+++ title = "This Month in Rust GameDev #{{ NEWSLETTER_COUNTER }} - {{ NEWSLETTER_MONTH }} {{ NEWSLETTER_YEAR }}" transparent = true date = {{ NEWSLETTER_YEAR }}-{{ NEWSLETTER_NEXT_MONTH_NUMBER }}-03 draft = true +++
Welcome to the {{ NEWSLETTER_COUNTER }}th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!
You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!
- Announcements
- Game Updates
- Engine Updates
- Learning Material Updates
- Tooling Updates
- Library Updates
- Popular Workgroup Issues in GitHub
- Other News
- Meeting Minutes
- Discussions
- Requests for Contribution
- Jobs
- Bonus
- Future news
See all meeting issues including full text notes or join the next meeting.
Editing this newsletter wouldn't be possible without [your contributions][news_current_prs]. Thanks to everyone who helped us this month!
If you want something mentioned in the next newsletter, send us a pull request.
You can also get an early look at pending issues for the [next newsletter][news_future_prs].
[news_current_prs]: https://github.com/rust-gamedev/rust-gamedev.github.io/pulls?q=is%3Apr+in%3Atitle+%27N{{ NEWSLETTER_COUNTER }}%27 [news_future_prs]: https://github.com/rust-gamedev/rust-gamedev.github.io/pulls?q=is%3Apr+in%3Atitle+%27N{{ NEWSLETTER_COUNTER_NEXT }}%27
That's all news for today, thanks for reading!
Also, subscribe to our socials if you want to receive fresh news!
- X/Twitter: @rust_gamedev
- Mastodon: @rust_gamedev
- Reddit: /r/rust_gamedev