A Proof-of-Concept Private Server for an Anime Fleet Game
This project is strictly for educational and research purposes only.
Any unauthorized or unlawful use is strictly prohibited.
- You are responsible for ensuring compliance with all applicable laws and regulations when using this project.
- The author and contributors bear no liability for any misuse, illegal activities, or consequences resulting from its use.
- This project is open-source and free software.
- ❌ Commercial use is strictly prohibited
- This includes but is not limited to:
- Selling or monetizing services
- Integrating it into paid products
git clone https://github.com/Irminsul-dev/CheshireLane-Public.git CheshireLane
cd CheshireLane
Ensure you have Docker Compose installed:
cd infrastructure
docker-compose up -d
cargo xtask run # Runs sdk-server, dispatch-server, and gate-server
cargo xtask run-game # Runs game-server
cargo build
cargo run --bin sdk-server
cargo run --bin dispatch-server
cargo run --bin gate-server
cargo run --bin game-server
- HTTP/HTTPS: azurusapi.yo-star.com ➡️ sdk-server
- TCP: blhxusgate.yo-star.com:80 ➡️ gate-server
You can forward traffic using one of the following methods:
- Modify Game Client
- Modify
iptables
- Use a Transparent Proxy
example.-.01.mp4
To avoid legal issues, the Public version includes the following restrictions:
- Reverse engineering-related files and tools have been removed.
- Only the skin preview feature is available—all other game functionalities are not implemented.
- The original proto files will not be provided in the Public version.
Special thanks to the following open-source projects and organizations for their contributions to the community:
This project is licensed under the AGPL-3.0 License.