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Set Is2k3 to 0 for maniac_*_magnify_height. Is consistent with the other Maniac fields.
Not 100% sure why the value is 0 for all the maniac fields, probably because we support Maniac Patch in RPG2k.
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generator/csv/fields_easyrpg.csv

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -14,8 +14,8 @@ SaveEventExecState,easyrpg_parameters,f,Vector<Int32>,0xCB,,0,0,Preserved int pa
1414
SavePicture,easyrpg_flip,f,Enum<EasyRpgFlip>,0xC8,0,0,1,How to flip the picture
1515
SavePicture,easyrpg_blend_mode,f,Int32,0xC9,0,0,1,Blend mode to use for blit. See Bitmap::BlendMode
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SavePicture,easyrpg_type,f,Enum<EasyRpgPictureType>,0xCA,0,0,1,Type of this picture
17-
SavePicture,maniac_current_magnify_height,f,Double,0x0A,100.0,0,1,Current zoom level of picture (y direction).
18-
SavePicture,maniac_finish_magnify_height,f,Int32,0x24,100,0,1,Final zoom level to animate picture to (y direction).
17+
SavePicture,maniac_current_magnify_height,f,Double,0x0A,100.0,0,0,Current zoom level of picture (y direction).
18+
SavePicture,maniac_finish_magnify_height,f,Int32,0x24,100,0,0,Final zoom level to animate picture to (y direction).
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SaveEasyRpgWindow,texts,f,Array<SaveEasyRpgText>,0x01,,0,0,Texts to render
2020
SaveEasyRpgWindow,width,f,Int32,0x02,0,0,0,Window width (px)
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SaveEasyRpgWindow,height,f,Int32,0x03,0,0,0,Window height (px)

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