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1 |
| -# GeyserModelEngine 自定义实体分支 |
| 1 | +# GeyserModelEngine |
| 2 | +# About |
2 | 3 |
|
3 |
| -> GitHub仓库:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity) |
| 4 | +Thanks to [Willem](https://github.com/OmeWillem/GeyserUtils) for adding the following features: |
| 5 | +- Part Visibility |
| 6 | +- Color support |
| 7 | +- Scaling support |
| 8 | +- & more |
4 | 9 |
|
5 |
| -> [Discord](https://discord.gg/NNNaUdAbpP) |
6 |
| ---- |
| 10 | +# How To Install |
7 | 11 |
|
8 |
| -🌏 Language 🌏 |
| 12 | +Download the following plugins according to what server software you use. |
9 | 13 |
|
10 |
| -[[English](README_EN.md)] [[简体中文](README.md)] [欢迎贡献更多语言] |
11 |
| - |
12 |
| ---- |
13 |
| - |
14 |
| -# 这个跟主分支有什么区别? |
15 |
| - |
16 |
| -跟主分支不同的是,这个是真正的自定义实体!!!🎉🎉🎉 |
17 |
| - |
18 |
| -而主分支是给BE生成个史蒂夫发送4d皮肤给be玩家,支持原版Geyser |
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| - |
20 |
| -只需要往资源包里塞动画文件即可,可以有效防止那些进服下个资源包就跑白嫖你模型的贼,但同时限制也挺多😥 |
21 |
| - |
22 |
| -总之两者各有各优势,根据各服务器情况选择 |
23 |
| - |
24 |
| ---- |
25 |
| - |
26 |
| -# 如何安装 |
27 |
| - |
28 |
| -根据服务端版本下载以下插件 |
29 |
| - |
30 |
| -| 插件 | 链接 | 作用 | |
| 14 | +| plugins | Link | effect | |
31 | 15 | | :--- | :---- | :--- |
|
32 |
| -| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | 让你的Geyser支持调用一些BE的东西 | |
33 |
| -| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | 你猜 | |
34 |
| -| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | 帮你自动转换模型生成资源包 | |
35 |
| - |
36 |
| -下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹 |
37 |
| - |
38 |
| -根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹 |
39 |
| - |
40 |
| -`GeyserModelEnginePackGenerator` `geyserutils-geyser`放入geyser的扩展文件夹 |
| 16 | +| GeyserUtils | [Github](https://github.com/OmeWillem/GeyserUtils) | Get your Geyser to support calling some BE stuff | |
| 17 | +| GeyserModelEngine | [Github](https://github.com/OmeWillem/GeyserModelEngine) | Make your bedrock support MEG4 | |
| 18 | +| GeyserModelEnginePackGenerator | [Github](https://github.com/OmeWillem/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs | |
41 | 19 |
|
42 |
| -先启动服务器生成相关配置文件,之后关闭服务器就安装好了 |
| 20 | +- Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported) |
| 21 | +- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it) |
| 22 | +- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions` |
43 | 23 |
|
44 |
| -当然,先别急着用,现在你还得接着读下去 |
| 24 | +Start the server to generate the relevant configuration files, and then shut down the server to convert any models. |
45 | 25 |
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46 |
| ---- |
| 26 | +# Convert Models |
47 | 27 |
|
48 |
| -# 转换模型📦 |
| 28 | +`GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically. |
49 | 29 |
|
50 |
| -现在`GeyserModelEnginePackGenerator`长大了学会自己转换模型生成资源包了 |
51 |
| - |
52 |
| -我们来到以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/` |
53 |
| - |
54 |
| -在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight` |
| 30 | +- First go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/` |
| 31 | +- Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.) |
55 | 32 |
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56 | 33 | <img src="docsimg/example.jpg" width="500">
|
57 | 34 |
|
58 |
| -> 每个模型都要有独立的模型文件夹 |
| 35 | +> Each model should have a separate model folder |
59 | 36 |
|
60 |
| -新版本BlockBench 导出的基岩版模型format_version 是1.21.0 |
61 |
| -需要手动改成1.12.0 |
62 |
| -否则你的客户端看不到模型 |
| 37 | +- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations. |
| 38 | +- Put the geometry, animations and texture file in this folder you've made. |
63 | 39 |
|
64 |
| -我们将模型、动画和纹理全部原封不动丢进这个文件夹 |
| 40 | +> The new version of BlockBench exports the bedrock model format_version as `1.21.0`. |
| 41 | +> You need to change it to `1.12.0` manually. |
| 42 | +> Otherwise your client will NOT see the model. |
65 | 43 |
|
66 | 44 | <img src="docsimg/example1.jpg" width="500">
|
67 | 45 |
|
68 |
| -重启服务器或者重载geyser让他开始生成资源包 |
69 |
| - |
70 |
| -来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录 |
71 |
| - |
72 |
| -这里你会看见多了个`generated_pack.zip`,那就说明打包好了 |
| 46 | +- Restart the server or reload geyser to start generating the resource pack. |
| 47 | +- Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated! |
73 | 48 |
|
74 | 49 | <img src="docsimg/example2.jpg" width="500">
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75 | 50 |
|
76 |
| -最后一步,重载Geyser或者重启服务器加载资源包 |
77 |
| - |
78 |
| -现在可以用基岩版进服下载资源包看看是否正常生效了 |
79 |
| - |
80 |
| ---- |
81 |
| - |
82 |
| -# 注意事项❗ |
83 |
| - |
84 |
| -* `geysermodelenginepackgenerator`是检测模型的数量有变更才会执行转换打包指令,想重新生成资源包建议先删掉`generated_pack.zip`然后重启服务器重新生成资源包。记得改uuid或版本号!!! |
85 |
| -* 在新版本中不用把这个包丢进`geyser/packs`目录,他会自己加载上 |
86 |
| - |
87 |
| ---- |
88 |
| - |
89 |
| -# 完结🤗 |
90 |
| - |
91 |
| -恭喜你现在学会如何使用了😎有BUG或建议请发Issues |
92 |
| - |
93 |
| ---- |
| 51 | +- Final step, reload Geyser or restart the server to load the resource pack. |
| 52 | +- Congratulations, you've completed this tutorial! |
94 | 53 |
|
95 |
| -# 当前限制💢 |
| 54 | +# Tips |
96 | 55 |
|
97 |
| -* 不支持多纹理 |
98 |
| -* 头部旋转跟JE不太同步 |
99 |
| -* 待挖掘 |
| 56 | +* Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell. |
| 57 | +* You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself. |
100 | 58 |
|
101 |
| ---- |
| 59 | +# Current issues |
102 | 60 |
|
103 |
| -# 常见问题❓ |
| 61 | +* Multi-textures are not supported |
| 62 | +* Please report any bugs (discord: https://discord.gg/NNNaUdAbpP) |
104 | 63 |
|
105 |
| -### 召唤模型后召唤的并非模型而是史蒂夫? |
| 64 | +# FAQ |
106 | 65 |
|
107 |
| -如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题? |
| 66 | +### Where can I contact you? |
| 67 | +You can contact me on our Discord: https://discord.gg/NNNaUdAbpP |
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