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Merge pull request #127 from FFXIV-CombatReborn/Theres-A-Snake-In-My-…
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…Boot

Nuget bump, ranged viper GCD fix, and GND fix attempt
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LTS-FFXIV authored Jul 22, 2024
2 parents 2abcbe2 + f31a89b commit b4289be
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Showing 3 changed files with 5 additions and 10 deletions.
1 change: 1 addition & 0 deletions BasicRotations/Melee/VPR_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -245,6 +245,7 @@ protected override bool GeneralGCD(out IAction? act)
if (UnCoilCoil.CanUse(out act, skipComboCheck: true, skipCastingCheck: true, skipAoeCheck: true, skipStatusProvideCheck: true)) return true;
}

if (WrithingSnapPvE.CanUse(out act)) return true;

return base.GeneralGCD(out act);
}
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2 changes: 1 addition & 1 deletion BasicRotations/RebornRotations.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
<None Remove="Duty\PVPRotations\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.1.19" />
<PackageReference Include="RotationSolverReborn.Basic" Version="7.0.1.22" />
</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
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12 changes: 3 additions & 9 deletions BasicRotations/Tank/GNB_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -96,17 +96,11 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
#region GCD Logic
protected override bool GeneralGCD(out IAction? act)
{
bool IsReadyToReign = (Player.HasStatus(true, StatusID.ReadyToReign));
bool areDDTargetsInRange = AllHostileTargets.Any(hostile => hostile.DistanceToPlayer() < 4.5f);

if (IsLastGCD(true, NobleBloodPvE) && LionHeartPvE.CanUse(out act, skipStatusProvideCheck: true, skipComboCheck: true, skipAoeCheck: true)) return true;

if (IsLastGCD(true, ReignOfBeastsPvE) && NobleBloodPvE.CanUse(out act, skipStatusProvideCheck: true, skipComboCheck: true, skipAoeCheck: true)) return true;

if (IsReadyToReign)
{
if (ReignOfBeastsPvE.CanUse(out act, skipAoeCheck: true)) return true;
}
if (LionHeartPvE.CanUse(out act)) return true;
if (NobleBloodPvE.CanUse(out act)) return true;
if (ReignOfBeastsPvE.CanUse(out act)) return true;

if (FatedCirclePvE.CanUse(out act)) return true;

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