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Updated references to Unity Inference Engine to Sentis. (Unity-Technologies#5998)
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docs/Getting-Started.md

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## Running a pre-trained model
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We include pre-trained models for our agents (`.onnx` files) and we use the
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[Unity Inference Engine](Unity-Inference-Engine.md) to run these models inside
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[Sentis](Sentis.md) to run these models inside
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Unity. In this section, we will use the pre-trained model for the 3D Ball
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example.
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docs/ML-Agents-Overview.md

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#### Cross-Platform Inference
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It is important to note that the ML-Agents Toolkit leverages the
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[Unity Inference Engine](Unity-Inference-Engine.md) to run the models within a
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[Sentis](Sentis.md) to run the models within a
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Unity scene such that an agent can take the _optimal_ action at each step. Given
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that the Unity Inference Engine support most platforms that Unity does, this
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that Sentis support most platforms that Unity does, this
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means that any model you train with the ML-Agents Toolkit can be embedded into
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your Unity application that runs on any platform. See our
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[dedicated blog post](https://blogs.unity3d.com/2019/03/01/unity-ml-agents-toolkit-v0-7-a-leap-towards-cross-platform-inference/)

docs/ML-Agents-Toolkit-Documentation.md

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- [Training Configuration File](Training-Configuration-File.md)
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- [Using TensorBoard to Observe Training](Using-Tensorboard.md)
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- [Profiling Trainers](Profiling-Python.md)
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- [Unity Inference Engine](Unity-Inference-Engine.md)
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- [Sentis](Sentis.md)
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## Extending ML-Agents
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docs/Migrating.md

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recieved from `GetObjectData()` will be the observation sent to the trainer.
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### LSTM models from previous releases no longer supported
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The way the Unity Inference Engine processes LSTM (recurrent neural networks) has changed. As a result, models
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The way that Sentis processes LSTM (recurrent neural networks) has changed. As a result, models
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trained with previous versions of ML-Agents will not be usable at inference if they were trained with a `memory`
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setting in the `.yaml` config file.
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If you want to use a model that has a recurrent neural network in this release of ML-Agents, you need to train
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### Important Changes
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- We no longer support TFS and are now using the
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[Unity Inference Engine](Unity-Inference-Engine.md)
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[Sentis](Sentis.md)
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#### Steps to Migrate
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docs/Readme.md

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- Train robust agents using environment randomization
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- Flexible agent control with On Demand Decision Making
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- Train using multiple concurrent Unity environment instances
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- Utilizes the [Unity Inference Engine](Unity-Inference-Engine.md) to
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- Utilizes the [Sentis](Sentis.md) to
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provide native cross-platform support
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- Unity environment [control from Python](Python-LLAPI.md)
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- Wrap Unity learning environments as a [gym](Python-Gym-API.md) environment

docs/Unity-Inference-Engine.md docs/Sentis.md

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# Unity Inference Engine
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# Sentis
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The ML-Agents Toolkit allows you to use pre-trained neural network models inside
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your Unity games. This support is possible thanks to the
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[Unity Inference Engine](https://docs.unity3d.com/Packages/com.unity.sentis@latest/index.html)
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(codenamed Sentis). The Unity Inference Engine uses
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[Sentis](https://docs.unity3d.com/Packages/com.unity.sentis@latest/index.html)
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(codenamed Sentis). Sentis uses
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[compute shaders](https://docs.unity3d.com/Manual/class-ComputeShader.html) to
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run the neural network within Unity.
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## Supported devices
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See the Unity Inference Engine documentation for a list of the
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See the Sentis documentation for a list of the
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[supported platforms](https://docs.unity3d.com/Manual/PlatformSpecific.html).
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Scripting Backends : The Unity Inference Engine is generally faster with
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Scripting Backends : Sentis is generally faster with
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**IL2CPP** than with **Mono** for Standalone builds. In the Editor, It is not
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possible to use the Unity Inference Engine with GPU device selected when Editor
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possible to use Sentis with GPU device selected when Editor
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Graphics Emulation is set to **OpenGL(ES) 3.0 or 2.0 emulation**. Also there
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might be non-fatal build time errors when target platform includes Graphics API
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that does not support **Unity Compute Shaders**.
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## Using the Unity Inference Engine
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## Using Sentis
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When using a model, drag the model file into the **Model** field in the
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Inspector of the Agent. Select the **Inference Device** : CPU or GPU you want to

docs/Training-ML-Agents.md

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You can also use this mode to run inference of an already-trained model in
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Python by using both the `--resume` and `--inference` flags. Note that if you
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want to run inference in Unity, you should use the
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[Unity Inference Engine](Getting-Started.md#running-a-pre-trained-model).
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[Sentis](Getting-Started.md#running-a-pre-trained-model).
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Additionally, if the network architecture changes, you may still load an existing model,
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but ML-Agents will only load the parts of the model it can load and ignore all others. For instance,

localized_docs/RU/README.md

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- Обучение агента сразу на множестве сцен одновременно. Представьте, как он играет в футбол сразу
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на десяти стадионах, набираясь опыта одновременно на них всех. Выглядит это в Unity также,
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как и представляется.
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- Использование [Unity Inference Engine](docs/Unity-Inference-Engine.md) для поддержки кроссплатформенности.
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- Использование [Sentis](docs/Unity-Inference-Engine.md) для поддержки кроссплатформенности.
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- Контроль через [Python API](docs/Python-API.md) сцен.
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- Возможность обернуть Unity среду для обучения как [gym](gym-unity/README.md).
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localized_docs/RU/docs/Начало работы.md

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## Запуск заранее обученной (предтренированной) модели
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Мы включили в свои примеры заранее обученные модели (файлы с расширением `.nn`)
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и использовали [Unity Inference Engine](https://github.com/Unity-Technologies/ml-agents/blob/main/docs/Unity-Inference-Engine.md),
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и использовали [Sentis](https://github.com/Unity-Technologies/ml-agents/blob/main/docs/Unity-Inference-Engine.md),
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чтобы запустить их в Unity. В этом разделе мы воспользуемся одной
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из таких моделей для 3D Ball.
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localized_docs/TR/README.md

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- Rastgele ortamlar kullanarak kararlı ajanlar eğitin
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- İsteğe Bağlı Karar Verme ile esnek ajan kontrolü
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- Birden çok eş zamanlı Unity ortamı örneği kullanarak eğitim
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- [Unity Inference Engine](docs/Unity-Inference-Engine.md) desteği
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- [Sentis](docs/Unity-Inference-Engine.md) desteği
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- [Python API ile](docs/Python-API.md) Unity ortamını kontrol etme
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- Unity - [gym](gym-unity/README.md) desteği
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localized_docs/TR/docs/Getting-Started.md

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## Önceden eğitilmiş modeli çalıştırma
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Ajanlarımız (`.nn` dosyaları) için önceden eğitilmiş modeller ortamımıza ekliyoruz ve bu modelleri Unity içinde çalıştırmak için [Unity Inference Engine]([Unity Inference Engine](Unity-Inference-Engine.md)'i kullanıyoruz. Bu bölümde, 3D Ball örneği için önceden eğitilmiş modeli bir sinir ağı kullanacağız.
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Ajanlarımız (`.nn` dosyaları) için önceden eğitilmiş modeller ortamımıza ekliyoruz ve bu modelleri Unity içinde çalıştırmak için [Sentis]([Sentis](Unity-Inference-Engine.md)'i kullanıyoruz. Bu bölümde, 3D Ball örneği için önceden eğitilmiş modeli bir sinir ağı kullanacağız.
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1. **Project** penceresinde `Assets/ML-Agents/Examples/3DBall/Prefabs` klasörüne gidin. `3DBall`'ın içerisini genişletin ve `Agent` hazır yapısına tıklayın. `Agent` hazır yapısını **Inspector** penceresinde görmelisiniz.
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localized_docs/TR/docs/Readme.md

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- [Training Configuration File](Training-Configuration-File.md)
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- [Using TensorBoard to Observe Training](Using-Tensorboard.md)
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- [Profiling Trainers](Profiling-Python.md)
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- [Unity Inference Engine](Unity-Inference-Engine.md)
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- [Sentis](Unity-Inference-Engine.md)
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## Extending ML-Agents
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