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fixing inconsistent line endings, addking talks
fixing inconsistent line endings in json file, and adding new talk to the talks table
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.gitattributes

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# Set the default behavior, in case people don't have core.autocrlf set.
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* text=auto
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# Explicitly declare text files you want to always be normalized and converted
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# to native line endings on checkout.
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*.c text
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*.h text
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*.cpp text
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*.hpp text
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*.py text
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*.json text
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*.html text
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*.css text
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*.js text
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# Declare files that will always have CRLF line endings on checkout.
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*.sln text eol=crlf
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# Denote all files that are truly binary and should not be modified.
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*.png binary
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*.jpg binary
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.github/workflows/htmlvalidator.yaml

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push:
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branches:
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- main
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schedule:
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# run every day at 00:00 UTC
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- cron: '0 0 * * *'
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jobs:
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validate:

data/publications.json

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"journal": "Computer Physics Communications",
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"volume": "225",
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"pages": "92 - 113",
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"abstract": "Relativistic fluid dynamics is a major component in dynamical simulations of the quark–gluon plasma created in relativistic heavy-ion collisions. Simulations of the full three-dimensional dissipative dynamics of the quark–gluon plasma with fluctuating initial conditions are computationally expensive and typically require some degree of parallelization. In this paper, we present a GPU implementation of the Kurganov–Tadmor algorithm which solves the 3 + 1d relativistic viscous hydrodynamics equations including the effects of both bulk and shear viscosities. We demonstrate that the resulting CUDA-based GPU code is approximately two orders of magnitude faster than the corresponding serial implementation of the Kurganov–Tadmor algorithm. We validate the code using (semi-)analytic tests such as the relativistic shock-tube and Gubser flow. \\nProgram summary \\nProgram Title: GPU-VH Program Files doi:http://dx.doi.org/10.17632/dhnmtfpz9k.1 Licensing Provisions: GPLv3 Programming language: CUDA C External routines/libraries: Google Test, GNU Scientific Library (GSL) Nature of problem: Dynamical evolution of the fluid dynamic stage of the quark-gluon plasma produced in nuclear collisions Solution method: Kurganov-Tadmor algorithm",
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"abstract": "Relativistic fluid dynamics is a major component in dynamical simulations of the quark–gluon plasma created in relativistic heavy-ion collisions. Simulations of the full three-dimensional dissipative dynamics of the quark–gluon plasma with fluctuating initial conditions are computationally expensive and typically require some degree of parallelization. In this paper, we present a GPU implementation of the Kurganov–Tadmor algorithm which solves the 3 + 1d relativistic viscous hydrodynamics equations including the effects of both bulk and shear viscosities. We demonstrate that the resulting CUDA-based GPU code is approximately two orders of magnitude faster than the corresponding serial implementation of the Kurganov–Tadmor algorithm. We validate the code using (semi-)analytic tests such as the relativistic shock-tube and Gubser flow. \\nProgram summary \\nProgram Title: GPU-VH Program Files \"doi:http://dx.doi.org/10.17632/dhnmtfpz9k.1\" Licensing Provisions: GPLv3 Programming language: CUDA C External routines/libraries: Google Test, GNU Scientific Library (GSL) Nature of problem: Dynamical evolution of the fluid dynamic stage of the quark-gluon plasma produced in nuclear collisions Solution method: Kurganov-Tadmor algorithm",
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"keywords": "",
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"pubstate": "Published",
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"tppubtype": "Journal Article"

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