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Corrected declarations/definitions comments
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TriangleMeshDistance/include/tmd/TriangleMeshDistance.h

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@@ -30,7 +30,7 @@
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namespace tmd
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{
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/* ========================================== DEFINITIONS ========================================== */
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/* ========================================== DECLARATIONS ========================================== */
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// Small vector 3D class class
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template<typename FLOAT>
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class Vec3r
@@ -66,7 +66,7 @@ namespace tmd
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using Vec3d = Vec3r<double>;
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// -----------------------------------
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// Point-Triangle distance definitions
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// Point-Triangle distance declarations
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enum class NearestEntity { V0, V1, V2, E01, E12, E02, F };
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static double point_triangle_sq_unsigned(NearestEntity& nearest_entity, Vec3d& nearest_point, const Vec3d& point, const Vec3d& v0, const Vec3d& v1, const Vec3d& v2);
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// -----------------------------------
@@ -88,7 +88,7 @@ namespace tmd
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class TriangleMeshDistance
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{
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private:
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/* Definitions */
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/* Private declarations */
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struct BoundingSphere
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{
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Vec3d center;
@@ -110,7 +110,7 @@ namespace tmd
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};
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/* Fields */
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/* Private fields */
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std::vector<Vec3d> vertices;
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std::vector<std::array<int, 3>> triangles;
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std::vector<Node> nodes;
@@ -120,14 +120,14 @@ namespace tmd
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BoundingSphere root_bv;
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bool is_constructed = false;
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/* Methods */
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/* Private methods */
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void _construct();
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void _build_tree(const int node_id, BoundingSphere& bounding_sphere, std::vector<Triangle> &triangles, const int begin, const int end);
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void _query(Result &result, const Node &node, const Vec3d& point) const;
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public:
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/* Methods */
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/* Public methods */
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TriangleMeshDistance() = default;
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/**
@@ -197,7 +197,7 @@ namespace tmd
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/* ========================================== DECLARATIONS ========================================== */
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/* ========================================== DEFINITIONS ========================================== */
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template<typename FLOAT, typename INT, typename SIZE_T>
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inline tmd::TriangleMeshDistance::TriangleMeshDistance(const FLOAT* vertices, const SIZE_T n_vertices, const INT* triangles, const SIZE_T n_triangles)
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{

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