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index2.html
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<html lang="en">
<head>
<title>Final Project (Three.js)</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<script src="js/three.js"></script>
<script src="js/CreatePlanets.js"></script>
<script src="js/SetPlanets.js"></script>
<script src="js/Detector.js"></script>
<script src="js/dat.gui.js"></script>
<script src="js/Stats.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/OBJLoader.js"></script>
<script src="js/MTLLoader.js"></script>
<script src="js/THREEx.KeyboardState.js"></script>
<script src="js/THREEx.FullScreen.js"></script>
<script src="js/THREEx.WindowResize.js"></script>
<div id="ThreeJS" style="position: absolute; left:0px; top:0px"></div>
<script>
// MAIN
// standard global variables
var container, scene, camera, renderer, controls, stats;
var keyboard = new THREEx.KeyboardState();
var clock = new THREE.Clock();
// custom global variables
var cube;
var radius = 3;
var segments = 30;
var starting = 20;
var rotation = 6;
var light, light1;
var mercury, torus_mercury, clouds_mercury;
var venus, torus_venus, clouds_venus;
var earth, torus_earth, clouds_earth;
var mars, torus_mars;
var jupiter, torus_jupiter, clouds_jupiter;
var saturn, torus_saturn;
var uranus, torus_uranus, clouds_uranus;
var neptune, torus_neptune, neptune;
var MovingCube;
var speed;
var tmaterial = new THREE.MeshBasicMaterial( { color: 0xFFFFFF } ); // color of plane
init();
animate();
var obj;
var head;
var frontP;
function loadModel() {
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setPath( 'models/' );
mtlLoader.load( 'Shuttle01.mtl', function( materials ) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials( materials );
objLoader.load("./models/Shuttle01.obj",function ( model ) {
model.scale.x = 0.015;
model.scale.y = 0.015;
model.scale.z = 0.015;
//model.rotateOnAxis( new THREE.Vector3(0,1,0), Math.PI);
model.position.set(0, 25.5, 0);
MovingCube = model;
scene.add(MovingCube);
});
});
}
// FUNCTIONS
function init() {
// SCENE
scene = new THREE.Scene();
// CAMERA
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
scene.add(camera);
camera.position.set(0,150,400);
camera.lookAt(scene.position);
// RENDERER
if ( Detector.webgl )
renderer = new THREE.WebGLRenderer( {antialias:true} );
else
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
container = document.getElementById( 'ThreeJS' );
container.appendChild( renderer.domElement );
// EVENTS
THREEx.WindowResize(renderer, camera);
THREEx.FullScreen.bindKey({ charCode : 'm'.charCodeAt(0) });
var controls1 = new function() {
this.rotationSpeed = 0.001;
this.extraLight= true ;
}
var gui = new dat.GUI();
gui.add(controls1, 'rotationSpeed',0.001,0.02);
gui.add(controls1, 'extraLight',true,false);
speed = controls1.rotationSpeed;
// CONTROLS
// MUST REMOVE THIS LINE!!!
// controls = ...
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.bottom = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5,3,5);
light.visible= true;
//light.intensity =1;
scene.add(light);
light1 = new THREE.PointLight(0xffffff, 1, 300);
light1.position.set(0,0,0);
scene.add(light1);
setMercury();
setVenus();
setEarth();
setMars();
setJupiter();
setSaturn();
setUranus();
setNeptune();
var textureFlare0 = THREE.ImageUtils.loadTexture("images/lensflare/lensflare88.jpg");
var textureFlare3 = THREE.ImageUtils.loadTexture("images/lensflare/lensflare3.png");
var flareColor = new THREE.Color(0xffaacc);
var lensFlare = new THREE.LensFlare(textureFlare0, 400, 0.0, THREE.AdditiveBlending, flareColor);
lensFlare.add(textureFlare3, 60, 0.6, THREE.AdditiveBlending);
lensFlare.add(textureFlare3, 70, 0.7, THREE.AdditiveBlending);
lensFlare.add(textureFlare3, 120, 0.9, THREE.AdditiveBlending);
lensFlare.add(textureFlare3, 70, 1.0, THREE.AdditiveBlending);
lensFlare.position.x=0;
lensFlare.position.y=0;
lensFlare.position.z=0;
scene.add(lensFlare);
var stars = createStars(240, 100);
scene.add(stars);
// create an array with six textures for a cool cube
/*var materialArray = [];
materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'images/xpos.png' ) }));
materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'images/xneg.png' ) }));
materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'images/ypos.png' ) }));
materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'images/yneg.png' ) }));
materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'images/zpos.png' ) }));
materialArray.push(new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'images/zneg.png' ) }));
var MovingCubeMat = new THREE.MeshFaceMaterial(materialArray);
var MovingCubeGeom = new THREE.CubeGeometry( 5, 5, 5, 1, 1, 1, materialArray );
MovingCube = new THREE.Mesh( MovingCubeGeom, MovingCubeMat );
MovingCube.position.set(0, 25.1, 0);
scene.add( MovingCube );*/
loadModel();
}
function animate() {
requestAnimationFrame(animate);
render();
update();
}
function update() {
var delta = clock.getDelta(); // seconds.
var moveDistance = 200 * delta; // 200 pixels per second
var rotateAngle = Math.PI / 2 * delta; // pi/2 radians (90 degrees) per second
// local transformations
if (MovingCube !== undefined) {
// move forwards/backwards/left/right
if ( keyboard.pressed("W") )
MovingCube.translateZ( moveDistance );
if ( keyboard.pressed("S") )
MovingCube.translateZ( -moveDistance );
if ( keyboard.pressed("Q") )
MovingCube.translateX( -moveDistance );
if ( keyboard.pressed("E") )
MovingCube.translateX( moveDistance );
// rotate left/right/up/down
var rotation_matrix = new THREE.Matrix4().identity();
if ( keyboard.pressed("A") )
MovingCube.rotateOnAxis( new THREE.Vector3(0,1,0), rotateAngle);
if ( keyboard.pressed("D") )
MovingCube.rotateOnAxis( new THREE.Vector3(0,1,0), -rotateAngle);
if ( keyboard.pressed("R") )
MovingCube.rotateOnAxis( new THREE.Vector3(1,0,0), rotateAngle);
if ( keyboard.pressed("F") )
MovingCube.rotateOnAxis( new THREE.Vector3(1,0,0), -rotateAngle);
var relativeCameraOffset = new THREE.Vector3(0,300,-1600);
var cameraOffset = relativeCameraOffset.applyMatrix4( MovingCube.matrixWorld );
camera.position.x = cameraOffset.x;
camera.position.y = cameraOffset.y;
camera.position.z = cameraOffset.z;
camera.lookAt( MovingCube.position);
//camera.updateMatrix();
//camera.updateProjectionMatrix();
}
stats.update();
//light.visible= controls1.extraLight;
mercury.rotation.z += 0.01;
torus_mercury.rotation.z+=0.01;;
clouds_mercury.rotation.z += 0.01;
venus.rotation.z+=0.01;
torus_venus.rotation.z+=speed*0.7;
clouds_venus.rotation.z+=0.01;
earth.rotation.y-=0.01;
torus_earth.rotation.z+=speed*0.6;
clouds_earth.rotation.z+=0.01;
mars.rotation.y-=0.01;
torus_mars.rotation.z+=speed*0.5;
jupiter.rotation.y-=0.005;
torus_jupiter.rotation.z+=speed*0.27;
clouds_jupiter.rotation.z+=0.005;
saturn.rotation.y+=0.005;
torus_saturn.rotation.z+=speed*0.2;
uranus.rotation.y+=0.0050;
torus_uranus.rotation.z+=speed*0.14;
neptune.rotation.y-=0.01;
torus_neptune.rotation.z+=speed*0.12;
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>