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screens.js
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var PlayScreen = me.ScreenObject.extend({
onDestroyEvent: function() {
me.gamestat.reset("coins");
},
onResetEvent: function() {
me.levelDirector.loadLevel("playlevel");
me.input.bindKey(me.input.KEY.LEFT, "left");
me.input.bindKey(me.input.KEY.RIGHT, "right");
me.input.bindKey(me.input.KEY.SPACE, "jump");
}
});
var TitleScreen = me.ScreenObject.extend({
init: function() {
this.parent(true);
me.input.bindKey(me.input.KEY.SPACE, "jump", true);
},
onResetEvent: function() {
if (this.title == null) {
this.title = me.loader.getImage("titleScreen");
}
},
update: function() {
if (me.input.isKeyPressed('jump')) {
me.state.change(me.state.USER);
}
return true;
},
draw: function(context){
context.drawImage(this.title, 0, 0);
}
});
var InstructionScreen = me.ScreenObject.extend({
init: function() {
this.parent(true);
me.input.bindKey(me.input.KEY.SPACE, "jump", true);
},
onResetEvent: function() {
if (this.title == null) {
this.title = me.loader.getImage("instructions");
}
},
update: function() {
if (me.input.isKeyPressed('jump')) {
me.state.change(me.state.PLAY);
}
return true;
},
draw: function(context){
context.drawImage(this.title, 0, 0);
}
});
var WinScreen = me.ScreenObject.extend({
init: function() {
this.parent(true);
me.input.bindKey(me.input.KEY.SPACE, "jump", true);
},
onResetEvent: function() {
if (this.title == null) {
this.title = me.loader.getImage("winScreen");
}
if (this.sprite == null) {
this.sprite = me.loader.getImage("winPlayer");
}
},
update: function() {
if (me.input.isKeyPressed('jump')) {
me.state.change(me.state.USER);
}
return true;
},
draw: function(context){
context.drawImage(this.title, 0, 0);
context.drawImage(this.sprite, me.game.viewport.width / 2 - 64, me.game.viewport.height / 2 -64);
}
});