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Adding frame additions to the core
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UIView+FrameAdditions.h

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@interface UIView (FrameAdditions)
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- (void)setFrameY:(float)y;
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- (void)setFrameX:(float)x;
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- (void)shiftFrame:(CGPoint)offset;
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- (void)shiftFrameUsingTransform:(CGPoint)offset;
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- (void)setFrameOrigin:(CGPoint)origin;
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- (void)setFrameSize:(CGSize)size;
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- (void)setFrameCenter:(CGPoint)p;
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- (void)setFrameWidth:(float)w;
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- (void)setFrameHeight:(float)h;
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- (void)setFrameSizeAndRemainCentered:(CGSize)desired;
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- (void)multiplyFrameBy:(float)t;
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- (CGPoint)topRight;
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- (CGPoint)bottomRight;
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- (CGPoint)bottomLeft;
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@end

UIView+FrameAdditions.m

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//
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// UIViewAdditions.m
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// PAR Works iOS SDK
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//
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// Copyright 2013 PAR Works, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#import "UIView+FrameAdditions.h"
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@implementation UIView (FrameAdditions)
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- (void)setFrameY:(float)y
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{
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CGRect frame = [self frame];
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frame.origin.y = y;
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[self setFrame: frame];
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}
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- (void)setFrameX:(float)x
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{
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CGRect frame = [self frame];
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frame.origin.x = x;
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[self setFrame: frame];
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}
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- (void)shiftFrame:(CGPoint)offset
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{
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CGRect frame = [self frame];
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[self setFrame: CGRectMake(frame.origin.x + offset.x, frame.origin.y + offset.y, frame.size.width, frame.size.height)];
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}
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- (void)shiftFrameUsingTransform:(CGPoint)offset
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{
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CGAffineTransform t = [self transform];
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t = CGAffineTransformTranslate(t,offset.x, offset.y);
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[self setTransform: t];
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}
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- (void)setFrameOrigin:(CGPoint)origin
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{
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CGRect frame = [self frame];
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[self setFrame: CGRectMake(origin.x, origin.y, frame.size.width, frame.size.height)];
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}
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- (void)setFrameSize:(CGSize)size
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{
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CGRect frame = [self frame];
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[self setFrame: CGRectMake(frame.origin.x, frame.origin.y, size.width, size.height)];
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}
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- (void)setFrameCenter:(CGPoint)p
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{
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CGRect frame = [self frame];
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[self setFrame: CGRectMake(p.x - frame.size.width / 2, p.y - frame.size.height / 2, frame.size.width, frame.size.height)];
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}
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- (void)setFrameWidth:(float)w
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{
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CGRect frame = [self frame];
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frame.size.width = w;
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[self setFrame: frame];
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}
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- (void)setFrameHeight:(float)h
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{
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CGRect frame = [self frame];
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frame.size.height = h;
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[self setFrame: frame];
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}
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- (void)setFrameSizeAndRemainCentered:(CGSize)desired
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{
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CGRect current = [self frame];
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CGRect fixed = CGRectMake(current.origin.x - (desired.width - current.size.width) / 2,
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current.origin.y - (desired.height - current.size.height) / 2, desired.width, desired.height);
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[self setFrame: fixed];
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}
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- (void)multiplyFrameBy:(float)t
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{
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CGRect f = [self frame];
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f.origin.x *= t;
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f.origin.y *= t;
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f.size.width *= t;
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f.size.height *= t;
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[self setFrame:f];
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}
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- (CGPoint)topRight
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{
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return CGPointMake([self frame].origin.x + [self frame].size.width, [self frame].origin.y);
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}
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- (CGPoint)bottomRight
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{
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return CGPointMake([self frame].origin.x + [self frame].size.width, [self frame].origin.y + [self frame].size.height);
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}
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- (CGPoint)bottomLeft
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{
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return CGPointMake([self frame].origin.x, [self frame].origin.y + [self frame].size.height);
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}
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@end

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