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To also be able to test them, it could be useful to have testcases for the patches that are (planned to be) supported by the Player.
DynRPG and the Maniac patch are the main patches that tend to be used, though there's of course more than just that, and that DynRPG has tons of patches.
Also, adding testcases for the EasyRPG commands once they are implemented could be useful to test if the commands work as intended and make sure that no regression occurs.
To also be able to test them, it could be useful to have testcases for the patches that are (planned to be) supported by the Player.
DynRPG and the Maniac patch are the main patches that tend to be used, though there's of course more than just that, and that DynRPG has tons of patches.
Also, adding testcases for the EasyRPG commands once they are implemented could be useful to test if the commands work as intended and make sure that no regression occurs.
Documentation of some patches:
https://wiki.easyrpg.org/development/technical-details/known-patches
https://dev.makerpendium.de/docs/patch_db/main-en.htm
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