diff --git a/README.md b/README.md index 31a2d98..f43ac93 100644 --- a/README.md +++ b/README.md @@ -29,16 +29,16 @@ ### [Model πŸ€“](https://github.com/ImAvafe/OnyxUI/releases/latest) -## Documentation πŸ“„ - -None as of yet. I'll work on Moonwave documentation in a future update. Sorry! Components are fully typed however, so props will autocomplete. - ## Features ✨ -- Dozens of prebuilt components 🧩 +- Dozens of fully-typed prebuilt components 🧩 - Comprehensive theming system 🎨 -- Ensure prop values with EnsureValue βœ… -- Simplify styling UI with ModifierπŸ–ŒοΈ +- Simplify styling UI with styling props πŸ–ŒοΈ +- Guarantee props with EnsureValue βœ… + +## Documentation πŸ“„ + +None as of yet. I'll work on Moonwave documentation in a future update. Sorry! Components are fully typed however, so props will autocomplete. ## In alpha ⚠️ @@ -50,11 +50,11 @@ OnyxUI should provide a beautiful, simple and flexible components toolset for de It should follow Roblox Fusion's way of doing things, while innovating upon areas as necessary. -- **Component props should be as consistent as possible**: `Color` for a `Button` should mean the same as `Color` does for a `Badge`. +- **Component props should be consistent**: `Color` for a `Button` should mean the same as `Color` does for a `Badge`. - **Props should be inherited across components**: `Button` should support the props from `BaseButton`, `Frame` and `GuiObject`. -- **Engine-provided properties should be supported**: `Size`, `AutomaticSize`, etc are useful nearly everywhere, and should be supported nearly everywhere. +- **Engine-provided properties should be supported**: `Size`, `AutomaticSize`, etc are useful everywhere, and should be supported everywhere. - **Theming should be both easy and comprehensive**, letting the developer choose how much, or how little they need to customize.