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Forge/Fabric server support #22
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Hi @GeekCornerGH, You can still generate your world with Underilla on a paper server, then use it on a moded server. (But it won't have any moded biomes or structures). I will leave this issue open if someday I change my mind and choose to add Fabric support. |
I get what you mean. My world is using BOP biomes however, so that's an issue. Thanks for answering tho |
This mod is using a datapack for the biomes, so you could use the datapack files alone for Underilla merging. |
Not sure how I would use it, I got basically no modding experience with MC |
If I'm to understand correctly, would this mean that mods that propagate modded blocks in their generation would not function properly even if their generation was data-driven? I attempted to extract the data from Spelunkery for instance, and it would not run. Additionally, I attempted to load a World Painter world that had the custom biome "terralith:yosemite_lowlands" from the terralith datapack, and the console outputted |
Hi, Underilla is not made to works with mods.
You should be able to make that datapack work, are you using the latest Underilla version in 1.21.4 ? You can debug it without Underilla first like this:
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Hi,
I was wondering if it was planned to support modded servers with a Forge or Fabric version of this plugin?
Regards
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