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Serious Sam SDK - Includes

This branch contains headers and libraries from different versions of Serious Engine 1 from the Serious Sam SDK. Original files have been released by Croteam during 2001-2002 period. Serious Engine 1.10 headers have been released in 2016.

This SDK also includes a custom Entity Class Compiler (Ecc.exe) that is used to compile entity source files (*.es). Its source code is available separately here: https://github.com/DreamyCecil/SE1-ECC

If you wish to develop mods for classic Serious Sam games, consider cloning the master branch of this repository.

If you wish to develop any other kind of project for classic Serious Sam games, you can include this branch into your repository as a submodule and build your projects for any Serious Sam game on Serious Engine 1.

Contents

  • Headers & libraries of Serious Engine versions:
    • 1.05 for The First Encounter (Engine105FE)
    • 1.05 for The Second Encounter (Engine105)
    • 1.07 for The Second Encounter (Engine107)
    • 1.10 for The Second Encounter (Engine110) - clean build using Visual Studio 2013
    • 1.10 for Serious Sam Revolution (EngineRev) - work-in-progress, use at your own risk
  • Common - Sources for all Serious Engine versions
    • EccExtras - Extra features for entity sources utilized by the custom Entity Class Compiler
    • Engine - Common code suitable for all engine versions that was moved from the original headers
    • EngineEx - Custom extensions to the SDK in a form of new useful classes and functions
    • Models & ModelsMP - Model headers used by Entities and Game projects from the SDK
  • Ecc.exe - Entity Class Compiler

Games on 1.05 and 1.07 engine versions also include headers of vanilla modules under extra EntitiesV, GameGUIV and GameV directories and static libraries for all three projects: EntitiesV.lib, GameGUIV.lib and GameV.lib (including debug ones with a VD suffix). They are suffixed with V (for "Vanilla") to avoid confusion with libraries from the SDK itself. But they still refer to the original dynamic link libraries (e.g. Entities.dll in TFE and EntitiesMP.dll in TSE).

These libraries are useful for when you need to link your logic with standard entities. For example, in entity packs that implement new enemy types, which are derived from the standard CEnemyBase.

Project settings

  • When specifying paths to includes, specify a path to headers for all engine versions (e.g. Includes/Common) and a desired engine version (e.g. Includes/Engine107).

  • To include static libraries of a specific engine version, specify the same path as for the engine headers (e.g. Includes/Engine107).

  • And finally, specify the root directory of this branch (usually Includes) as a path to executable files (for running Entity Class Compiler as a simple ecc command). This is only required for projects that contain and compile entity source (.es) files.

License

Just like Croteam's Serious Engine 1.10 source code, Serious Sam SDK is licensed under the GNU GPL v2 (see LICENSE file).

About

A combination of original SDKs by Croteam improved to provide better modding of classic Serious Sam games using modern Visual Studio IDEs (but still using MSVC 6.0 compiler).

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