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mouse.py
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from pymouse import PyMouse
from MouseHook import *
import ctypes
class MouseController:
def __init__(self):
self.m=PyMouse()
self.mouseHook=TranslateInjectedMouse()
self.mouseHook.start()
self.mouseHookEvent=user32.mouse_event
self.WINSIZE=self.m.screen_size()
self.x=long(self.WINSIZE[0]/2)
self.y=long(self.WINSIZE[1]/2)
def moveAndClick(self,dx=0,dy=0,lmr=1):
assert (dx!=None and dy!=None)
self.x = self.x + long(dx) \
if (self.x + long(dx)) >= 0 and (self.x + long(dx)) <= self.WINSIZE[0] \
else (long(self.WINSIZE[0]) if (self.x + long(dx)) > self.WINSIZE[0]
else 0L)
self.y = self.y + long(dy) \
if (self.y + long(dy)) >= 0 and (self.y + long(dy)) <= self.WINSIZE[1] \
else (long(self.WINSIZE[1]) if (self.y + long(dy)) > self.WINSIZE[1]
else 0L)
self.m.release(self.x,self.y,lmr)
self.m.click(self.x, self.y, lmr)
#print(self.x, self.y)
return
def move(self,dx,dy):
'''
assert dx!=None and dy!=None
self.x = self.x + long(dx) \
if (self.x + long(dx)) >= 0 and (self.x + long(dx)) <= self.WINSIZE[0] \
else (long(self.WINSIZE[0]) if (self.x + long(dx)) > self.WINSIZE[0]
else 0L)
self.y = self.y + long(dy) \
if (self.y + long(dy)) >= 0 and (self.y + long(dy)) <= self.WINSIZE[1] \
else (long(self.WINSIZE[1]) if (self.y + long(dy)) > self.WINSIZE[1]
else 0L)
'''
self.mouseHookEvent(MOUSEEVENTF_MOVE,dx,dy,0,0)
return
def press(self,dx=0,dy=0,lmr=1):
assert (dx != None and dy != None)
self.x = self.x + long(dx) \
if (self.x + long(dx)) >= 0 and (self.x + long(dx)) <= self.WINSIZE[0] \
else (long(self.WINSIZE[0]) if (self.x + long(dx)) > self.WINSIZE[0]
else 0L)
self.y = self.y + long(dy) \
if (self.y + long(dy)) >= 0 and (self.y + long(dy)) <= self.WINSIZE[1] \
else (long(self.WINSIZE[1]) if (self.y + long(dy)) > self.WINSIZE[1]
else 0L)
self.m.press(self.x,self.y,lmr)
return
def release(self,dx=0,dy=0,lmr=1):
assert dx != None and dy != None
self.x = self.x + long(dx) \
if (self.x + long(dx)) >= 0 and (self.x + long(dx)) <= self.WINSIZE[0] \
else (long(self.WINSIZE[0]) if (self.x + long(dx)) > self.WINSIZE[0]
else 0L)
self.y = self.y + long(dy) \
if (self.y + long(dy)) >= 0 and (self.y + long(dy)) <= self.WINSIZE[1] \
else (long(self.WINSIZE[1]) if (self.y + long(dy)) > self.WINSIZE[1]
else 0L)
self.m.release(self.x, self.y, lmr)
return
def stop(self):
if self.mouseHook.is_alive():
self.mouseHook.stop()
else:
pass
if __name__=='__main__':
mu = MouseController()
# mu.move(100,100)
import time
time.sleep(5)
c=5
while(c>0):
print(c)
time.sleep(5)
mu.move(10,0)
time.sleep(5)
mu.move(-10,0)
c-=1