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Simulator_GUI_imgui.cpp
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#include "Simulator_GUI_imgui.h"
#include "Demos/Visualization/MiniGL.h"
#include "DemoBase.h"
#include "imguiParameters.h"
#include "Utils/FileSystem.h"
#include "Simulation/Simulation.h"
#include "Simulation/TimeManager.h"
#include "LogWindow.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "backends/imgui_impl_glfw.h"
#include "backends/imgui_impl_opengl2.h"
using namespace PBD;
using namespace Utilities;
Simulator_GUI_imgui::Simulator_GUI_imgui(DemoBase *base)
{
m_base = base;
m_currentScaleIndex = 0;
m_vsync = false;
m_iniFound = false;
m_showLogWindow = true;
}
Simulator_GUI_imgui::~Simulator_GUI_imgui(void)
{
imguiParameters::cleanup();
delete m_logWindow;
}
void Simulator_GUI_imgui::init()
{
m_logWindow = new LogWindow();
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
m_context = ImGui::CreateContext();
// Add .ini handle for UserData type
ImGuiSettingsHandler ini_handler;
ini_handler.TypeName = "PBDSimulator";
ini_handler.TypeHash = ImHashStr("PBDSimulator");
ini_handler.ReadOpenFn = readOpenIni;
ini_handler.ReadLineFn = readIni;
ini_handler.WriteAllFn = writeIni;
ini_handler.ApplyAllFn = applySettings;
ini_handler.UserData = this;
m_context->SettingsHandlers.push_back(ini_handler);
// load ini file before window is created
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
ImGui::LoadIniSettingsFromDisk(io.IniFilename);
}
void Simulator_GUI_imgui::initStyle()
{
m_context->Style = ImGuiStyle();
// Setup Dear ImGui style
ImGui::StyleColorsDark();
ImGuiStyle* style = &ImGui::GetStyle();
ImVec4* colors = style->Colors;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.1f, 0.1f, 0.1f, 1.0f);
style->FrameBorderSize = 0.5f;
style->FrameRounding = 3.0f;
style->TabBorderSize = 1.0f;
style->WindowRounding = 6.0f;
style->ScaleAllSizes(1);
}
void* Simulator_GUI_imgui::readOpenIni(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name)
{
Simulator_GUI_imgui* gui = (Simulator_GUI_imgui*)handler->UserData;
return &gui->m_userSettings;
}
void Simulator_GUI_imgui::readIni(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line)
{
Simulator_GUI_imgui* gui = (Simulator_GUI_imgui*)handler->UserData;
UserSettings* settings = (UserSettings*)entry;
int x, y, w, h;
int i;
if (sscanf(line, "pos=%d,%d", &x, &y) == 2) { settings->win_x = x; settings->win_y = y; }
else if (sscanf(line, "size=%d,%d", &w, &h) == 2) { settings->win_width = w; settings->win_height = h; }
else if (sscanf(line, "scale=%d", &i) == 1) { settings->scaleIndex = i; }
else if (sscanf(line, "maximized=%d", &i) == 1) { settings->maximized = (i != 0); }
else if (sscanf(line, "vsync=%d", &i) == 1) { settings->vsync = (i != 0); }
else if (sscanf(line, "show_log_window=%d", &i) == 1) { settings->show_log_window = (i != 0); }
else if (sscanf(line, "log_filter=%d", &i) == 1) { settings->log_filter = i; }
}
void Simulator_GUI_imgui::writeIni(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf)
{
Simulator_GUI_imgui* gui = (Simulator_GUI_imgui*)handler->UserData;
out_buf->reserve(out_buf->size() + 200);
out_buf->appendf("[%s][%s]\n", handler->TypeName, "Settings");
out_buf->appendf("scale=%d\n", gui->m_currentScaleIndex);
int x, y;
MiniGL::getWindowPos(x, y);
out_buf->appendf("pos=%d,%d\n", x, y);
int w, h;
MiniGL::getWindowSize(w, h);
out_buf->appendf("size=%d,%d\n", w, h);
out_buf->appendf("maximized=%d\n", MiniGL::getWindowMaximized());
out_buf->appendf("vsync=%d\n", gui->m_vsync);
out_buf->appendf("show_log_window=%d\n", gui->m_showLogWindow);
out_buf->appendf("log_filter=%d\n", gui->m_logWindow->getSelectedFilter());
}
void Simulator_GUI_imgui::applySettings(ImGuiContext* ctx, ImGuiSettingsHandler* handler)
{
Simulator_GUI_imgui* gui = (Simulator_GUI_imgui*)handler->UserData;
UserSettings* settings = (UserSettings*) &gui->m_userSettings;
gui->m_currentScaleIndex = settings->scaleIndex;
gui->m_vsync = settings->vsync;
gui->m_showLogWindow = settings->show_log_window;
gui->m_iniFound = true;
gui->m_logWindow->setSelectedFilter(settings->log_filter);
}
void Simulator_GUI_imgui::initImgui()
{
MiniGL::addKeyboardFunc([](int key, int scancode, int action, int mods) -> bool { ImGui_ImplGlfw_KeyCallback(MiniGL::getWindow(), key, scancode, action, mods); return ImGui::GetIO().WantCaptureKeyboard; });
MiniGL::addCharFunc([](int key, int action) -> bool { ImGui_ImplGlfw_CharCallback(MiniGL::getWindow(), key); return ImGui::GetIO().WantCaptureKeyboard; });
MiniGL::addMousePressFunc([](int button, int action, int mods) -> bool { ImGui_ImplGlfw_MouseButtonCallback(MiniGL::getWindow(), button, action, mods); return ImGui::GetIO().WantCaptureMouse; });
MiniGL::addMouseWheelFunc([](int pos, double xoffset, double yoffset) -> bool { ImGui_ImplGlfw_ScrollCallback(MiniGL::getWindow(), xoffset, yoffset); return ImGui::GetIO().WantCaptureMouse; });
MiniGL::addKeyFunc('r', std::bind(&DemoBase::reset, m_base));
MiniGL::addKeyFunc('w', Simulator_GUI_imgui::switchDrawMode);
MiniGL::addKeyFunc(' ', std::bind(&Simulator_GUI_imgui::switchPause, this));
MiniGL::setClientDestroyFunc(std::bind(&Simulator_GUI_imgui::destroy, this));
// apply user settings from ini file
if (m_iniFound)
{
MiniGL::setWindowPos(m_userSettings.win_x, m_userSettings.win_y);
MiniGL::setWindowSize(m_userSettings.win_width, m_userSettings.win_height);
}
ImGuiIO& io = ImGui::GetIO(); (void)io;
std::string font = Utilities::FileSystem::normalizePath(m_base->getExePath() + "/resources/fonts/Roboto-Medium.ttf");
std::string font2 = Utilities::FileSystem::normalizePath(m_base->getExePath() + "/resources/fonts/Cousine-Regular.ttf");
m_scales.push_back(1.0f);
m_scales.push_back(1.25f);
m_scales.push_back(1.5f);
m_scales.push_back(1.75f);
m_scales.push_back(2.0f);
for(int i=0; i < 5; i++)
m_fonts.push_back(io.Fonts->AddFontFromFileTTF(font.c_str(), m_baseSize * m_scales[i]));
for (int i = 0; i < 5; i++)
m_fonts2.push_back(io.Fonts->AddFontFromFileTTF(font2.c_str(), m_baseSize * m_scales[i]));
initStyle();
// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(MiniGL::getWindow(), false);
const char* glsl_version = "#version 330";
ImGui_ImplOpenGL2_Init();
}
void Simulator_GUI_imgui::initImguiParameters()
{
imguiParameters::imguiNumericParameter<Real>* timeParam = new imguiParameters::imguiNumericParameter<Real>();
timeParam->description = "Current simulation time";
timeParam->label = "Time";
timeParam->readOnly = true;
timeParam->getFct = []() -> Real { return TimeManager::getCurrent()->getTime(); };
imguiParameters::addParam("General", "General", timeParam);
imguiParameters::imguiNumericParameter<Real>* timeStepSizeParam = new imguiParameters::imguiNumericParameter<Real>();
timeStepSizeParam->description = "Set time step size";
timeStepSizeParam->label = "Time step size";
timeStepSizeParam->minValue = static_cast<Real>(0.00001);
timeStepSizeParam->maxValue = static_cast<Real>(0.1);
timeStepSizeParam->getFct = []() -> Real { return TimeManager::getCurrent()->getTimeStepSize(); };
timeStepSizeParam->setFct = [](Real v) { TimeManager::getCurrent()->setTimeStepSize(v); };
imguiParameters::addParam("General", "General", timeStepSizeParam);
imguiParameters::imguiBoolParameter* wireframeParam = new imguiParameters::imguiBoolParameter();
wireframeParam->description = "Switch wireframe mode";
wireframeParam->label = "Wireframe";
wireframeParam->readOnly = false;
wireframeParam->getFct = []() -> bool { return MiniGL::getDrawMode() == GL_LINE; };
wireframeParam->setFct = [](bool v) {
if (!v)
MiniGL::setDrawMode(GL_FILL);
else
MiniGL::setDrawMode(GL_LINE);
};
imguiParameters::addParam("Visualization", "General", wireframeParam);
}
bool Simulator_GUI_imgui::alignedButton(const char* label, float alignment)
{
ImGuiStyle& style = ImGui::GetStyle();
const float size = ImGui::CalcTextSize(label).x + style.FramePadding.x * 2.0f;
const float avail = ImGui::GetContentRegionAvail().x;
const float offset = (avail - size) * alignment;
if (offset > 0.0f)
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + offset);
return ImGui::Button(label);
}
void Simulator_GUI_imgui::createMenuBar()
{
bool openpopup = false;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 10.0f));
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("Simulation"))
{
if (ImGui::MenuItem("Pause/run simulation", "Space"))
switchPause();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("GUI"))
{
if (ImGui::MenuItem("V-Sync", "", m_vsync))
{
m_vsync = !m_vsync;
openpopup = true;
}
if (ImGui::MenuItem("Scale - 100%", "", m_currentScaleIndex == 0))
{
m_currentScaleIndex = 0;
initStyle();
}
if (ImGui::MenuItem("Scale - 125%", "", m_currentScaleIndex == 1))
{
m_currentScaleIndex = 1;
initStyle();
}
if (ImGui::MenuItem("Scale - 150%", "", m_currentScaleIndex == 2))
{
m_currentScaleIndex = 2;
initStyle();
}
if (ImGui::MenuItem("Scale - 175%", "", m_currentScaleIndex == 3))
{
m_currentScaleIndex = 3;
initStyle();
}
if (ImGui::MenuItem("Scale - 200%", "", m_currentScaleIndex == 4))
{
m_currentScaleIndex = 4;
initStyle();
}
ImGui::Separator();
if (ImGui::MenuItem("Show log window", "", m_showLogWindow))
{
m_showLogWindow = !m_showLogWindow;
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
ImGui::PopStyleVar(1);
if (openpopup)
{
ImGui::OpenPopup("Info");
openpopup = false;
}
bool open = true;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(5.0f, 5.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowTitleAlign, ImVec2(0.5f, 0.5f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(5.0f, 15.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10.0f, 10.0f));
if (ImGui::BeginPopupModal("Info", &open, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::Text("To turn on/off the vertical sync, \nyou have to restart the simulator.");
if (alignedButton("Close"))
ImGui::CloseCurrentPopup();
ImGui::EndPopup();
}
ImGui::PopStyleVar(4);
}
void Simulator_GUI_imgui::createSimulationParameterGUI()
{
ImGui::SetNextWindowPos(ImVec2(10, 10), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(390, 900), ImGuiCond_FirstUseEver);
float alpha = 0.8f;
if (ImGui::IsWindowDocked())
alpha = 1.0f;
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.15f, 0.15f, 0.15f, alpha));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(5.0f, 10.0f));
ImGui::Begin("Settings");
ImGui::PushItemWidth(175 * m_scales[m_currentScaleIndex]);
imguiParameters::createParameterGUI();
ImGui::PopItemWidth();
ImGui::End();
ImGui::PopStyleVar(1);
ImGui::PopStyleColor(1);
if (m_showLogWindow)
m_logWindow->drawWindow(m_fonts2[m_currentScaleIndex]);
}
void Simulator_GUI_imgui::initSimulationParameterGUI()
{
imguiParameters::cleanup();
Simulation *sim = Simulation::getCurrent();
imguiParameters::createParameterObjectGUI(m_base);
imguiParameters::createParameterObjectGUI(sim);
if (sim->getModel() != nullptr)
imguiParameters::createParameterObjectGUI(sim->getModel());
if (sim->getTimeStep() != nullptr)
{
imguiParameters::createParameterObjectGUI(sim->getTimeStep());
if (sim->getTimeStep()->getCollisionDetection() != nullptr)
imguiParameters::createParameterObjectGUI(sim->getTimeStep()->getCollisionDetection());
}
initImguiParameters();
}
void Simulator_GUI_imgui::update()
{
// Start the Dear ImGui frame
ImGui_ImplGlfw_NewFrame();
ImGui_ImplOpenGL2_NewFrame();
ImGui::NewFrame();
// init dock space
static ImGuiDockNodeFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_NoDockingInCentralNode | ImGuiDockNodeFlags_AutoHideTabBar;
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
ImGuiViewport* viewport = ImGui::GetMainViewport();
// add enough space for the menubar
ImVec2 pos = viewport->Pos;
ImVec2 size = viewport->Size;
size.y -= m_baseSize * m_scales[m_currentScaleIndex];
pos.y += m_baseSize * m_scales[m_currentScaleIndex];
ImGui::SetNextWindowPos(pos);
ImGui::SetNextWindowSize(size);
ImGui::SetNextWindowViewport(viewport->ID);
windowFlags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
windowFlags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
if (dockspaceFlags & ImGuiDockNodeFlags_PassthruCentralNode)
windowFlags |= ImGuiWindowFlags_NoBackground;
ImGui::PushFont(m_fonts[m_currentScaleIndex]);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::Begin("DockSpace", nullptr, windowFlags);
ImGuiID dockspaceID = ImGui::GetID("DockSpace");
ImGui::DockSpace(dockspaceID, ImVec2(0.0f, 0.0f), dockspaceFlags);
static int first = true;
if (!m_iniFound && first)
{
first = false;
ImGui::DockBuilderRemoveNode(dockspaceID);
ImGui::DockBuilderAddNode(dockspaceID, dockspaceFlags | ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(dockspaceID, viewport->Size);
auto dock_id_down = ImGui::DockBuilderSplitNode(dockspaceID, ImGuiDir_Down, 0.3f, nullptr, &dockspaceID);
auto dock_id_left = ImGui::DockBuilderSplitNode(dockspaceID, ImGuiDir_Left, 0.3f, nullptr, &dockspaceID);
ImGui::DockBuilderDockWindow("Settings", dock_id_left);
ImGui::DockBuilderDockWindow("Log", dock_id_down);
ImGui::DockBuilderFinish(dockspaceID);
}
ImGui::End();
ImGui::PopStyleVar(3);
createMenuBar();
createSimulationParameterGUI();
ImGui::PopFont();
// Rendering
ImGui::Render();
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
}
void Simulator_GUI_imgui::destroy()
{
// Cleanup
ImGui_ImplOpenGL2_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void Simulator_GUI_imgui::switchPause()
{
m_base->setValue(DemoBase::PAUSE, !m_base->getValue<bool>(DemoBase::PAUSE));
}
void Simulator_GUI_imgui::switchDrawMode()
{
if (MiniGL::getDrawMode() == GL_LINE)
MiniGL::setDrawMode(GL_FILL);
else
MiniGL::setDrawMode(GL_LINE);
}