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Flixel lacks of rendering optimisations #3364

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@Sword352

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@Sword352

I'd love to see automatic rendering optimisations implemented into Flixel.
Many other game frameworks and/or engines often implements mechanisms such as multi-texture batching which greatly improves performance overall, and draw things with the least amount of draw calls possible.
Making things such as UI is often complicated with flixel due to the fact it doesn't have any of those. While it will be functional, it doesn't run great most of the time.

I've heard flixel has FlxAtlas to pack multiple graphics into a single one. Is it possible for this process to be automatic? This would be a great improvement to the framework

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