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Makefile
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# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008
# Contributors to the Freedoom project. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the freedoom project nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
# TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
WADS=wads
CPP=scripts/simplecpp
DEUTEX=deutex
DEUTEX_BASIC_ARGS=-v0 -fullsnd -rate accept -rgb 0 255 255
DEUTEX_ARGS=$(DEUTEX_BASIC_ARGS) -doom2 bootstrap/
OBJS = \
$(WADS)/freedoom.wad \
$(WADS)/freedoom_levels.wad \
$(WADS)/freedoom_sprites.wad \
$(WADS)/freedoom_sounds.wad \
$(WADS)/freedoom_textures.wad \
$(WADS)/doom2.wad \
$(WADS)/doom.wad \
$(WADS)/freedm.wad
all : $(OBJS)
subdirs:
make -C graphics/titlepic
make -C lumps
# this is a useless dependency to force builds
force:
# build texture1.txt for different builds
textures/doom2/texture1.txt: textures/combined.txt
$(CPP) -DDOOM1 -DDOOM2 < $< > $@
textures/doom/texture1.txt: textures/combined.txt
$(CPP) -DDOOM1 -DULTDOOM < $< > $@
textures/freedm/texture1.txt: textures/combined.txt
$(CPP) -DFREEDM < $< > $@
textures/doom/pnames.txt: textures/doom/texture1.txt
scripts/extract-pnames.py -a > $@
textures/doom2/pnames.txt: textures/doom2/texture1.txt
scripts/extract-pnames.py -a > $@
textures/freedm/pnames.txt: textures/freedm/texture1.txt
scripts/extract-pnames.py -a > $@
# update wadinfo.txt
wadinfo.txt: buildcfg.txt force textures/doom2/pnames.txt
$(CPP) -P -DDOOM2 < $< | scripts/wadinfo-builder.py > $@
wadinfo_iwad.txt: buildcfg.txt force textures/doom2/pnames.txt
$(CPP) -P -DDOOM2 < $< | scripts/wadinfo-builder.py -dummy > $@
wadinfo_ult.txt: buildcfg.txt force textures/doom/pnames.txt
$(CPP) -P -DDOOM1 -DULTDOOM < $< | scripts/wadinfo-builder.py -dummy > $@
wadinfo_freedm.txt : buildcfg.txt force textures/freedm/pnames.txt
$(CPP) -P -DFREEDM < $< | scripts/wadinfo-builder.py -dummy > $@
%.wad.gz: %.wad
gzip < $< > $@
chmod o-r $<
md5sum $<.gz > $<.md5sum
rm -f $<
# deutex doesnt allow redirects for the filenames in the texture
# entries, so we have to change the texture1 symlink to point
# to whichever wad we are working on
#---------------------------------------------------------
# build wad
$(WADS)/freedoom.wad: wadinfo.txt subdirs force
ln -sf doom2/texture1.txt textures/texture1.txt
rm -f $@
$(DEUTEX) $(DEUTEX_ARGS) -textures -lumps -patch -flats -sounds -musics -graphics -sprites -build wadinfo.txt $@
#---------------------------------------------------------
# freedm iwad
$(WADS)/freedm.wad: wadinfo_freedm.txt subdirs force
ln -sf freedm/texture1.txt textures/texture1.txt
rm -f $@
$(DEUTEX) $(DEUTEX_ARGS) -iwad -build wadinfo_freedm.txt $@
#---------------------------------------------------------
# iwad
$(WADS)/doom2.wad: wadinfo_iwad.txt subdirs force
ln -sf doom2/texture1.txt textures/texture1.txt
rm -f $@
$(DEUTEX) $(DEUTEX_ARGS) -iwad -textures -lumps -patch -flats -sounds -musics -graphics -sprites -levels -build wadinfo_iwad.txt $@
#---------------------------------------------------------
# udoom iwad
$(WADS)/doom.wad: wadinfo_ult.txt subdirs force
ln -sf doom/texture1.txt textures/texture1.txt
rm -f $@
$(DEUTEX) $(DEUTEX_ARGS) -iwad -textures -lumps -patch -flats -sounds -musics -graphics -sprites -levels -build wadinfo_ult.txt $@
#---------------------------------------------------------
# build levels wad
$(WADS)/freedoom_levels.wad : wadinfo.txt force
rm -f $@
$(DEUTEX) $(DEUTEX_ARGS) -levels -build wadinfo.txt $@
#---------------------------------------------------------
# build texture wad
$(WADS)/freedoom_textures.wad : wadinfo.txt force
ln -sf doom2/texture1.txt textures/texture1.txt
rm -f $@
$(DEUTEX) $(DEUTEX_ARGS) -textures -patch -flats -build wadinfo.txt $@
#---------------------------------------------------------
# build sprites wad
$(WADS)/freedoom_sprites.wad : wadinfo.txt force
rm -f $@
$(DEUTEX) $(DEUTEX_ARGS) -sprites -build wadinfo.txt $@
#---------------------------------------------------------
# build sounds wad
$(WADS)/freedoom_sounds.wad : wadinfo.txt force
rm -f $@
$(DEUTEX) $(DEUTEX_ARGS) -sounds -musics -build wadinfo.txt $@
dist : $(OBJS)
scripts/makepkgs $(OBJS)
doc:
asciidoc BUILD-SYSTEM
asciidoc README
clean:
rm -f *.html deutex.log $(OBJS) \
./wadinfo.txt ./wadinfo_sw.txt \
./wadinfo_freedm.txt ./wadinfo_iwad.txt \
./wadinfo_ult.txt \
./lumps/freedoom.lmp \
./lumps/freedm.lmp \
./textures/doom/pnames.txt \
./textures/doom/texture1.txt \
./textures/doom2/pnames.txt \
./textures/doom2/texture1.txt \
./textures/freedm/pnames.txt \
./textures/freedm/texture1.txt \
./textures/texture1.txt
make -C lumps clean
make -C graphics/titlepic clean