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Small fix to language file.
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Languages/English/Keyed/Keys.xml

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@@ -80,7 +80,7 @@ WARNING: Firing cannot be cancelled once started!</RF.Coilgun.AttackDesc>
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<RF.Coilgun.DisabledNoCaps>Cannot fire: not enough capacitors or not enough energy stored in capacitors.</RF.Coilgun.DisabledNoCaps>
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<RF.Coilgun.DisabledNoPower>Cannot fire: not powered.</RF.Coilgun.DisabledNoPower>
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<RF.Coilgun.DisabledNoShell>Cannot fire: shell not loaded.</RF.Coilgun.DisabledNoShell>
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<RF.Coilgun.CapState>{0} Wd stored in {1} connected capacitors. (min. {2} Wd to fire)</RF.Coilgun.CapState> <!-- TODO remove -->
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<RF.Coilgun.CapState>{0} Wd stored in {1} connected capacitors. (min. {2} Wd to fire)</RF.Coilgun.CapState>
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<RF.Coilgun.ChangeShellLabel>Change shell type</RF.Coilgun.ChangeShellLabel>
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<RF.Coilgun.ChangeShellDesc>Change the type of shell that is loaded into this coilgun.
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This action ejects the current shell onto the ground, and a colonist will have to load a new one.</RF.Coilgun.ChangeShellDesc>

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