Is there anyway to speed up the compilation time? #3899
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Im now a programmer on someones mod and im recompiling the game ALOT. |
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Replies: 2 comments 13 replies
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i don't really think so... the only way to improve compilation time is by having a good cpu. hope there's another way |
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You could compile to HTML5 which is very fast but doesn't seem to have mod support nor debug states (like the chart editor), or to HashLink which usually compiles in under 30 seconds for me but requires some changes to work and even compile, however it's very crash-prone and Polymod is really broken in it but it is good enough for me to do some quick testing. |
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You said you were compiling a lot so I supposed that was to test your
changes. Even so, you can compile to HashLink for that, then when you're
done testing, for Windows/C++.