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sk2key.py
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#In this file I will achieve convert skeleton data to keyboard
import os
import pykinect
from pykinect import nui
from pykinect.nui import JointId
from tools import *
from keyboard import *
from mouse import *
MOUSESENSITY=30
#Olr
HeadShoulder_lr=(
JointId.Head,
JointId.ShoulderCenter,
JointId.ShoulderLeft
)
#Ofb
HeadShoulder_fb=(
JointId.Head,
JointId.ShoulderCenter,
JointId.HipCenter
)
#Oleft
LeftHandElbow=(
JointId.HandLeft,
JointId.ElbowLeft,
JointId.ShoulderLeft
)
#Oright
RightHandElbow=(
JointId.HandRight,
JointId.ElbowRight,
JointId.ShoulderRight
)
#Oshoulder
####!!!changed, Dshoulder
LRshoulder=(
JointId.ShoulderLeft,
JointId.ShoulderRight
)
UDshoulder=(
JointId.ShoulderCenter,
JointId.HipCenter
)
ShiftLeg=(
JointId.KneeLeft,
JointId.KneeRight
)
class GestureController:
def __init__(self,mouse):
self.initReady=False
self.frameNum=10
self.gestureSensitivity=1
self.KeyStatus={
'w':False,
's':False,
'a':False,
'd':False,
'space':False,
'alt':False,
'q':False,
'shift':False,
'left':False,
'right':False
}
self.frameDataQueue=[]
self.lsInit=False
self.mouse=mouse
self.configInit={'Ofb': 166.01767266657541, 'Olr': 120.72047384629195, 'Dleg': 0.03453516960144043, 'Oright': 166.73018741249746, 'accSpace': -0.3980497419834137, 'Dview_lr': 0.0016001462936401367, 'Oleft': 169.31255281157834, 'accAlt': 0.0845213308930397, 'Dview_ud': 0.048435091972351074}
def setConfigInit(self,configDict):
self.configInit=configDict
self.lsInit=True
def isInit(self):
return self.lsInit
def notSameFrame(self,frameData):
length=len(self.frameDataQueue)
if length==0:
return True
if frameData==self.frameDataQueue[length-1]:
return False
return True
def putDataIntoQueue(self,dataDict):
if self.notSameFrame(dataDict):
if len(self.frameDataQueue) < self.frameNum:
self.frameDataQueue.append(dataDict)
else:
self.frameDataQueue.pop(0) # drop the old frame
self.frameDataQueue.append(dataDict)
#print(dataDict['Olr'],dataDict['Ofb'])
def getAveQueue(self,target,rang=None):
sum=0
length=len(self.frameDataQueue)
if rang==None:
for data in self.frameDataQueue:
sum += data[target]
else:
length = min(length,rang)
for index in range(0,length):
sum+=self.frameDataQueue[index][target]
return sum/length
def getAveTail(self,target,rang=3):
length=len(self.frameDataQueue)
if length<rang:
return 0
ave=0
for i in range(length-rang,length):
ave+=self.frameDataQueue[i][target]
return ave/rang
def judgeQueue(self,target,riseORdown,fisrtThreshold,lastThreshold,gap=None,failuresMax=0,rang=10):
failures=0
maxlen=rang
minTar=999
maxTar=-999
if len(self.frameDataQueue)!=self.frameNum:
return False
for index,data in enumerate(self.frameDataQueue):
if index>=maxlen:
break
maxTar=maxTar if maxTar>=data[target] else data[target]
minTar=minTar if minTar<=data[target] else data[target]
if index==0:
if riseORdown=='RISE' and fisrtThreshold!=None:
if data[target]>fisrtThreshold:
return False
if riseORdown=='DOWN' and fisrtThreshold!=None:
if data[target]<fisrtThreshold:
return False
if index==(self.frameNum-1):
if riseORdown=='RISE' and lastThreshold!=None:
if data[target]<lastThreshold:
return False
if riseORdown=='DOWN' and lastThreshold!=None:
if data[target]>lastThreshold:
return False
if index!=0:
if riseORdown=='RISE' and data[target]<self.frameDataQueue[index-1][target]:
failures += 1
if riseORdown=='DOWN' and data[target]>self.frameDataQueue[index-1][target]:
failures += 1
if gap!=None:
if (maxTar-minTar)<gap:
return False
if failures>failuresMax:
return False
return True
def stop(self):
self.mouse.stop()
PressKey('esc')
def __call__(self, skeletonData):
#calculate Olr, Ofb, Oleft, Oright, Oshoulder, Oshoulder_hip, Dleg, Aspine
#update lastSpineStatus
#judge status of key and mouse in current frame
frameData={
'Olr':getAngle_skeletons_data(skeletonData,HeadShoulder_lr),
'Ofb':getAngle_skeletons_data(skeletonData,HeadShoulder_fb),
'Oleft':getAngle_skeletons_data(skeletonData,LeftHandElbow),
'Oright':getAngle_skeletons_data(skeletonData,RightHandElbow),
'Dview_lr':getDeltZ_skeletons_data_(skeletonData,LRshoulder),
'Dview_ud':getDeltZ_skeletons_data_(skeletonData,UDshoulder),
'Dleg':getDeltZ_skeletons_data(skeletonData,ShiftLeg),
'accAlt':skeletonData.SkeletonPositions[JointId.ShoulderCenter].x,
'accSpace':skeletonData.SkeletonPositions[JointId.ShoulderCenter].y,
'leftOff':skeletonData.SkeletonPositions[JointId.HandLeft].y-skeletonData.SkeletonPositions[JointId.Head].y,
'rightOff':skeletonData.SkeletonPositions[JointId.HandRight].y-skeletonData.SkeletonPositions[JointId.Head].y
}
if not self.isInit():
self.setConfigInit(frameData)
print('init ready')
#print(skeletonData.SkeletonPositions[JointId.HandLeft])
#print(skeletonData.SkeletonPositions[JointId.HandRight])
self.putDataIntoQueue(frameData)
#print(frameData['Ofb'],frameData['Olr'])
# WASD
if self.judgeQueue('Olr', 'DOWN', self.configInit['Olr'] - 6 / self.gestureSensitivity,
self.configInit['Olr'] - 12 / self.gestureSensitivity):
#if self.frameDataQueue[-1]['Olr'] < (self.configInit['Olr'] - 15 / self.gestureSensitivity):
if not self.KeyStatus['a']:
ReleaseKey('d')
ReleaseKey('w')
ReleaseKey('s')
PressKey('a')
self.KeyStatus['a']=True
print 'PressKey(a)'
# if (125-Olr)<10:
if self.judgeQueue('Olr', 'RISE', self.configInit['Olr'] - 12 / self.gestureSensitivity,
self.configInit['Olr'] - 6 / self.gestureSensitivity):
# pass
if self.KeyStatus['a']:
ReleaseKey('a')
ReleaseKey('d')
ReleaseKey('w')
ReleaseKey('s')
self.KeyStatus['a']=False
self.KeyStatus['d']=False
self.KeyStatus['w']=False
self.KeyStatus['s']=False
print 'ReleaseKey(a)'
#
# if (Olr-125)>10:
if self.judgeQueue('Olr', 'RISE', self.configInit['Olr'] + 6 / self.gestureSensitivity,
self.configInit['Olr'] + 12 / self.gestureSensitivity):
# if self.frameDataQueue[-1]['Olr'] > (self.configInit['Olr'] + 15 / self.gestureSensitivity):
if not self.KeyStatus['d']:
ReleaseKey('a')
ReleaseKey('w')
ReleaseKey('s')
PressKey('d')
self.KeyStatus['d']=True
print 'PressKey(d)'
# # if (Olr-125)<10:
if self.judgeQueue('Olr', 'DOWN', self.configInit['Olr'] + 12 / self.gestureSensitivity,
self.configInit['Olr'] + 6 / self.gestureSensitivity):
# #pass
if self.KeyStatus['d']:
ReleaseKey('a')
ReleaseKey('d')
ReleaseKey('w')
ReleaseKey('s')
self.KeyStatus['a'] = False
self.KeyStatus['d'] = False
self.KeyStatus['w'] = False
self.KeyStatus['s'] = False
print 'ReleaseKey(d)'
#
# if (155-Ofb)>10:
if self.judgeQueue('Ofb', 'DOWN', self.configInit['Ofb'] - 5 / self.gestureSensitivity,
self.configInit['Ofb'] - 15 / self.gestureSensitivity):
# if self.frameDataQueue[-1]['Ofb'] < (self.configInit['Ofb'] - 19 / self.gestureSensitivity):
if not self.KeyStatus['w']:
ReleaseKey('d')
ReleaseKey('a')
ReleaseKey('s')
PressKey('w')
self.KeyStatus['w']=True
print 'PressKey(w)'
# # if (155-Ofb)<10:
if self.judgeQueue('Ofb', 'RISE', self.configInit['Ofb'] - 15 / self.gestureSensitivity,
self.configInit['Ofb'] - 5 / self.gestureSensitivity):
# #pass
if self.KeyStatus['w']:
ReleaseKey('a')
ReleaseKey('d')
ReleaseKey('w')
ReleaseKey('s')
self.KeyStatus['a'] = False
self.KeyStatus['d'] = False
self.KeyStatus['w'] = False
self.KeyStatus['s'] = False
print 'ReleaseKey(w)'
#
# if (Ofb-155)>10:
if self.judgeQueue('Ofb', 'RISE', self.configInit['Ofb'] + 2 / self.gestureSensitivity,
self.configInit['Ofb'] + 9 / self.gestureSensitivity):
# if self.frameDataQueue[-1]['Ofb'] > (self.configInit['Ofb'] + 8 / self.gestureSensitivity):
if not self.KeyStatus['s']:
ReleaseKey('d')
ReleaseKey('w')
ReleaseKey('a')
PressKey('s')
self.KeyStatus['s']=True
print 'PressKey(s)'
# # if (Ofb-155)<10:
if self.judgeQueue('Ofb', 'DOWN', self.configInit['Ofb'] + 9 / self.gestureSensitivity,
self.configInit['Ofb'] + 2 / self.gestureSensitivity):
# #pass
if self.KeyStatus['s']:
ReleaseKey('a')
ReleaseKey('d')
ReleaseKey('w')
ReleaseKey('s')
self.KeyStatus['a'] = False
self.KeyStatus['d'] = False
self.KeyStatus['w'] = False
self.KeyStatus['s'] = False
print 'ReleaseKey(s)'
# #SHIFT
# if Dleg!=0:
if self.judgeQueue('Dleg', 'RISE', self.configInit['Dleg'] + 0.01, self.configInit['Dleg'] + 0.06,failuresMax=7):
if not self.KeyStatus['shift']:
PressKey('lshift')
self.KeyStatus['shift']=True
print 'press lshift'
if self.judgeQueue('Dleg', 'DOWN', self.configInit['Dleg'] + 0.06, self.configInit['Dleg'] + 0.01,failuresMax=7):
if self.KeyStatus['shift']:
ReleaseKey('lshift')
self.KeyStatus['shift']=False
print 'release lshift'
# #ALT
# if AccAlt>0.3:
if self.judgeQueue('accAlt', 'RISE', None, None, gap=0.12/self.gestureSensitivity,rang=3,failuresMax=2):
tapKey('lalt',1)
print 'tap lalt'
# #SPACE
# print AccSpace
# if AccSpace>0.3:
if self.judgeQueue('accSpace', 'RISE', None, None,gap=0.12/self.gestureSensitivity ,rang=3,failuresMax=2):
tapKey('space',1)
print 'tap space'
#Sword 1, Sword2, Game over
sw1_on=self.judgeQueue('leftOff','RISE',0,0.2)
sw1_off=self.judgeQueue('leftOff','DOWN',0.2,0)
sw2_on=self.judgeQueue('rightOff','RISE',0,0.2)
sw2_off=self.judgeQueue('rightOff','DOWN',0.2,0)
if sw1_on and not sw2_on:
PressKey('1')
print('1')
if sw1_off and not sw2_off:
ReleaseKey('1')
if sw2_on and not sw1_on:
PressKey('2')
print('2')
if sw2_off and not sw1_off:
ReleaseKey('2')
if sw1_on and sw2_on:
print('''-------------------------------
---------------Game Over------------
------------------------------------''')
self.stop()
os._exit(0)
return False
# #MOUSE
# view
self.mouse.move(int(-self.getAveQueue('Dview_lr', rang=2) * MOUSESENSITY),
int(-self.getAveQueue('Dview_ud', rang=2) * 0.1*MOUSESENSITY))
# print self.getAveQueue('Dview_lr')*MOUSESENSITY,self.getAveQueue('Dview_ud')*MOUSESENSITY
# #left
# print Oleft
judgeLeftPress = self.judgeQueue('Oleft', 'DOWN', self.configInit['Oleft'] - 10 / self.gestureSensitivity,
self.configInit['Oleft'] - 80 / self.gestureSensitivity,failuresMax=3)
judgeLeftRelease = self.judgeQueue('Oleft', 'RISE', self.configInit['Oleft'] - 80 / self.gestureSensitivity,
self.configInit['Oleft'] - 10 / self.gestureSensitivity,failuresMax=3)
judgeRightPress = self.judgeQueue('Oright', 'DOWN',
self.configInit['Oright'] - 10 / self.gestureSensitivity,
self.configInit['Oright'] - 80 / self.gestureSensitivity,failuresMax=3)
judgeRightRelease = self.judgeQueue('Oright', 'RISE',
self.configInit['Oright'] - 80 / self.gestureSensitivity,
self.configInit['Oright'] - 10 / self.gestureSensitivity,failuresMax=3)
# print judgeLeftPress,judgeLeftRelease,judgeRightPress,judgeRightRelease
# if (170-Oleft)>30:
if judgeLeftPress and not judgeRightPress:
if not self.KeyStatus['left']:
self.mouse.press(lmr=1)
self.KeyStatus['left']=True
print 'left press'
# else:
if judgeLeftRelease and not judgeRightRelease:
if self.KeyStatus['left']:
self.mouse.release(lmr=1)
self.KeyStatus['left']=False
print 'left release'
# # #right
# if(170-Oright)>30:
if judgeRightPress and not judgeLeftPress:
if not self.KeyStatus['right']:
self.mouse.press(lmr=2)
self.KeyStatus['right']=True
print 'right press'
# else:
if judgeRightRelease and not judgeLeftRelease:
if self.KeyStatus['right']:
self.mouse.release(lmr=2)
self.KeyStatus['right']=False
print 'right release'
'''
# #middle
if judgeLeftPress and judgeRightPress and :
# if not (not ((170 - Oleft) > 10) or not ((170 - Oleft) < 90) or not ((170- Oright) > 10) or not (
# (170 - Oright) < 90) or not (abs(Oleft - Oright) < 5)):
# if((170 - Oleft)>20and(170- Oright) >20 and (170- Oright) <90and (170 - Oleft)<90):
self.mouse.press(lmr=3)
print 'middle press'
# else:
if judgeLeftRelease and judgeRightRelease:
self.mouse.release(lmr=3)
print 'middle release'
'''
# #Q
'''
# if (180-Oleft)>90 and (180-Oright)>90:
if self.judgeQueue('Oleft', 'DOWN', self.configInit['Oleft'] - 10 / self.gestureSensitivity,
self.configInit['Oleft'] - 90 / self.gestureSensitivity) and \
self.judgeQueue('Oright', 'DOWN', self.configInit['Oright'] - 10 / self.gestureSensitivity,
self.configInit['Oright'] - 90 / self.gestureSensitivity):
# #PressKey('q')
print 'press q'
if self.judgeQueue('Oleft', 'RISE', self.configInit['Oleft'] - 80 / self.gestureSensitivity,
self.configInit['Oleft'] - 15 / self.gestureSensitivity) and \
self.judgeQueue('Oright', 'RISE', self.configInit['Oright'] - 80 / self.gestureSensitivity,
self.configInit['Oright'] - 15 / self.gestureSensitivity):
# else:
# #ReleaseKey('q')
print 'release q'
'''
if judgeLeftPress and judgeRightPress:
if not self.KeyStatus['q']:
PressKey('q')
self.KeyStatus['q']=True
print 'Press q'
# else:
if judgeLeftRelease and judgeRightRelease:
if self.KeyStatus['q']:
ReleaseKey('q')
self.KeyStatus['q']=False
print 'release q'
return True