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20:17]zel: @spoike apologies I think I've asked this before but couldn't find the answer, is there any way while speccing to keep the entities visible even if you clip out of the room?
[20:17]zel: would be useful for the casts to get a wide angle
[20:32]Spoike: only sv_novis 1 right now.
[20:32]zel: does that makes fps worse for everyone tho?
[20:33]Spoike: part of the problem here is vanilla qw's limit of only 64 visible ents, which might require some inconsistent behaviours.
[20:33]Spoike: certainly makes the possibility of wallhacks much worse.
[20:34]zel: we're happy to break ezquake at this point (if it's not already), also not really worried about cheating, assume FTE supports many more visible entities?
[20:35]Spoike: yeah, fte's protocol will just switch to round-robin updates if there's too much going on.
[20:35]zel: interesting
[20:37]Spoike: unchanging stuff doesn't take any bandwidth, so 65k ents? fine, I just hope your machine isn't as old as mine. :P