diff --git a/shader.fxsub b/shader.fxsub index 1854ff4..9a59170 100644 --- a/shader.fxsub +++ b/shader.fxsub @@ -153,7 +153,7 @@ float4 ps_model(vs_out i, float vface : VFACE, uniform bool backface_uv2) : COLO shadow = (shadow - cont_shadow_dark) * (cont_shadow_bright + 1.0f) * (float3(cont_shadow_r, cont_shadow_g, cont_shadow_b) + 1.0f); shadow_region.x = saturate(shadow_region.x); float shadow_soft = FACE_SHADOW_SOFTNESS; - #ifdef USE_FACE_SHADOW_MAP + #ifndef USE_FACE_SHADOW_MAP shadow_region.x = step( 0.975f, shadow_region.x); shadow = lerp(shadow, (float3)1.0f, step( 0.975f, shadow_region.x)); #else