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Add custom error display for platforms
Implemented currently for 3DS and SDL2. Switch and Vita are possible, however an Error report might be generated on Switch (bad, could get send to big N) and for Vita one would need to match framebuffer format and such when dealing with GXM for dialog display. This is not worth currently, since we likely migrate away from vita2d library in the future. Go through platform teardown code. While this may not work for every case (e.g. out of memory on Wii), this should be cleaner.
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/* | ||
* This file is part of EasyRPG Player. | ||
* | ||
* EasyRPG Player is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* EasyRPG Player is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifndef EP_MAIN_H | ||
#define EP_MAIN_H | ||
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namespace Platform { | ||
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/** | ||
* Run Platform teardown code and set return status code when | ||
* program terminates. | ||
* | ||
* @param without_error Whether to set an error exit code | ||
*/ | ||
int Exit(bool without_error = true); | ||
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} | ||
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#endif |
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