diff --git a/BasicRotations/Melee/VPR_Default.cs b/BasicRotations/Melee/VPR_Default.cs
index 83d783e..6d603c8 100644
--- a/BasicRotations/Melee/VPR_Default.cs
+++ b/BasicRotations/Melee/VPR_Default.cs
@@ -245,6 +245,7 @@ protected override bool GeneralGCD(out IAction? act)
if (UnCoilCoil.CanUse(out act, skipComboCheck: true, skipCastingCheck: true, skipAoeCheck: true, skipStatusProvideCheck: true)) return true;
}
+ if (WrithingSnapPvE.CanUse(out act)) return true;
return base.GeneralGCD(out act);
}
diff --git a/BasicRotations/RebornRotations.csproj b/BasicRotations/RebornRotations.csproj
index 5024d44..b97d7a1 100644
--- a/BasicRotations/RebornRotations.csproj
+++ b/BasicRotations/RebornRotations.csproj
@@ -9,7 +9,7 @@
-
+
diff --git a/BasicRotations/Tank/GNB_Default.cs b/BasicRotations/Tank/GNB_Default.cs
index 84b6bfa..e921f4e 100644
--- a/BasicRotations/Tank/GNB_Default.cs
+++ b/BasicRotations/Tank/GNB_Default.cs
@@ -96,17 +96,11 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
#region GCD Logic
protected override bool GeneralGCD(out IAction? act)
{
- bool IsReadyToReign = (Player.HasStatus(true, StatusID.ReadyToReign));
bool areDDTargetsInRange = AllHostileTargets.Any(hostile => hostile.DistanceToPlayer() < 4.5f);
- if (IsLastGCD(true, NobleBloodPvE) && LionHeartPvE.CanUse(out act, skipStatusProvideCheck: true, skipComboCheck: true, skipAoeCheck: true)) return true;
-
- if (IsLastGCD(true, ReignOfBeastsPvE) && NobleBloodPvE.CanUse(out act, skipStatusProvideCheck: true, skipComboCheck: true, skipAoeCheck: true)) return true;
-
- if (IsReadyToReign)
- {
- if (ReignOfBeastsPvE.CanUse(out act, skipAoeCheck: true)) return true;
- }
+ if (LionHeartPvE.CanUse(out act)) return true;
+ if (NobleBloodPvE.CanUse(out act)) return true;
+ if (ReignOfBeastsPvE.CanUse(out act)) return true;
if (FatedCirclePvE.CanUse(out act)) return true;