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Added description of pixel doubling on macOS.
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content/en/project/faqs.md

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@@ -62,3 +62,34 @@ then a debugger window will pop up. Let's give Z a value while in the debugger:
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(SETQ Z 9)
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```
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now type `OK` and _enter_ (or middle click in the debugger then choose Ok). It will continue the execution as if the fault never happened. It will return the value 10.
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## I have a large display. Medley is so tiny it's hard to read.
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(This information is specific to macOS. We need someone who runs Medley under Windows or Linux
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to expand this section.)
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There are two ways to build and run the Maiko virtual machine/host interface layer
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that underlies Medley: running under X Windows ([XQuartz](https://www.xquartz.org/)) and running in a native window
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using [SDL](https://www.libsdl.org/). Full instructions for building Maiko for X Windows are [here](https://github.com/Interlisp/maiko).
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To make the Medley window larger on a large display, we first build and run Maiko for SDL.
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Follow the Maiko build instructions above, but instead of
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```
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$ cd maiko/bin
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$ ./makeright x
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```
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Do these steps:
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```
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$ cd maiko/bin
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$ ./makeright sdl
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```
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Then we tell Medley to run with pixel scaling (`-ps` _n_): every Medley pixel is rendered as
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_n_*_n_ screen pixels.
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To double each pixel, set _n_ to 2:
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```
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$ /path/to/my/medley.sh -ps 2
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```

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