-
Notifications
You must be signed in to change notification settings - Fork 4
Calculating sDA #20
Comments
I'm trying to develope the three phase method, taking the OpenStudio measure of Radiance as reference. The key point will be the algorithm that uses the 3 phase method. At the moment, I consider that the computation of the daylight matrix is too slow. @germolinal What do you think about using https://nljones.github.io/Accelerad/index.html to accelerate rtrace? |
Lets have this conversation here instead. The issue with Accelerad (which I understand is pretty awesome) is that it requires NVidia GPUs... that leaves out several computers (all mine, for example). Maybe we can create a forked version that is exactly like Groundhog, but uses accelerad...? Or an option that says "enable accelerad"? How stable is it today? Regarding the three-phase method, I do not believe it is hard to implement... I have not included it because it is extremely easy to misuse. However, it seems to be the only efficient way of calculating sDA today, as it requires moving shades. |
I'm confusing issues, I open a new one #40. |
I have just implemented the three-phase method but I still think that daylight matrix computation is too slow compared to two phase method. Two phase method Daylight coefficient matrix
Three phase method View matrix
Daylight matrix
I don't know why they have so different computing performance. |
I have just found this out. Sorry for the unreasonably long the delay! I am not sure why is this happening. I guess it may be occurring because with the 2-phase method you only need to ray-trace once, and for the 3-phase you need to do it twice. |
Basically a must for LEED and many others.... unfortunately, this requires using the 3-phase method or the 5-phase method, which is sort of hard to implement here.
Not the first priority, but definitely in consideration.
The text was updated successfully, but these errors were encountered: