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't%0.81*t', # The mathematical input, as a string.
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10, # The amount of seconds to play.
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8000, # KiloHertz (kHz) for the ByteBeat.
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True# Wait until the ByteBeat finished or not.
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)
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```
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Let's say you want to generate the ByteBeat buffering before playing it, i.e playing multiple ByteBeats after each other without needing to wait for the other ones to generate.
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