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Copy pathMonoPortaVoicerNodes.sc
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MonoPortaVoicerNodes.sc
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MonoPortaSynthVoicerNode : SynthVoicerNode {
var lastScheduledRelease; // for event usage
trigger { arg freq, gate = 1, args, latency;
var bundle;
if(freq.isNumber) {
this.shouldSteal.if({
bundle = this.setMsg([\freqlag, voicer.portaTime, \freq, freq,
\gate, gate, \t_gate, gate] ++ args);
}, {
isReleasing.if({
bundle = this.releaseMsg(-1.02); // quick release
});
// triggerMsg() sets the synth instance var
bundle = bundle ++ this.triggerMsg(freq, gate, args ++ [\freqlag, voicer.portaTime]);
NodeWatcher.register(synth);
// when the synth node dies, I need to set my flags
Updater(synth, { |syn, msg|
(msg == \n_end).if({
// synth may have changed
(syn == synth).if({
isPlaying = isReleasing = false;
synth = nil;
});
syn.releaseDependants;
});
});
});
target.server.listSendBundle(myLastLatency = latency, bundle);
frequency = freq; // save frequency for Voicer.release
voicer.lastFreqs.add(freq);
lastTrigger = thisThread.seconds; // clock.beats2secs(thisThread.clock.beats);
isPlaying = true;
isReleasing = false;
} {
reserved = false;
}
}
// triggerByEvent { |freq, gate(1), args, latency, length|
// var result = this.trigger(freq, gate, args, latency);
// if(length.isNumber and: { length < inf }) {
// lastScheduledRelease = lastTrigger + (length / thisThread.clock.tempo);
// } {
// lastScheduledRelease = 0
// };
// ^result
// }
//
// shouldSteal {
// ^super.shouldSteal and: { isReleasing.not }
// }
shouldSteal {
^steal and: {
isPlaying or: {
synth.notNil and: { synth.isPlaying }
}
// this condition seems wrong for mono voicers...???
// or: { Main.elapsedTime - lastTrigger < (myLastLatency ? 0) }
and: { isReleasing.not }
}
}
release { |gate = 0, latency, freq|
voicer.lastFreqs.remove(freq ?? { frequency });
super.release(gate, latency, freq);
}
// releaseByEvent { |gate(0), latency, freq|
// if(thisThread.seconds >= lastScheduledRelease) {
// ^this.release(gate, latency, freq);
// } {
// voicer.lastFreqs.remove(freq ?? { frequency });
// }
// }
}
// method defs are repeated between these 2 classes because of no multiple inheritance
MonoPortaInstrVoicerNode : InstrVoicerNode {
var lastScheduledRelease; // for event usage
trigger { arg freq, gate = 1, args, latency;
var bundle;
if(freq.isNumber) {
this.shouldSteal.if({
bundle = this.setMsg([\freqlag, voicer.portaTime, \freq, freq,
\gate, gate, \t_gate, gate] ++ args);
}, {
isReleasing.if({
bundle = this.releaseMsg(-1.02); // quick release
});
bundle = bundle ++ this.triggerMsg(freq, gate, args ++ [\freqlag, voicer.portaTime]);
NodeWatcher.register(synth);
// when the synth node dies, I need to set my flags
Updater(synth, { |syn, msg|
(msg == \n_end).if({
// synth may have changed
(syn == synth).if({
isPlaying = isReleasing = false;
synth = nil;
});
syn.releaseDependants;
});
});
});
target.server.listSendBundle(myLastLatency = latency, bundle);
frequency = freq;
voicer.lastFreqs.add(freq);
lastTrigger = thisThread.seconds;
isPlaying = true;
isReleasing = false;
} {
reserved = false;
}
}
// triggerByEvent { |freq, gate(1), args, latency, length|
// var result = this.trigger(freq, gate, args, latency);
// if(length.isNumber and: { length < inf }) {
// lastScheduledRelease = lastTrigger + (length / thisThread.clock.tempo);
// } {
// lastScheduledRelease = 0
// };
// ^result
// }
//
// shouldSteal {
// ^super.shouldSteal and: { isReleasing.not }
// }
shouldSteal {
^steal and: {
isPlaying or: {
synth.notNil and: { synth.isPlaying }
}
// this condition seems wrong for mono voicers...???
// or: { Main.elapsedTime - lastTrigger < (myLastLatency ? 0) }
and: { isReleasing.not }
}
}
release { |gate = 0, latency, freq|
voicer.lastFreqs.remove(freq ?? { frequency });
super.release(gate, latency, freq);
}
// releaseByEvent { |gate(0), latency, freq|
// [thisThread.seconds, lastScheduledRelease].debug("releaseByEvent");
// if(thisThread.seconds >= lastScheduledRelease) {
// ^this.release(gate, latency, freq);
// } {
// voicer.lastFreqs.remove(freq ?? { frequency });
// }
// }
}