units/pd2_dlc_mad/characters/ene_vip_2/ene_vip_2" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_vip_2/ene_vip_2" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_vip_2/ene_vip_2" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_vip_2/ene_vip_2" force="false" load="true"/>
<material_config path="units/pd2_dlc_mad/characters/ene_vip_2/ene_vip_2" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_vip_2/ene_vip_2_contour" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_vip_2/ene_vip_2_husk" force="false" load="true"/>
<sequence_manager path="units/pd2_dlc_mad/characters/ene_vip_2/ene_vip_2" force="false"/>
<!--textures-->
<texture path="units/pd2_dlc_mad/characters/shared_textures/vip_2_body_df" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/heads_dozer_il" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/heads_dozer_df" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/heads_dozer_hurt_df" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/heads_dozer_hurt_nm" force="false"/>
<!--Titan Taser-->
<unit path="units/pd2_dlc_mad/characters/ene_titan_taser/ene_titan_taser" force="false" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_titan_taser/ene_titan_taser_husk" force="false" load="true"/>
<object path="units/pd2_dlc_mad/characters/ene_titan_taser/ene_titan_taser" force="false"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_titan_taser/ene_titan_taser" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_titan_taser/ene_titan_taser" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_titan_taser/ene_titan_taser" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_titan_taser/ene_titan_taser_contour" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/mask_df" force="false"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/ene_titan_taser_df" force="false"/>
<!--Titan Taser Helm Acc-->
<cooked_physics path="units/pd2_dlc_mad/characters/ene_acc_titan_taser_helm/ene_acc_titan_taser_helm" force="false"/>
<material_config path="units/pd2_dlc_mad/characters/ene_acc_titan_taser_helm/ene_acc_titan_taser_helm" force="false"/>
<model path="units/pd2_dlc_mad/characters/ene_acc_titan_taser_helm/ene_acc_titan_taser_helm" force="false"/>
<object path="units/pd2_dlc_mad/characters/ene_acc_titan_taser_helm/ene_acc_titan_taser_helm" force="false"/>
<unit path="units/pd2_dlc_mad/characters/ene_acc_titan_taser_helm/ene_acc_titan_taser_helm" force="false" load="true"/>
<!--Titan Cloaker-->
<model path="units/pd2_dlc_mad/characters/ene_spook_cloak_1/ene_spook_cloak_1"/>
<object path="units/pd2_dlc_mad/characters/ene_spook_cloak_1/ene_spook_cloak_1"/>
<sequence_manager path="units/pd2_dlc_mad/characters/ene_spook_cloak_1/ene_spook_cloak_1"/>
<unit path="units/pd2_dlc_mad/characters/ene_spook_cloak_1/ene_spook_cloak_1" load="true"/>
<cooked_physics path="units/pd2_dlc_mad/characters/ene_spook_cloak_1/ene_spook_cloak_1"/>
<material_config path="units/pd2_dlc_mad/characters/ene_spook_cloak_1/ene_spook_cloak_1"/>
<material_config path="units/pd2_dlc_mad/characters/ene_spook_cloak_1/ene_spook_cloak_1_dead"/>
<material_config path="units/pd2_dlc_mad/characters/ene_spook_cloak_1/ene_spook_cloak_1_contour"/>
<unit path="units/pd2_dlc_mad/characters/ene_spook_cloak_1/ene_spook_cloak_1_husk" load="true"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/cloaker_head_df" load="true"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/cloaker_head_nm" load="true"/>
<texture path="units/pd2_dlc_mad/characters/shared_textures/cloaker_body_df" load="true"/>
<!--Titanshield-->
<unit path="units/pd2_dlc_mad/characters/ene_phalanx_1_assault/ene_phalanx_1_assault" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_phalanx_1_assault/ene_phalanx_1_assault_husk" load="true"/>
<!--Generic Bravo Airframe-->
<unit_mat path="units/pd2_mod_bravo/characters/ene_acc_bravo_akan_air_helmet/ene_acc_bravo_akan_air_helmet" load="true"/>
<!--Bravo SWAT Helmet-->
<unit_mat path="units/pd2_mod_bravo/characters/ene_acc_bravo_akan_swat_helmet/ene_acc_bravo_akan_swat_helmet" load="true"/>
<!--Bravo Rifleman Helmet-->
<unit_mat path="units/pd2_mod_bravo/characters/ene_acc_bravo_akan_k63/ene_acc_bravo_akan_k63" load="true"/>
<!--bravo dmr-->
<object path="units/pd2_mod_bravo/characters/ene_bravo_dmr_ru/ene_bravo_dmr_ru" />
<cooked_physics path="units/pd2_mod_bravo/characters/ene_bravo_dmr_ru/ene_bravo_dmr_ru" />
<model path="units/pd2_mod_bravo/characters/ene_bravo_dmr_ru/ene_bravo_dmr_ru" />
<unit path="units/pd2_mod_bravo/characters/ene_bravo_dmr_ru/ene_bravo_dmr_ru" load="true"/>
<material_config path="units/pd2_mod_bravo/characters/ene_bravo_dmr_ru/ene_bravo_dmr_ru" />
<material_config path="units/pd2_mod_bravo/characters/ene_bravo_dmr_ru/ene_bravo_dmr_ru_contour" />
<unit path="units/pd2_mod_bravo/characters/ene_bravo_dmr_ru/ene_bravo_dmr_ru_husk" load="true"/>
<!--bravo lmg-->
<object path="units/pd2_mod_bravo/characters/ene_bravo_lmg_ru/ene_bravo_lmg_ru" />
<cooked_physics path="units/pd2_mod_bravo/characters/ene_bravo_lmg_ru/ene_bravo_lmg_ru" />
<model path="units/pd2_mod_bravo/characters/ene_bravo_lmg_ru/ene_bravo_lmg_ru" />
<unit path="units/pd2_mod_bravo/characters/ene_bravo_lmg_ru/ene_bravo_lmg_ru" load="true"/>
<material_config path="units/pd2_mod_bravo/characters/ene_bravo_lmg_ru/ene_bravo_lmg_ru" />
<material_config path="units/pd2_mod_bravo/characters/ene_bravo_lmg_ru/ene_bravo_lmg_ru_contour" />
<unit path="units/pd2_mod_bravo/characters/ene_bravo_lmg_ru/ene_bravo_lmg_ru_husk" load="true"/>
<unit path="units/pd2_mod_bravo/weapons/wpn_npc_lmg_m249_bravo/wpn_npc_lmg_m249_bravo" load="true"/>
<!--bravo rifle-->
<object path="units/pd2_mod_bravo/characters/ene_bravo_rifle_ru/ene_bravo_rifle_ru" />
<cooked_physics path="units/pd2_mod_bravo/characters/ene_bravo_rifle_ru/ene_bravo_rifle_ru" />
<model path="units/pd2_mod_bravo/characters/ene_bravo_rifle_ru/ene_bravo_rifle_ru" />
<unit path="units/pd2_mod_bravo/characters/ene_bravo_rifle_ru/ene_bravo_rifle_ru" load="true"/>
<material_config path="units/pd2_mod_bravo/characters/ene_bravo_rifle_ru/ene_bravo_rifle_ru" />
<material_config path="units/pd2_mod_bravo/characters/ene_bravo_rifle_ru/ene_bravo_rifle_ru_contour" />
<unit path="units/pd2_mod_bravo/characters/ene_bravo_rifle_ru/ene_bravo_rifle_ru_husk" load="true"/>
<!--bravo shotgun-->
<object path="units/pd2_mod_bravo/characters/ene_bravo_shotgun_ru/ene_bravo_shotgun_ru" />
<cooked_physics path="units/pd2_mod_bravo/characters/ene_bravo_shotgun_ru/ene_bravo_shotgun_ru" />
<model path="units/pd2_mod_bravo/characters/ene_bravo_shotgun_ru/ene_bravo_shotgun_ru" />
<unit path="units/pd2_mod_bravo/characters/ene_bravo_shotgun_ru/ene_bravo_shotgun_ru" load="true"/>
<material_config path="units/pd2_mod_bravo/characters/ene_bravo_shotgun_ru/ene_bravo_shotgun_ru" />
<material_config path="units/pd2_mod_bravo/characters/ene_bravo_shotgun_ru/ene_bravo_shotgun_ru_contour" />
<unit path="units/pd2_mod_bravo/characters/ene_bravo_shotgun_ru/ene_bravo_shotgun_ru_husk" load="true"/>
<!--textures-->
<texture path="units/pd2_mod_bravo/characters/shared_textures/bravo_dmr_ru_df"/>
<texture path="units/pd2_mod_bravo/characters/shared_textures/bravo_lmg_ru_df"/>
<texture path="units/pd2_mod_bravo/characters/shared_textures/bravo_rifle_ru_df"/>
<texture path="units/pd2_mod_bravo/characters/shared_textures/bravo_shotgun_ru_df"/>
<texture path="units/pd2_mod_bravo/characters/shared_textures/bravo_ru_head_df"/>
<texture path="units/pd2_mod_bravo/characters/shared_textures/helmets_atlas_ru_df"/>
<texture path="units/pd2_mod_bravo/characters/shared_textures/bravo_rifle_helmet_ru_df"/>
<!--AK102-->
<unit path="units/pd2_dlc_mad/weapons/wpn_npc_ak102/wpn_npc_ak102" load="false" force="false"/>
</table>