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ShieldItem.md

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Shield

The "Shield" is the second equippable item in c-skillsys, distinct from the "Weapon". It provides damage correction during battle.

The shield can be understood as a physical shield, but it can also be seen as a talisman. Each character can equip an item as a shield in addition to their weapon. The shield, like the weapon, will be consumed as the battle hits. Game designers can choose when the shield item durability is consumed in the following scenarios:

  • When attacking
  • When defending

Additionally, it can be set to consume the shield item only when a hit is not missed.

image

Shile item config can be set via FEB patch: Shile item config, The configurable contents are as follows:

  • enabled

    Set the item as equipable shield.

  • item itself

    An internal identifier, must be set as itself

  • consume on attacking

    Talisman may lose duration on each hit round as attacker.

  • consume on defending

    Shield may lose duration on each hit round as attacker.

  • Not consume on missed hit

    Shield/Talisman may not lose duration if on missed attacking.

  • Battle status corrections

    Modify each battle status on equipment