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The current guard combat mechanics are rather advanced. However they are not prefect. Ranged combat seams to be vary good. However there are situations in which they are not good. We need to improve this further.
Improvements:
Ranged target selection
Melee change times
Ranged Movement
Disengagement
Target Prioritization
Melee movement
It would be good for Mathis to look at this
The text was updated successfully, but these errors were encountered:
The current guard combat mechanics are rather advanced. However they are not prefect. Ranged combat seams to be vary good. However there are situations in which they are not good. We need to improve this further.
Improvements:
It would be good for Mathis to look at this
The text was updated successfully, but these errors were encountered: