diff --git a/BasicRotations/Ranged/MCH_Default.cs b/BasicRotations/Ranged/MCH_Default.cs index 8e95f3a..cbcdfcd 100644 --- a/BasicRotations/Ranged/MCH_Default.cs +++ b/BasicRotations/Ranged/MCH_Default.cs @@ -116,7 +116,7 @@ protected override bool GeneralGCD(out IAction? act) if (HeatBlastPvE.CanUse(out act)) return true; // Executes Bioblaster, and then checks for AirAnchor or HotShot, and Drill based on availability and conditions. - if (BioblasterPvE.CanUse(out act)) return true; + if (BioblasterPvE.CanUse(out act, usedUp: true)) return true; // Check if SpreadShot cannot be used if (!SpreadShotPvE.CanUse(out _)) {