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More updated Nugets and some CiF examples
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42 files changed

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Assets/EmotionalDecisionMaking/EmotionalDecisionMakingAsset.cs

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Assets/IntegratedAuthoringTool/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.6.0.0")]
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[assembly: AssemblyFileVersion("1.6.0.0")]
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[assembly: AssemblyVersion("1.7.0.0")]
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[assembly: AssemblyFileVersion("1.7.0.0")]

Assets/RolePlayCharacter/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.4.0.0")]
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[assembly: AssemblyFileVersion("1.4.0.0")]
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[assembly: AssemblyVersion("1.5.0.0")]
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[assembly: AssemblyFileVersion("1.5.0.0")]
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is automatically generated by Visual Studio .Net. It is
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used to store generic object data source configuration information.
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Renaming the file extension or editing the content of this file may
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cause the file to be unrecognizable by the program.
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-->
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<GenericObjectDataSource DisplayName="CommeillFautAsset" Version="1.0" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
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<TypeInfo>CommeillFaut.CommeillFautAsset, CommeillFaut, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</TypeInfo>
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</GenericObjectDataSource>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is automatically generated by Visual Studio .Net. It is
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used to store generic object data source configuration information.
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Renaming the file extension or editing the content of this file may
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cause the file to be unrecognizable by the program.
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-->
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<GenericObjectDataSource DisplayName="CommeillFautDTO" Version="1.0" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
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<TypeInfo>CommeillFaut.DTOs.CommeillFautDTO, CommeillFaut, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</TypeInfo>
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</GenericObjectDataSource>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is automatically generated by Visual Studio .Net. It is
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used to store generic object data source configuration information.
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Renaming the file extension or editing the content of this file may
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cause the file to be unrecognizable by the program.
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-->
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<GenericObjectDataSource DisplayName="InfluenceRuleDTO" Version="1.0" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
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<TypeInfo>CommeillFaut.DTOs.InfluenceRuleDTO, CommeillFaut, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</TypeInfo>
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</GenericObjectDataSource>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is automatically generated by Visual Studio .Net. It is
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used to store generic object data source configuration information.
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Renaming the file extension or editing the content of this file may
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cause the file to be unrecognizable by the program.
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-->
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<GenericObjectDataSource DisplayName="SocialExchangeDTO" Version="1.0" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
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<TypeInfo>CommeillFaut.DTOs.SocialExchangeDTO, CommeillFaut, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</TypeInfo>
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</GenericObjectDataSource>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is automatically generated by Visual Studio .Net. It is
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used to store generic object data source configuration information.
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Renaming the file extension or editing the content of this file may
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cause the file to be unrecognizable by the program.
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-->
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<GenericObjectDataSource DisplayName="TriggerRulesDTO" Version="1.0" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
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<TypeInfo>CommeillFaut.DTOs.TriggerRulesDTO, CommeillFaut, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</TypeInfo>
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</GenericObjectDataSource>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is automatically generated by Visual Studio .Net. It is
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used to store generic object data source configuration information.
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Renaming the file extension or editing the content of this file may
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cause the file to be unrecognizable by the program.
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-->
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<GenericObjectDataSource DisplayName="InfluenceRule" Version="1.0" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
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<TypeInfo>CommeillFaut.InfluenceRule, CommeillFaut, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</TypeInfo>
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</GenericObjectDataSource>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is automatically generated by Visual Studio .Net. It is
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used to store generic object data source configuration information.
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Renaming the file extension or editing the content of this file may
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cause the file to be unrecognizable by the program.
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-->
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<GenericObjectDataSource DisplayName="SocialExchange" Version="1.0" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
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<TypeInfo>CommeillFaut.SocialExchange, CommeillFaut, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</TypeInfo>
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</GenericObjectDataSource>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is automatically generated by Visual Studio .Net. It is
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used to store generic object data source configuration information.
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Renaming the file extension or editing the content of this file may
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cause the file to be unrecognizable by the program.
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-->
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<GenericObjectDataSource DisplayName="TriggerRules" Version="1.0" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
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<TypeInfo>CommeillFaut.TriggerRules, CommeillFaut, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</TypeInfo>
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</GenericObjectDataSource>

AuthoringTools/EmotionalDecisionMakingWF/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.1.0")]
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[assembly: AssemblyFileVersion("1.1.0")]
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[assembly: AssemblyVersion("1.2.0")]
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[assembly: AssemblyFileVersion("1.2.0")]

AuthoringTools/IntegratedAuthoringToolWF/IntegratedAuthoringToolWF.csproj

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</ItemGroup>
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<ItemGroup>
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<Reference Include="ActionLibrary, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\ActionLibrary.dll</HintPath>
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\ActionLibrary.dll</HintPath>
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</Reference>
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<Reference Include="AutobiographicMemory, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\AutobiographicMemory.dll</HintPath>
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\AutobiographicMemory.dll</HintPath>
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</Reference>
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<Reference Include="CommeillFaut, Version=1.7.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\CommeillFaut.dll</HintPath>
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\CommeillFaut.dll</HintPath>
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</Reference>
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<Reference Include="Conditions, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\Conditions.dll</HintPath>
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\Conditions.dll</HintPath>
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</Reference>
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<Reference Include="EmotionalAppraisal, Version=1.4.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\EmotionalAppraisal.dll</HintPath>
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\EmotionalAppraisal.dll</HintPath>
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</Reference>
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<Reference Include="EmotionalDecisionMaking, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\EmotionalDecisionMaking.dll</HintPath>
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<Reference Include="EmotionalDecisionMaking, Version=1.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\EmotionalDecisionMaking.dll</HintPath>
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</Reference>
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<Reference Include="EPPlus, Version=4.1.0.0, Culture=neutral, PublicKeyToken=ea159fdaa78159a1, processorArchitecture=MSIL">
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<HintPath>..\packages\EPPlus.4.1.0\lib\net40\EPPlus.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="GAIPS.Rage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\GAIPS.Rage.dll</HintPath>
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\GAIPS.Rage.dll</HintPath>
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</Reference>
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<Reference Include="GAIPS.Serialization, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\GAIPS.Serialization.1.5.0\lib\net35\GAIPS.Serialization.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="IntegratedAuthoringTool, Version=1.6.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\IntegratedAuthoringTool.dll</HintPath>
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<Reference Include="IntegratedAuthoringTool, Version=1.7.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\IntegratedAuthoringTool.dll</HintPath>
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</Reference>
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<Reference Include="KnowledgeBase, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\KnowledgeBase.dll</HintPath>
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\KnowledgeBase.dll</HintPath>
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</Reference>
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<Reference Include="NAudio, Version=1.5.4.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\NAudio.1.5\lib\NAudio.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\DllDependencies\RageAssetManager.dll</HintPath>
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</Reference>
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<Reference Include="RolePlayCharacter, Version=1.4.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\RolePlayCharacter.dll</HintPath>
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<Reference Include="RolePlayCharacter, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\RolePlayCharacter.dll</HintPath>
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</Reference>
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<Reference Include="SocialImportanceAsset, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\SocialImportanceAsset.dll</HintPath>
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\SocialImportanceAsset.dll</HintPath>
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</Reference>
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<Reference Include="SoundTouch.Net, Version=1.9.2.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\SoundTouch.Net.1.9.2.2\lib\net40\SoundTouch.Net.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="WellFormedNames, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\IntegratedAuthoringTool.1.6.0\lib\net35\WellFormedNames.dll</HintPath>
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<HintPath>..\packages\IntegratedAuthoringTool.1.7.0\lib\net35\WellFormedNames.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>

AuthoringTools/IntegratedAuthoringToolWF/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.6.*")]
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[assembly: AssemblyVersion("1.7.*")]
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//[assembly: AssemblyFileVersion("1.2.*.*")]

AuthoringTools/IntegratedAuthoringToolWF/packages.config

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<package id="EPPlus" version="4.1.0" targetFramework="net452" />
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<package id="Equin.ApplicationFramework.BindingListView" version="1.4.5222.35545" targetFramework="net452" />
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<package id="GAIPS.Serialization" version="1.5.0" targetFramework="net452" />
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<package id="IntegratedAuthoringTool" version="1.6.0" targetFramework="net452" />
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<package id="IntegratedAuthoringTool" version="1.7.0" targetFramework="net452" />
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<package id="NAudio" version="1.5" targetFramework="net452" />
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<package id="NAudio.Vorbis" version="1.0.0.0" targetFramework="net452" />
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<package id="NVorbis" version="0.8.4.0" targetFramework="net452" />

AuthoringTools/RolePlayCharacterWF/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.4.*")]
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[assembly: AssemblyVersion("1.5.*")]
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//[assembly: AssemblyFileVersion("1.2.*.*")]
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AuthoringTools/RolePlayCharacterWF/RolePlayCharacterWF.csproj

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</PropertyGroup>
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<ItemGroup>
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<Reference Include="ActionLibrary, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\ActionLibrary.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\ActionLibrary.dll</HintPath>
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</Reference>
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<Reference Include="AutobiographicMemory, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\AutobiographicMemory.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\AutobiographicMemory.dll</HintPath>
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</Reference>
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<Reference Include="CommeillFaut, Version=1.7.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\CommeillFaut.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\CommeillFaut.dll</HintPath>
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</Reference>
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<Reference Include="Conditions, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\Conditions.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\Conditions.dll</HintPath>
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</Reference>
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<Reference Include="EmotionalAppraisal, Version=1.4.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\EmotionalAppraisal.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\EmotionalAppraisal.dll</HintPath>
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</Reference>
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<Reference Include="EmotionalDecisionMaking, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\EmotionalDecisionMaking.dll</HintPath>
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<Private>True</Private>
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<Reference Include="EmotionalDecisionMaking, Version=1.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\EmotionalDecisionMaking.dll</HintPath>
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</Reference>
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<Reference Include="Equin.ApplicationFramework.BindingListView, Version=1.4.5222.35545, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Equin.ApplicationFramework.BindingListView.1.4.5222.35545\lib\net40-Client\Equin.ApplicationFramework.BindingListView.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="GAIPS.Rage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\GAIPS.Rage.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\GAIPS.Rage.dll</HintPath>
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</Reference>
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<Reference Include="GAIPS.Serialization, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\GAIPS.Serialization.1.5.0\lib\net35\GAIPS.Serialization.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="KnowledgeBase, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\KnowledgeBase.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\KnowledgeBase.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="RageAssetManager, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\DllDependencies\RageAssetManager.dll</HintPath>
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</Reference>
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<Reference Include="RolePlayCharacter, Version=1.4.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\RolePlayCharacter.dll</HintPath>
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<Private>True</Private>
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<Reference Include="RolePlayCharacter, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\RolePlayCharacter.dll</HintPath>
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</Reference>
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<Reference Include="SocialImportanceAsset, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\SocialImportanceAsset.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\SocialImportanceAsset.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Private>True</Private>
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</Reference>
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<Reference Include="WellFormedNames, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RolePlayCharacter.1.4.0\lib\net35\WellFormedNames.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\RolePlayCharacter.1.5.0\lib\net35\WellFormedNames.dll</HintPath>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="WindowsFormsIntegration" />

AuthoringTools/RolePlayCharacterWF/packages.config

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<packages>
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<package id="Equin.ApplicationFramework.BindingListView" version="1.4.5222.35545" targetFramework="net452" />
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<package id="GAIPS.Serialization" version="1.5.0" targetFramework="net452" />
5-
<package id="RolePlayCharacter" version="1.4.0" targetFramework="net452" />
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<package id="RolePlayCharacter" version="1.5.0" targetFramework="net452" />
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<package id="Utilities" version="1.0.0.19854" targetFramework="net452" />
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</packages>
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Tutorials/Examples/CiF/CIF1.rpc

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{
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"root":
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{
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"classId": 0,
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"KnowledgeBase":
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{
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"Perspective": "CIF1",
8+
"Knowledge":
9+
{
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"SELF":
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{
12+
"IsAttracted(CIF1, CIF2)": "True, 0.3",
13+
"IsFriend(CIF2)": "True, 1"
14+
}
15+
}
16+
},
17+
"BodyName": null,
18+
"VoiceName": null,
19+
"EmotionalAppraisalAssetSource": null,
20+
"EmotionalDecisionMakingSource": "newCifEDM.edm",
21+
"SocialImportanceAssetSource": "CIFVERSION3.si",
22+
"CommeillFautAssetSource": "wtv.cif",
23+
"EmotionalState":
24+
{
25+
"Mood": 0,
26+
"initialTick": 0,
27+
"EmotionalPool": [],
28+
"AppraisalConfiguration":
29+
{
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"HalfLifeDecayConstant": 0.5,
31+
"EmotionInfluenceOnMoodFactor": 0.3,
32+
"MoodInfluenceOnEmotionFactor": 0.3,
33+
"MinimumMoodValueForInfluencingEmotions": 0.5,
34+
"EmotionalHalfLifeDecayTime": 15,
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"MoodHalfLifeDecayTime": 60
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}
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},
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"AutobiographicMemory":
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{
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"Tick": 0,
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"records": []
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},
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"OtherAgents":
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{
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"dictionary": []
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}
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},
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"types": [
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{
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"TypeId": 0,
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"ClassName": "RolePlayCharacter.RolePlayCharacterAsset, RolePlayCharacter, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null"
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}]
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}

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