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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>GOMC - GPU-Optimized Monte Carlo</title>
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<meta name="description" content="GPU Optimized Monte Carlo (GOMC) is open-source software for simulating many-body molecular systems using the Metropolis Monte Carlo algorithm. Capable of running on single and multi-core architecture.">
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<meta name="description" content="GPU Optimized Monte Carlo (GOMC) is open-source software for simulating many-body molecular systems using the Metropolis Monte Carlo algorithm. Capable of running on single and multicore architectures.">
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<meta name="keywords" content="monte carlo,gpu,adsoption,free energy,self assembly,phase equilibrium,vapor liquid,parallel computing,cuda">
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<meta name="author" content="Younes Nejahi">
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<meta name="application-name" content="GPU Optimized Monte Carlo (GOMC)">
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<p class="paragraphBlock">
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GOMC is open-source software for simulating molecular systems using the
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Metropolis Monte Carlo algorithm. The software has been written in
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object oriented C++, and uses OpenMP and NVIDIA CUDA to allow for
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execution on multi-core CPU and GPU architectures. GOMC employs
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object-oriented C++, and uses OpenMP and NVIDIA CUDA to allow for
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execution on multicore CPU and GPU architectures, respectively. GOMC employs
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widely-used simulation file types (PDB, PSF, CHARMM-style parameter
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files) . GOMC can be used to study vapor–liquid equilibria, adsorption
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files). GOMC can be used to study vapor–liquid equilibria, adsorption
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in porous materials, surfactant self-assembly, and condensed phase
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structure for complex molecules. To learn more about GOMC, please refer
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to our
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<a href="gettingstarted.html">documentation</a>
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and recently published
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<a href="https://doi.org/10.1016/j.softx.2018.11.005">GOMC paper.</a>
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and our most recently published description of the
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<a href="https://doi.org/10.1016/j.softx.2020.100627">GOMC software</a>.
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</p>
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</div>
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