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Merge branch 'fo-skins' into staging
2 parents 0feaf5d + 0556818 commit cbce603

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README.md

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@@ -78,10 +78,7 @@ sound files are found in `fortress/sound/hitaudio/` and `fortress/sound/announc
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* `localinfo fo_matchrated 2` whether match is rated / affects trueskill. 2 is false for 1v1 and 2v2 only.
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* `localinfo backend_address <uri>` to specify backend API endpoint. Default: https://www.fortressone.org/
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* All-time attack and all-time defence team options.
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* `setinfo team1color <hexcode>` to set the top and bottom colours for team 1.
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* `setinfo team2color <hexcode>` to set the top and bottom colours for team 2.
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* `setinfo team3color <hexcode>` to set the top and bottom colours for team 3.
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* `setinfo team4color <hexcode>` to set the top and bottom colours for team 4.
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* `setinfo team<n>color <color>` sets player skins colours for team <n>, where <color> is quake palette 0-15 or hex code beginning with 0x. E.g. `setinfo team1colour 0` makes all team 1 players white, `setinfo team2color 0xFF8800` makes all team 2 players orange. `setinfo team<n>color ""` to restore defaults.
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* `setinfo precise_grenades on/off` to enable precise timing when throwing grenades. This removes a random, up to, 100ms input delay. (default on)
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* `localinfo forcereload 0/1` Option to prevent forced reloads.
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* `+grenade1` and `+grenade2` grenade buttons (more reliable than impulses), push to prime, again to throw.

csqc/main.qc

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@@ -648,6 +648,7 @@ static void UpdateTeamColorCrosshair() {
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break;
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case 4:
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crosshair_color = "0x00ff00";
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break;
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}
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localcmd("crosshaircolor ", crosshair_color, "\n");
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crosshair_team_no = team_no;

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