@@ -14,8 +14,8 @@ SaveEventExecState,easyrpg_parameters,f,Vector<Int32>,0xCB,,0,0,Preserved int pa
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SavePicture,easyrpg_flip,f,Enum<EasyRpgFlip>,0xC8,0,0,1,How to flip the picture
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SavePicture,easyrpg_blend_mode,f,Int32,0xC9,0,0,1,Blend mode to use for blit. See Bitmap::BlendMode
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SavePicture,easyrpg_type,f,Enum<EasyRpgPictureType>,0xCA,0,0,1,Type of this picture
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- SavePicture,maniac_current_magnify_height,f,Double,0x0A,100.0,0,1 ,Current zoom level of picture (y direction).
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- SavePicture,maniac_finish_magnify_height,f,Int32,0x24,100,0,1 ,Final zoom level to animate picture to (y direction).
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+ SavePicture,maniac_current_magnify_height,f,Double,0x0A,100.0,0,0 ,Current zoom level of picture (y direction).
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+ SavePicture,maniac_finish_magnify_height,f,Int32,0x24,100,0,0 ,Final zoom level to animate picture to (y direction).
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SaveEasyRpgWindow,texts,f,Array<SaveEasyRpgText>,0x01,,0,0,Texts to render
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SaveEasyRpgWindow,width,f,Int32,0x02,0,0,0,Window width (px)
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SaveEasyRpgWindow,height,f,Int32,0x03,0,0,0,Window height (px)
@@ -51,10 +51,10 @@ Actor,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the act
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Actor,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the actors unarmed physical attacks ignore evasion
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Actor,easyrpg_unarmed_hit,f,Int32,0xCE,-1,0,0,Hit rate of the actor on unarmed attacks
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Actor,easyrpg_unarmed_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by unarmed normal attacks of the actor
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- Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,1 ,0,States inflicted by unarmed normal attacks of the actor
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+ Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,0 ,0,States inflicted by unarmed normal attacks of the actor
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Actor,easyrpg_unarmed_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by unarmed normal attacks of the actor
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Actor,easyrpg_unarmed_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by unarmed normal attacks of the actor
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- Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,1 ,0,Attributes used by unarmed normal attacks of the actor
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+ Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,0 ,0,Attributes used by unarmed normal attacks of the actor
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Actor,easyrpg_dual_attack,f,Boolean,0xD4,False,0,0,If the actors unarmed physical attacks hits twice
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Actor,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the actors unarmed physical targets the entire enemy party
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Enemy,maniac_unarmed_animation,f,Ref<Animation>,0x0F,1,0,0,Animation for normal enemy attacks (Maniac Patch only)
@@ -65,10 +65,10 @@ Enemy,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the ene
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Enemy,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the enemies unarmed physical attacks ignore evasion
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Enemy,easyrpg_hit,f,Int32,0xCE,-1,0,0,Hit rate of the enemy on normal attacks
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Enemy,easyrpg_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by normal attacks of the enemy
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- Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,1 ,0,States inflicted by normal attacks of the enemy
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+ Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,0 ,0,States inflicted by normal attacks of the enemy
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Enemy,easyrpg_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by normal attacks of the enemy
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Enemy,easyrpg_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by normal attacks of the enemy
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- Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,1 ,0,Attributes used by normal attacks of the enemy
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+ Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,0 ,0,Attributes used by normal attacks of the enemy
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Enemy,easyrpg_super_guard,f,Boolean,0xD4,False,0,0,If the enemies defend action quarters instead of halves HP damage
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Enemy,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the enemies unarmed physical targets the entire player party
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Skill,easyrpg_battle2k3_message,f,DBString,0xC9,DBString(kDefaultMessage),0,1,RPG Maker 2003 battle skill start notification
@@ -87,7 +87,7 @@ Skill,easyrpg_hp_cost,f,Int32,0xD5,0,0,0,How much HP does the usage of the skill
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Item,easyrpg_using_message,f,DBString,0xC9,DBString(kDefaultMessage),0,0,Item usage message in battle
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Item,easyrpg_max_count,f,Int32,0xCA,-1,0,0,How many the player can carry of this item
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State,easyrpg_immune_states,t,DBBitArray,0xC8,,0,0,States cleared on infliction by this state
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- State,easyrpg_immune_states,f,DBBitArray,0xC9,,1 ,0,States cleared on infliction by this state
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+ State,easyrpg_immune_states,f,DBBitArray,0xC9,,0 ,0,States cleared on infliction by this state
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Terrain,easyrpg_damage_in_percent,f,Boolean,0xC8,False,0,0,If the terrain damage is a percentage
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Terrain,easyrpg_damage_can_kill,f,Boolean,0xC9,False,0,0,If the terrain damage can kill the actors
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Terms,easyrpg_item_number_separator,f,DBString,0xC8,DBString(kDefaultTerm),0,0,Item number separator
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