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Turn off stereo so unity does not complain about VR being active
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-2
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+5
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Scripts/Util/ScreenshotUtility.cs

+5-2
Original file line numberDiff line numberDiff line change
@@ -16,9 +16,11 @@ public void Render()
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var cam = GetComponent<Camera>();
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var prevFov = cam.fieldOfView;
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cam.fieldOfView = fieldOfView;
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var prevStereoTargetEye = cam.stereoTargetEye;
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var rt = new RenderTexture(width, height, 32, RenderTextureFormat.ARGB32);
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cam.stereoTargetEye = StereoTargetEyeMask.None;
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var rt = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32);
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cam.targetTexture = rt;
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cam.Render();
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@@ -30,6 +32,7 @@ public void Render()
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cam.fieldOfView = prevFov;
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cam.targetTexture = null;
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cam.stereoTargetEye = prevStereoTargetEye;
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Destroy(rt);
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Destroy(tex);
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}

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