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CGOperator.cpp
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/****************************************************************************
* Modul: $RCSfile: CGOperator.cpp,v $
*
* $Author: md $
* $Date: 1998/01/14 10:59:58 $
* $Revision: 1.2 $
*
* Aufgabe: Dieser Modul schreibt SDL-Datentypen in entsprechende SCL-Typen um
* Funktionen:
****************************************************************************/
#ifdef USE_PRAGMA
#pragma interface
#endif
/****************************************************************************
* Konstanten
****************************************************************************/
/****************************************************************************
* Include-Anweisungen
****************************************************************************/
#include <DS/DSSort.h>
#include "CGFile.h"
#include "CGOperator.h"
#ifdef DEBUG
#include <dmalloc.h>
#endif
/****************************************************************************
* Externe Variablen
****************************************************************************/
/****************************************************************************
* Globale Variablen
****************************************************************************/
/****************************************************************************
* Konstruktoren
****************************************************************************/
CGOperator::CGOperator(DSObject *father,
DSString *n,
DSSortRefList *sort_list,
DSSortRef result) :
DSOperator(father, n, sort_list, result)
{
}
CGOperator::CGOperator(DSObject *father,
const char *n,
DSSortRefList *sort_list,
DSSortRef result) :
DSOperator(father, n, sort_list, result)
{
}
/****************************************************************************
* Destruktor
****************************************************************************/
CGOperator::~CGOperator(void)
{
}
/****************************************************************************
* Virtueller Konstruktor
****************************************************************************/
DSObject *CGOperator::New(DSObject *father) const
{
return new CGOperator(father);
}
/****************************************************************************
* Write(): Oberfunktion der Codegenerierung fuer Operator
* -> writer
* -> what
* Ergebnis: DS_OK oder DS_ERROR
* Seiteneffekte: Anlegen und Fuellen der .h und .cc-Files
****************************************************************************/
DSResult CGOperator::Write(DSWriter *writer, DSCardinal what) const
{
DSResult result;
(void)what;
result = WriteImplementation((CGWriter *)writer);
if (result != DS_OK) return result;
return DS_OK;
}
/****************************************************************************
* WriteImplementation(): schreibt einen selbstdefinierten Operator
* -> writer
* Ergebnis: CG_OK, falls alles geklappt hat, sonst
* DS_ERROR
* Seiteneffekte: Anlegen und Fuellen der Files
****************************************************************************/
DSResult CGOperator::WriteImplementation(CGWriter *writer) const
{
DSResult result;
DSCardinal i = 0;
DSSortRef sort;
CGFile *out;
CGPos pos;
out = writer->CGGetFilePointer();
assert(out);
pos = writer->CGGetIndentPos();
if (GetResultSortRef())
{
InsertString(*out, GetResultSortRef()->GetName(),
pos, CG_NO_EOL);
}
else
{
InsertString(*out, "void", pos, CG_NO_EOL);
}
InsertString(*out, GetName(), 1, CG_NO_EOL);
InsertString(*out, "(", 0, CG_NO_EOL);
for (sort = GetFirstSortRef();
sort;
sort = GetNextSortRef())
{
if (i > 0) InsertString(*out, ", ", 0, CG_NO_EOL);
InsertString(*out, sort->GetName(), 0, CG_NO_EOL);
i++;
}
InsertString(*out, ");", 0, CG_WITH_EOL);
return DS_OK;
}