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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>DragonBones Demo</title>
<script src="./libs/phaser/phaser.js"></script>
<script src="./libs/dragonBones/dragonBones.js"></script>
<script src="./out/DragHelper.js"></script>
<script src="./out/BaseDemo.js"></script>
<script src="./out/HelloDragonBones.js"></script>
<script src="./out/AnimationBase.js"></script>
<script src="./out/DragonBonesEvent.js"></script>
<script src="./out/AnimationLayer.js"></script>
<script src="./out/BoneOffset.js"></script>
<script src="./out/InverseKinematics.js"></script>
<script src="./out/BoundingBox.js"></script>
<script src="./out/ReplaceSlotDisplay.js"></script>
<script src="./out/ReplaceAnimation.js"></script>
<script src="./out/CoreElement.js"></script>
<script src="./out/PerformanceTest.js"></script>
</head>
<body>
<script>
const config = {
version: "1.0",
// canvas: document.createElement("CANVAS"),
width: 1000,
height: 640,
backgroundColor: 0x0,
render: {
pixelArt: false,
clearBeforeRender: false
},
disableContextMenu: true,
plugins: {
scene: [
{ key: "DragonBones", plugin: dragonBones.phaser.plugin.DragonBonesScenePlugin, mapping: "dragonbone" } // setup DB scene plugin
]
},
scene: HelloDragonBones // scene to display
// scene: AnimationBase
// scene: DragonBonesEvent
// scene: AnimationLayer
// scene: BoneOffset
// scene: InverseKinematics
// scene: BoundingBox // TODO maby this has issue to run
// scene: ReplaceSlotDisplay
// scene: ReplaceAnimation
// scene: coreElement.Game
// scene: PerformanceTest
};
new Phaser.Game(config);
</script>
</body>
</html>