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main.py
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import sys, pygame, random, copy
from snake import Snake
from food import Food
from constants import *
from ball import Ball
pygame.init()
FONT = pygame.font.SysFont("Purisa", 35)
FONT_low = pygame.font.SysFont("Purisa", 25)
icon = pygame.image.load('snake.png')
pygame.display.set_icon(icon)
pygame.display.set_caption("Snake v1.0")
screen = pygame.display.set_mode((width, height + 40))
def faster(t):
t -= 30
if t < 150:
t = 150
return t
def TheEnd(name, score):
screen.fill((40, 255, 50))
text = FONT.render('The end!', True, (100, 100, 100))
screen.blit(text, (50, 50))
if name == 'Draw':
text = FONT.render('Draw!', True, (100, 100, 100))
screen.blit(text, (50, 120))
else:
text = FONT.render(name + ' win!', True, (100, 100, 100))
screen.blit(text, (50, 120))
text = FONT.render('Score: ' + str(score), True, (100, 100, 100))
screen.blit(text, (50, 190))
text = FONT.render('Press ECS to exit...', True, (100, 100, 100))
screen.blit(text, (50, 260))
pygame.display.update()
while True:
for e in pygame.event.get():
if e.type == pygame.QUIT:
sys.exit()
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_ESCAPE:
sys.exit()
def menu():
screen.fill((40, 255, 50))
text = FONT.render('Player1 plays with arrows', True, (150, 100, 0))
screen.blit(text, (20, 100))
text = FONT.render('Player2 plays with WASD keys', True, (150, 0, 100))
screen.blit(text, (20, 250))
text = FONT.render('Press P to start...', True, (0, 0, 100))
screen.blit(text, (20, 400))
pygame.display.update()
inMenu = True
while inMenu:
for e in pygame.event.get():
if e.type == pygame.QUIT:
sys.exit()
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_p:
inMenu = False
def game():
menu()
for i in range(W):
for j in range(H):
pygame.draw.rect(screen, (0, 0, 0), (i * blockW, j * blockH, blockW - 1, blockH - 1), 2)
pygame.display.update()
lastStep = 0
stepTime = 300
snake1 = Snake(2, 2, screen, (255, 255, 0))
snake2 = Snake(20, 20, screen, (255, 0, 255))
snake1.ball = Ball(screen, snake1.color, snake2)
snake2.ball = Ball(screen, snake2.color, snake1)
yummy = Food(25, screen)
while True:
for e in pygame.event.get():
if e.type == pygame.QUIT or (e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE):
sys.exit()
if e.type == pygame.KEYDOWN:
#first player
if e.key == pygame.K_UP:
snake1.tryToDirect('up')
if e.key == pygame.K_DOWN:
snake1.tryToDirect('down')
if e.key == pygame.K_LEFT:
snake1.tryToDirect('left')
if e.key == pygame.K_RIGHT:
snake1.tryToDirect('right')
if e.key == pygame.K_RCTRL:
snake1.ball.shot(snake1.body[0][0], snake1.body[0][1], snake1.direction)
#second player
if e.key == pygame.K_w:
snake2.tryToDirect('up')
if e.key == pygame.K_a:
snake2.tryToDirect('left')
if e.key == pygame.K_s:
snake2.tryToDirect('down')
if e.key == pygame.K_d:
snake2.tryToDirect('right')
if e.key == pygame.K_r:
snake2.ball.shot(snake2.body[0][0], snake2.body[0][1], snake2.direction)
#pause
if e.key == pygame.K_p:
pause = True
while pause:
for e in pygame.event.get():
if e.type == pygame.QUIT:
sys.exit()
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_p:
pause = False
if lastStep + stepTime > pygame.time.get_ticks():
continue
lastStep = pygame.time.get_ticks()
snake1.fixDirection()
snake2.fixDirection()
fl1 = snake1.die(snake2.body)
if snake1.isAlive == False:
fl1 = False
fl2 = snake2.die(snake1.body)
if snake2.isAlive == False:
fl2 = False
if not snake1.ball.ready:
snake1.ball.go()
if not snake2.ball.ready:
snake2.ball.go()
snake1.go()
snake2.go()
#FIXME (Spike: If heads are equal I check it like this)
if (fl1 and fl2) or (snake1.body[0][0] == snake2.body[0][0] and snake1.body[0][1] == snake2.body[0][1]):
if snake1.score > snake2.score:
TheEnd('Player 1', snake1.score)
elif snake1.score < snake2.score:
TheEnd('Player 2', snake2.score)
else:
TheEnd('Draw', snake1.score)
if fl1:
TheEnd('Player 2', snake2.score)
if fl2:
TheEnd('Player 1', snake1.score)
#check for eating apples FIRST PLAYER
for apple in yummy.apples:
if snake1.eat(apple):
stepTime = faster(stepTime)
snake1.ate()
yummy.removeFood(apple)
yummy.addNew()
#check for eating apples SECOND PLAYER
for apple in yummy.apples:
if snake2.eat(apple):
stepTime = faster(stepTime)
snake2.ate()
yummy.removeFood(apple)
yummy.addNew()
screen.fill((0, 0, 0))
# for i in range(W):
# for j in range(H):
# pygame.draw.rect(screen, (0, 0, 0), (i * blockW, j * blockH, blockW - 1, blockH - 1))
pygame.draw.rect(screen, (30, 30, 10), (0, height, width, 40))
snake1.draw()
snake2.draw()
if not snake1.ball.ready:
snake1.ball.draw()
if not snake2.ball.ready:
snake2.ball.draw()
yummy.draw()
text = FONT_low.render('Player1 score: ' + str(snake1.score), True, (255, 255, 0))
screen.blit(text, (20, height))
text = FONT_low.render('Player2 score: ' + str(snake2.score), True, (255, 0, 255))
screen.blit(text, (340, height))
pygame.display.update()
if __name__ == '__main__':
game()