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UnitDatabase.cs
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// <copyright file="UnitDatabase.cs" company="EnsageSharp">
// Copyright (c) 2017 EnsageSharp.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
// </copyright>
namespace Ensage.Common
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Permissions;
using System.Text;
using Ensage.Common.Extensions;
using Ensage.Common.Objects;
using Ensage.Common.Properties;
using Ensage.Common.UnitData;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
/// <summary>
/// The unit database.
/// </summary>
public static class UnitDatabase
{
#region Static Fields
/// <summary>
/// The attack point dictionary.
/// </summary>
private static readonly Dictionary<uint, double> AttackPointDictionary = new Dictionary<uint, double>();
/// <summary>
/// The attack rate dictionary.
/// </summary>
private static readonly Dictionary<uint, double> AttackRateDictionary = new Dictionary<uint, double>();
/// <summary>
/// The projectile speed dictionary.
/// </summary>
private static readonly Dictionary<uint, double> ProjSpeedDictionary = new Dictionary<uint, double>();
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes static members of the <see cref="UnitDatabase" /> class.
/// </summary>
[PermissionSet(SecurityAction.Assert, Unrestricted = true)]
static UnitDatabase()
{
JToken @object;
if (JObject.Parse(Encoding.Default.GetString(Resources.UnitDatabase)).TryGetValue("Units", out @object))
{
Units = JsonConvert.DeserializeObject<AttackAnimationData[]>(@object.ToString()).ToList();
}
}
#endregion
#region Public Properties
/// <summary>
/// Gets or sets the units.
/// </summary>
public static List<AttackAnimationData> Units { get; set; }
#endregion
#region Public Methods and Operators
/// <summary>
/// Gets the attack backswing.
/// </summary>
/// <param name="unit">
/// The unit.
/// </param>
/// <returns>
/// The <see cref="double" />.
/// </returns>
public static double GetAttackBackswing(Hero unit)
{
var attackRate = GetAttackRate(unit);
var attackPoint = GetAttackPoint(unit);
return attackRate - attackPoint;
}
/// <summary>
/// Gets the attack backswing.
/// </summary>
/// <param name="unit">
/// The unit.
/// </param>
/// <returns>
/// The <see cref="double" />.
/// </returns>
public static double GetAttackBackswing(Unit unit)
{
var attackRate = GetAttackRate(unit);
var attackPoint = GetAttackPoint(unit);
return attackRate - attackPoint;
}
/// <summary>The get attack point.</summary>
/// <param name="unit">The unit.</param>
/// <returns>The <see cref="double" />.</returns>
public static double GetAttackPoint(Hero unit)
{
return GetAttackPoint(unit, GetAttackSpeed(unit));
}
/// <summary>Gets the attack point.</summary>
/// <param name="unit">The unit.</param>
/// <param name="attackSpeedValue">The attack Speed Value.</param>
/// <returns>The <see cref="double" />.</returns>
public static double GetAttackPoint(Hero unit, float attackSpeedValue)
{
if (unit == null)
{
return 0;
}
try
{
var name = unit.StoredName();
double attackAnimationPoint;
if (!AttackPointDictionary.TryGetValue(unit.Handle, out attackAnimationPoint))
{
attackAnimationPoint =
Game.FindKeyValues(name + "/AttackAnimationPoint", KeyValueSource.Hero).FloatValue;
AttackPointDictionary.Add(unit.Handle, attackAnimationPoint);
}
return attackAnimationPoint / (1 + (attackSpeedValue - 100) / 100);
}
catch (KeyValuesNotFoundException)
{
if (!Utils.SleepCheck("Ensage.Common.DemoModeWarning"))
{
return 0;
}
Utils.Sleep(10000, "Ensage.Common.DemoModeWarning");
Console.WriteLine(@"[[Please do not use demo mode for testing assemblies]]");
return 0;
}
}
/// <summary>The get attack point.</summary>
/// <param name="unit">The unit.</param>
/// <returns>The <see cref="double" />.</returns>
public static double GetAttackPoint(Unit unit)
{
return GetAttackPoint(unit, GetAttackSpeed(unit));
}
/// <summary>Gets the attack point.</summary>
/// <param name="unit">The unit.</param>
/// <param name="attackSpeedValue">The attack Speed Value.</param>
/// <returns>The <see cref="double" />.</returns>
public static double GetAttackPoint(Unit unit, float attackSpeedValue)
{
var hero = unit as Hero;
if (hero != null)
{
return GetAttackPoint(hero, attackSpeedValue);
}
if (unit == null)
{
return 0;
}
try
{
var name = unit.StoredName();
double attackAnimationPoint;
if (!AttackPointDictionary.TryGetValue(unit.Handle, out attackAnimationPoint))
{
attackAnimationPoint =
Game.FindKeyValues(name + "/AttackAnimationPoint", KeyValueSource.Unit).FloatValue;
AttackPointDictionary.Add(unit.Handle, attackAnimationPoint);
}
return attackAnimationPoint / (1 + (attackSpeedValue - 100) / 100);
}
catch (KeyValuesNotFoundException)
{
if (!Utils.SleepCheck("Ensage.Common.DemoModeWarning"))
{
return 0;
}
Utils.Sleep(10000, "Ensage.Common.DemoModeWarning");
Console.WriteLine(@"[[Please do not use demo mode for testing assemblies]]");
return 0;
}
}
/// <summary>The get attack rate.</summary>
/// <param name="unit">The unit.</param>
/// <returns>The <see cref="double" />.</returns>
public static double GetAttackRate(Hero unit)
{
return GetAttackRate(unit, GetAttackSpeed(unit));
}
/// <summary>Gets the attack rate.</summary>
/// <param name="unit">The unit.</param>
/// <param name="attackSpeedValue">The attack Speed Value.</param>
/// <returns>The <see cref="double" />.</returns>
public static double GetAttackRate(Hero unit, float attackSpeedValue)
{
try
{
double attackBaseTime;
if (!AttackRateDictionary.TryGetValue(unit.Handle, out attackBaseTime))
{
attackBaseTime =
Game.FindKeyValues(unit.StoredName() + "/AttackRate", KeyValueSource.Hero).FloatValue;
AttackRateDictionary.Add(unit.Handle, attackBaseTime);
}
Ability spell = null;
if (
!unit.HasModifiers(
new[]
{
"modifier_alchemist_chemical_rage", "modifier_terrorblade_metamorphosis",
"modifier_lone_druid_true_form", "modifier_troll_warlord_berserkers_rage"
},
false))
{
return attackBaseTime / (1 + (attackSpeedValue - 100) / 100);
}
switch (unit.HeroId)
{
case HeroId.npc_dota_hero_alchemist:
spell = unit.Spellbook.Spells.First(x => x.StoredName() == "alchemist_chemical_rage");
break;
case HeroId.npc_dota_hero_terrorblade:
spell = unit.Spellbook.Spells.First(x => x.StoredName() == "terrorblade_metamorphosis");
break;
case HeroId.npc_dota_hero_lone_druid:
spell = unit.Spellbook.Spells.First(x => x.StoredName() == "lone_druid_true_form");
break;
case HeroId.npc_dota_hero_troll_warlord:
spell = unit.Spellbook.Spells.First(x => x.StoredName() == "troll_warlord_berserkers_rage");
break;
}
if (spell == null)
{
return attackBaseTime / (1 + (attackSpeedValue - 100) / 100);
}
attackBaseTime = spell.GetAbilityData("base_attack_time");
return attackBaseTime / (1 + (attackSpeedValue - 100) / 100);
}
catch (KeyValuesNotFoundException)
{
if (!Utils.SleepCheck("Ensage.Common.DemoModeWarning"))
{
return 0;
}
Utils.Sleep(10000, "Ensage.Common.DemoModeWarning");
Console.WriteLine(@"[[Please do not use demo mode for testing assemblies]]");
return 0;
}
}
/// <summary>The get attack rate.</summary>
/// <param name="unit">The unit.</param>
/// <returns>The <see cref="double" />.</returns>
public static double GetAttackRate(Unit unit)
{
return GetAttackRate(unit, GetAttackSpeed(unit));
}
/// <summary>Gets the attack rate.</summary>
/// <param name="unit">The unit.</param>
/// <param name="attackSpeedValue">The attack Speed Value.</param>
/// <returns>The <see cref="double" />.</returns>
public static double GetAttackRate(Unit unit, float attackSpeedValue)
{
var hero = unit as Hero;
if (hero != null)
{
return GetAttackRate(hero, attackSpeedValue);
}
try
{
double attackBaseTime;
if (AttackRateDictionary.TryGetValue(unit.Handle, out attackBaseTime))
{
return attackBaseTime / (1 + (attackSpeedValue - 100) / 100);
}
attackBaseTime = Game.FindKeyValues(unit.StoredName() + "/AttackRate", KeyValueSource.Unit).FloatValue;
AttackRateDictionary.Add(unit.Handle, attackBaseTime);
return attackBaseTime / (1 + (attackSpeedValue - 100) / 100);
}
catch (KeyValuesNotFoundException)
{
if (!Utils.SleepCheck("Ensage.Common.DemoModeWarning"))
{
return 0;
}
Utils.Sleep(10000, "Ensage.Common.DemoModeWarning");
Console.WriteLine(@"[[Please do not use demo mode for testing assemblies]]");
return 0;
}
}
/// <summary>
/// Gets the attack speed.
/// </summary>
/// <param name="unit">
/// The unit.
/// </param>
/// <returns>
/// The <see cref="float" />.
/// </returns>
public static float GetAttackSpeed(Hero unit)
{
// try
// {
// double attackBaseTime;
// if (!AttackRateDictionary.TryGetValue(unit.Handle, out attackBaseTime))
// {
// attackBaseTime =
// Game.FindKeyValues(unit.StoredName() + "/AttackRate", KeyValueSource.Hero).FloatValue;
// AttackRateDictionary.Add(unit.Handle, attackBaseTime);
// }
var attackSpeed = Math.Min(unit.AttackSpeedValue, 600);
if (unit.HasModifier("modifier_ursa_overpower"))
{
attackSpeed = 600;
}
return (float)attackSpeed;
// }
// catch (KeyValuesNotFoundException)
// {
// if (!Utils.SleepCheck("Ensage.Common.DemoModeWarning"))
// {
// return 0;
// }
// Utils.Sleep(10000, "Ensage.Common.DemoModeWarning");
// Console.WriteLine(@"[[Please do not use demo mode for testing assemblies]]");
// return 0;
// }
}
/// <summary>
/// Gets the attack speed.
/// </summary>
/// <param name="unit">
/// The unit.
/// </param>
/// <returns>
/// The <see cref="float" />.
/// </returns>
public static float GetAttackSpeed(Unit unit)
{
var hero = unit as Hero;
if (hero != null)
{
return GetAttackSpeed(hero);
}
// try
// {
// double attackBaseTime;
// if (!AttackRateDictionary.TryGetValue(unit.Handle, out attackBaseTime))
// {
// attackBaseTime =
// Game.FindKeyValues(unit.StoredName() + "/AttackRate", KeyValueSource.Unit).FloatValue;
// AttackRateDictionary.Add(unit.Handle, attackBaseTime);
// }
var attackSpeed = Math.Min(unit.AttackSpeedValue, 600);
return (float)attackSpeed;
// }
// catch (KeyValuesNotFoundException)
// {
// if (!Utils.SleepCheck("Ensage.Common.DemoModeWarning"))
// {
// return 0;
// }
// Utils.Sleep(10000, "Ensage.Common.DemoModeWarning");
// Console.WriteLine(@"[[Please do not use demo mode for testing assemblies]]");
// return 0;
// }
}
/// <summary>
/// Gets the attack animation data by network name.
/// </summary>
/// <param name="networkName">
/// The network name.
/// </param>
/// <returns>
/// The <see cref="AttackAnimationData" />.
/// </returns>
public static AttackAnimationData GetByNetworkName(string networkName)
{
return Units.FirstOrDefault(unitData => unitData.UnitNetworkName.Equals(networkName));
}
/// <summary>
/// Gets the attack animation data by name.
/// </summary>
/// <param name="unitName">
/// The unit name.
/// </param>
/// <returns>
/// The <see cref="AttackAnimationData" />.
/// </returns>
public static AttackAnimationData GetByName(string unitName)
{
return Units.FirstOrDefault(unitData => unitData.UnitName.ToLower() == unitName);
}
/// <summary>
/// Returns units projectile speed
/// </summary>
/// <param name="unit">
/// The unit.
/// </param>
/// <returns>
/// The <see cref="double" />.
/// </returns>
public static double GetProjectileSpeed(Hero unit)
{
if (unit == null || !unit.IsRanged)
{
return double.MaxValue;
}
var name = unit.StoredName();
try
{
double projSpeed;
if (!ProjSpeedDictionary.TryGetValue(unit.Handle, out projSpeed))
{
projSpeed = Game.FindKeyValues(name + "/ProjectileSpeed", KeyValueSource.Hero).IntValue;
}
return projSpeed;
}
catch (KeyValuesNotFoundException)
{
if (!Utils.SleepCheck("Ensage.Common.DemoModeWarning"))
{
return double.MaxValue;
}
Utils.Sleep(10000, "Ensage.Common.DemoModeWarning");
Console.WriteLine(@"[[Please do not use demo mode for testing assemblies]]");
return double.MaxValue;
}
}
/// <summary>
/// Returns units projectile speed
/// </summary>
/// <param name="unit">
/// The unit.
/// </param>
/// <returns>
/// The <see cref="double" />.
/// </returns>
public static double GetProjectileSpeed(Unit unit)
{
var hero = unit as Hero;
if (hero != null)
{
return GetProjectileSpeed(hero);
}
if (unit == null || !unit.IsRanged)
{
return double.MaxValue;
}
var name = unit.StoredName();
try
{
double projSpeed;
if (!ProjSpeedDictionary.TryGetValue(unit.Handle, out projSpeed))
{
projSpeed = Game.FindKeyValues(name + "/ProjectileSpeed", KeyValueSource.Unit).IntValue;
}
return projSpeed;
}
catch (KeyValuesNotFoundException)
{
if (!Utils.SleepCheck("Ensage.Common.DemoModeWarning"))
{
return double.MaxValue;
}
Utils.Sleep(10000, "Ensage.Common.DemoModeWarning");
Console.WriteLine(@"[[Please do not use demo mode for testing assemblies]]");
return double.MaxValue;
}
}
#endregion
}
}