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takuma-hmng8
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useAddMeshの型修正
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package-lock.json

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package.json

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"zustand": "^4.4.1"
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},
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"devDependencies": {
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"@hmng8/use-shader-fx": "^1.0.6",
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"@hmng8/use-shader-fx": "^1.0.12",
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"@storybook/addon-essentials": "^7.5.3",
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"@storybook/addon-interactions": "^7.5.3",
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"@storybook/addon-links": "^7.5.3",

packages/use-shader-fx/build/use-shader-fx.js.map

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packages/use-shader-fx/build/use-shader-fx.umd.cjs.map

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packages/use-shader-fx/package-lock.json

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packages/use-shader-fx/package.json

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{
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"name": "@hmng8/use-shader-fx",
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"version": "1.0.11",
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"version": "1.0.12",
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"description": "wide variety of shader effects for React",
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"main": "./build/use-shader-fx.umd.cjs",
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"module": "./build/use-shader-fx.js",

packages/use-shader-fx/src/utils/useAddMesh.ts

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/** Generate mesh from geometry and material and add to scene */
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export const useAddMesh = (
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scene: THREE.Scene,
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geometry: THREE.PlaneGeometry,
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geometry: THREE.BufferGeometry,
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material: THREE.Material
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) => {
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const mesh = useMemo(
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import * as THREE from "three";
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/** Generate mesh from geometry and material and add to scene */
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export declare const useAddMesh: (scene: THREE.Scene, geometry: THREE.PlaneGeometry, material: THREE.Material) => THREE.Mesh<THREE.PlaneGeometry, THREE.Material>;
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export declare const useAddMesh: (scene: THREE.Scene, geometry: THREE.BufferGeometry, material: THREE.Material) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material>;

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