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addons/AudioEventPlayer.svg.import addons/AudioEvents/AudioEventPlayer.svg.import

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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cbm5w12eria8y"
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path="res://.godot/imported/AudioEventPlayer.svg-2cd8077eea19b2a6aa3e17c4fc69f8dc.ctex"
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path="res://.godot/imported/AudioEventPlayer.svg-d1578296497edc62d2ea1120282415fa.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/AudioEventPlayer.svg"
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dest_files=["res://.godot/imported/AudioEventPlayer.svg-2cd8077eea19b2a6aa3e17c4fc69f8dc.ctex"]
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source_file="res://addons/AudioEvents/AudioEventPlayer.svg"
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dest_files=["res://.godot/imported/AudioEventPlayer.svg-d1578296497edc62d2ea1120282415fa.ctex"]
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[params]
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addons/AudioEvents/AudioEvents.gd

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const RESOURCE = preload("res://addons/AudioEvents/scripts/AudioFileWithEvents.gd")
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const NODE_TYPE = preload("res://addons/AudioEvents/scripts/AudioStreamPlayerEvents.gd")
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const ICON = preload("res://addons/AudioEventPlayer.svg")
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const ICON = preload("res://addons/AudioEvents/AudioEventPlayer.svg")
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const NODE_PARENT = "AudioStreamPlayer"
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const NODE_NAME = "AudioEventPlayer"

addons/AudioEvents/scripts/AudioFileWithEvents.gd

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@icon("res://addons/AudioEventPlayer.svg")
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@icon("res://addons/AudioEvents/AudioEventPlayer.svg")
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class_name AudioEventsStreamResource
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extends Resource
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## Custom resource that manages an audio file together with an array of event times

addons/AudioEvents/scripts/AudioStreamPlayerEvents.gd

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@icon("res://AudioEventPlayer.svg")
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@icon("res://addons/AudioEvents/AudioEventPlayer.svg")
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extends Node
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## The AudioEventPlayer node is used to manage audio with events.
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##

project.godot

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config/name="Audio Events"
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run/main_scene="res://Example/example.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://addons/AudioEventPlayer.svg"
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config/icon="res://addons/AudioEvents/AudioEventPlayer.svg"
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[editor_plugins]
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