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Remove Stadia docs, demote macOS to Appendix page, promote NativeAOT …
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@@ -10,6 +10,10 @@ For all console builds, you should make .NET 8 project files for your game - ins | |
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While the runtimes require a console NDA, there are some things you can do to make your game more robust that just-so-happens to make console support easier, without access to any particular SDK. If you're familiar with consoles, none of these will be surprising: | ||
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### NativeAOT | ||
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All platforms use NativeAOT as the runtime. If you want a solid head-start, you should read Appendix A. Don't underestimate this step, especially if your game heavily depends on .NET's reflection features! | ||
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### Window Size Changes | ||
Even if your window is not resizable, operating systems (including Windows!) may forcibly change the window size for a multitude of reasons, and so the graphics device will reset. | ||
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@@ -121,4 +125,4 @@ While there is no special code needed for Nintendo Switch support (100% of the p | |
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FNA for PlayStation 4 and 5 is now in progress - the first draft of SDL-playstation was recently finished, with FNA3D support coming up next. FAudio and Theorafile are already working on PlayStation targets! For runtimes we are currently using NativeAOT, with Mono as our fallback plan. | ||
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If you are a licensee, please get in touch with [Ryan](mailto:[email protected]) for SDL access, then once you have access to that, let us know! | ||
If you are a licensee, please get in touch with [Ryan](mailto:[email protected]) for SDL access, then once you have access to that, let us know! |
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