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NameplateSCT.lua
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---------------
-- LIBRARIES --
---------------
local AceAddon = LibStub("AceAddon-3.0")
local LibEasing = LibStub("LibEasing-1.0")
local SharedMedia = LibStub("LibSharedMedia-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("NameplateSCT")
local MSQ = LibStub("Masque", true)
local NameplateSCT = AceAddon:NewAddon("NameplateSCT", "AceConsole-3.0", "AceEvent-3.0")
NameplateSCT.frame = CreateFrame("Frame", nil, UIParent)
-------------------
-- COMPATIBILITY --
-------------------
local GetSpellTexture = C_Spell and C_Spell.GetSpellTexture or GetSpellTexture
------------
-- LOCALS --
------------
local _
local optionsMenuName
local animating = {}
local randomX = {}
local randomY = {}
local playerGUID
local unitToGuid = {}
local guidToUnit = {}
local function rgbToHex(r, g, b)
return string.format("%02x%02x%02x", math.floor(255 * r), math.floor(255 * g), math.floor(255 * b))
end
local function hexToRGB(hex)
return tonumber(hex:sub(1,2), 16)/255, tonumber(hex:sub(3,4), 16)/255, tonumber(hex:sub(5,6), 16)/255, 1
end
local animationValues = {
-- ["shake"] = L["Shake"],
["verticalUp"] = L["Vertical Up"],
["verticalDown"] = L["Vertical Down"],
["fountain"] = L["Fountain"],
["rainfall"] = L["Rainfall"],
["disabled"] = L["Disabled"]
}
local fontFlags = {
[""] = L["None"],
["OUTLINE"] = L["Outline"],
["THICKOUTLINE"] = L["Thick Outline"],
["nil, MONOCHROME"] = L["Monochrome"],
["OUTLINE , MONOCHROME"] = L["Monochrome Outline"],
["THICKOUTLINE , MONOCHROME"] = L["Monochrome Thick Outline"]
}
local stratas = {
[1] = L["Background"],
[2] = L["Low"],
[3] = L["Medium"],
[4] = L["High"],
[5] = L["Dialog"],
[6] = L["Tooltip"]
}
local positionValues = {
["TOP"] = L["Top"],
["RIGHT"] = L["Right"],
["BOTTOM"] = L["Bottom"],
["LEFT"] = L["Left"],
["TOPRIGHT"] = L["Top Right"],
["TOPLEFT"] = L["Top Left"],
["BOTTOMRIGHT"] = L["Bottom Right"],
["BOTTOMLEFT"] = L["Bottom Left"],
["CENTER"] = L["Center"]
}
local truncateMethod = {
['NONE'] = L["Do Not Truncate"],
['WESTERN'] = L["Western"],
['EASTASIA'] = L["East Asia"],
}
local inversePositions = {
["BOTTOM"] = "TOP",
["LEFT"] = "RIGHT",
["TOP"] = "BOTTOM",
["RIGHT"] = "LEFT",
["TOPLEFT"] = "BOTTOMRIGHT",
["TOPRIGHT"] = "BOTTOMLEFT",
["BOTTOMLEFT"] = "TOPRIGHT",
["BOTTOMRIGHT"] = "TOPLEFT",
["CENTER"] = "CENTER"
}
--------
-- DB --
--------
if MSQ then
NameplateSCT.frame.MSQGroup = MSQ:Group("NameplateSCT")
end
local defaultFont = "Friz Quadrata TT"
if (SharedMedia:IsValid("font", "Bazooka")) then
defaultFont = "Bazooka"
end
local defaults = {
global = {
enabled = true,
shouldDisplayOverkill = false,
showAbsorbDamage = true,
xOffset = 0,
yOffset = 0,
personalOnly = false,
xOffsetPersonal = 0,
yOffsetPersonal = -100,
modOffTargetStrata = false,
strata = {
target = "HIGH",
offTarget = "MEDIUM",
},
font = defaultFont,
fontFlag = "OUTLINE",
fontShadow = false,
damageColor = true,
defaultColor = "ffff00",
useCritColor = false,
critColor = "ffff00",
showIcon = true,
enableMSQ = true,
iconScale = 1,
iconPosition = "RIGHT",
xOffsetIcon = 0,
yOffsetIcon = 0,
xVariance = 0,
yVariance = 0,
damageColorPersonal = false,
defaultColorPersonal = "ff0000",
truncateMethod = 'WESTERN',
truncateLetter = true,
commaSeperate = true,
sizing = {
crits = true,
critsScale = 1.5,
miss = false,
missScale = 1.5,
smallHits = true,
smallHitsScale = 0.66,
smallHitsHide = false,
autoattackcritsizing = true,
hideSmallHitsThreshold = 0,
},
animations = {
ability = "fountain",
crit = "verticalUp",
miss = "verticalUp",
autoattack = "fountain",
autoattackcrit = "verticalUp",
animationspeed = 1,
},
animationsPersonal = {
normal = "rainfall",
crit = "verticalUp",
miss = "verticalUp",
},
formatting = {
size = 20,
alpha = 1,
},
useOffTargetAppearance = true,
displayOffTargetText = true,
offTargetFormatting = {
size = 15,
alpha = 0.5,
},
filterEnabled = false,
inverseSpellFilter = false,
inverseNPCFilter = false,
filter = "",
npcFilter = "",
},
}
local filtersTable = {}
function NameplateSCT:updateFilterTable(filterData)
NameplateSCT.db.global.filter = filterData
local splitData = {strsplit("\n", filterData)}
filtersTable = {}
for _, spellInfo in ipairs(splitData) do
filtersTable[spellInfo] = true
end
end
local npcFiltersTable = {}
function NameplateSCT:updateNPCFilterTable(npcFilterData)
NameplateSCT.db.global.npcFilter = npcFilterData
local splitData = {strsplit("\n", npcFilterData)}
npcFiltersTable = {}
for _, npcId in ipairs(splitData) do
npcFiltersTable[npcId] = true
end
end
---------------------
-- LOCAL CONSTANTS --
---------------------
local SMALL_HIT_EXPIRY_WINDOW = 30
local SMALL_HIT_MULTIPIER = 0.5
local ANIMATION_VERTICAL_DISTANCE = 75
local ANIMATION_ARC_X_MIN = 50
local ANIMATION_ARC_X_MAX = 150
local ANIMATION_ARC_Y_TOP_MIN = 10
local ANIMATION_ARC_Y_TOP_MAX = 50
local ANIMATION_ARC_Y_BOTTOM_MIN = 10
local ANIMATION_ARC_Y_BOTTOM_MAX = 50
-- local ANIMATION_SHAKE_DEFLECTION = 15
-- local ANIMATION_SHAKE_NUM_SHAKES = 4
local ANIMATION_RAINFALL_X_MAX = 75
local ANIMATION_RAINFALL_Y_MIN = 50
local ANIMATION_RAINFALL_Y_MAX = 100
local ANIMATION_RAINFALL_Y_START_MIN = 5
local ANIMATION_RAINFALL_Y_START_MAX = 15
if not SCHOOL_MASK_PHYSICAL then -- XXX 9.1 PTR Support
SCHOOL_MASK_PHYSICAL = Enum.Damageclass.MaskPhysical
SCHOOL_MASK_HOLY = Enum.Damageclass.MaskHoly
SCHOOL_MASK_FIRE = Enum.Damageclass.MaskFire
SCHOOL_MASK_NATURE = Enum.Damageclass.MaskNature
SCHOOL_MASK_FROST = Enum.Damageclass.MaskFrost
SCHOOL_MASK_SHADOW = Enum.Damageclass.MaskShadow
SCHOOL_MASK_ARCANE = Enum.Damageclass.MaskArcane
end
local DAMAGE_TYPE_COLORS = {
[SCHOOL_MASK_PHYSICAL] = "FFFF00",
[SCHOOL_MASK_HOLY] = "FFE680",
[SCHOOL_MASK_FIRE] = "FF8000",
[SCHOOL_MASK_NATURE] = "4DFF4D",
[SCHOOL_MASK_FROST] = "80FFFF",
[SCHOOL_MASK_SHADOW] = "8080FF",
[SCHOOL_MASK_ARCANE] = "FF80FF",
[SCHOOL_MASK_HOLY + SCHOOL_MASK_PHYSICAL] = "FFF240", -- Holystrike
[SCHOOL_MASK_FIRE + SCHOOL_MASK_PHYSICAL] = "FFB900", -- Flamestrike
[SCHOOL_MASK_FIRE + SCHOOL_MASK_HOLY] = "FFD266", -- Radiant
[SCHOOL_MASK_NATURE + SCHOOL_MASK_PHYSICAL] = "AFFF23", -- Stormstrike
[SCHOOL_MASK_HOLY + SCHOOL_MASK_NATURE] = "C1EF6E", -- Holystorm
[SCHOOL_MASK_NATURE + SCHOOL_MASK_FIRE] = "AFB923", -- Volcanic
[SCHOOL_MASK_FROST + SCHOOL_MASK_PHYSICAL] = "B3FF99", -- Froststrike
[SCHOOL_MASK_HOLY + SCHOOL_MASK_FROST] = "CCF0B3", -- Holyfrost
[SCHOOL_MASK_FROST + SCHOOL_MASK_FIRE] = "C0C080", -- Frostfire
[SCHOOL_MASK_FROST + SCHOOL_MASK_NATURE] = "69FFAF", -- Froststorm
[SCHOOL_MASK_SHADOW + SCHOOL_MASK_PHYSICAL] = "C6C673", -- Shadowstrike
[SCHOOL_MASK_HOLY + SCHOOL_MASK_SHADOW] = "D3C2AC", -- Twilight
[SCHOOL_MASK_SHADOW + SCHOOL_MASK_FIRE] = "B38099", -- Shadowflame
[SCHOOL_MASK_SHADOW + SCHOOL_MASK_NATURE] = "6CB3B8", -- Plague
[SCHOOL_MASK_SHADOW + SCHOOL_MASK_FROST] = "80C6FF", -- Shadowfrost
[SCHOOL_MASK_ARCANE + SCHOOL_MASK_PHYSICAL] = "FFCC66", -- Spellstrike
[SCHOOL_MASK_ARCANE + SCHOOL_MASK_HOLY] = "FFCC66", -- Divine
[SCHOOL_MASK_ARCANE + SCHOOL_MASK_FIRE] = "FF808C", -- Spellfire
[SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE] = "AFB9AF", -- Astral
[SCHOOL_MASK_ARCANE + SCHOOL_MASK_FROST] = "C0C0FF", -- Spellfrost
[SCHOOL_MASK_ARCANE + SCHOOL_MASK_FROST] = "B980FF", -- Spellshadow
[SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_NATURE] = "0070DE", -- Elemental
[SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW] = "C0C0C0", -- Chromatic
[SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW + SCHOOL_MASK_HOLY] = "1111FF", -- Magic
[SCHOOL_MASK_PHYSICAL + SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW + SCHOOL_MASK_HOLY] = "FF1111", -- Chaos
["melee"] = "FFFFFF",
["pet"] = "CC8400"
}
local MISS_EVENT_STRINGS = {
["ABSORB"] = L["Absorbed"],
["BLOCK"] = L["Blocked"],
["DEFLECT"] = L["Deflected"],
["DODGE"] = L["Dodged"],
["EVADE"] = L["Evaded"],
["IMMUNE"] = L["Immune"],
["MISS"] = L["Missed"],
["PARRY"] = L["Parried"],
["REFLECT"] = L["Reflected"],
["RESIST"] = L["Resisted"],
}
local STRATAS = {
"BACKGROUND",
"LOW",
"MEDIUM",
"HIGH",
"DIALOG",
"TOOLTIP"
}
----------------
-- FONTSTRING --
----------------
local function getFontPath(fontName)
local fontPath = SharedMedia:Fetch("font", fontName)
if (fontPath == nil) then
fontPath = "Fonts\\FRIZQT__.TTF"
end
return fontPath
end
local fontStringCache = {}
local frameCounter = 0
local function getFontString()
local fontString
local fontStringFrame
if (next(fontStringCache)) then
fontString = table.remove(fontStringCache)
else
frameCounter = frameCounter + 1
fontStringFrame = CreateFrame("Frame", nil, UIParent)
fontStringFrame:SetFrameStrata(NameplateSCT:GetStrata(NameplateSCT.db.global.strata.target))
fontStringFrame:SetFrameLevel(frameCounter)
fontString = fontStringFrame:CreateFontString()
fontString:SetParent(fontStringFrame)
end
fontString:SetFont(getFontPath(NameplateSCT.db.global.font), 15, NameplateSCT.db.global.fontFlag)
if NameplateSCT.db.global.textShadow then fontString:SetShadowOffset(1,-1) else fontString:SetShadowOffset(0, 0) end
fontString:SetAlpha(1)
fontString:SetDrawLayer("OVERLAY")
fontString:SetText("")
fontString:Show()
if NameplateSCT.db.global.showIcon then
local frame = fontString:GetParent()
if not fontString.icon then
fontString.icon = frame:CreateTexture(nil, "OVERLAY")
end
fontString.icon:SetAlpha(1)
fontString.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
fontString.icon:Hide()
if MSQ and NameplateSCT.db.global.enableMSQ then
if not fontString.icon.button then
local button = CreateFrame("Button", nil, fontStringFrame)
button:EnableMouse(false)
button:Disable()
button:Hide()
fontString.icon.button = button
end
local buttonData = {
Icon = fontString.icon
}
NameplateSCT.frame.MSQGroup:AddButton(fontString.icon.button, buttonData)
end
if fontString.icon.button then
fontString.icon.button:Show()
end
end
return fontString
end
local function recycleFontString(fontString)
fontString:SetAlpha(0)
fontString:Hide()
animating[fontString] = nil
randomX[fontString] = nil
randomY[fontString] = nil
fontString.distance = nil
fontString.arcTop = nil
fontString.arcBottom = nil
fontString.arcXDist = nil
fontString.deflection = nil
fontString.numShakes = nil
fontString.animation = nil
fontString.animatingDuration = nil
fontString.animatingStartTime = nil
fontString.anchorFrame = nil
fontString.unit = nil
fontString.guid = nil
fontString.pow = nil
fontString.startHeight = nil
fontString.NSCTFontSize = nil
if fontString.icon then
fontString.icon:ClearAllPoints()
fontString.icon:SetAlpha(0)
fontString.icon:Hide()
if fontString.icon.button then
NameplateSCT.frame.MSQGroup:RemoveButton(fontString.icon.button)
fontString.icon.button:Hide()
fontString.icon.button:ClearAllPoints()
end
fontString.icon.anchorFrame = nil
fontString.icon.unit = nil
fontString.icon.guid = nil
end
fontString:SetFont(getFontPath(NameplateSCT.db.global.font), 15, NameplateSCT.db.global.fontFlag)
if NameplateSCT.db.global.textShadow then fontString:SetShadowOffset(1,-1) else fontString:SetShadowOffset(0, 0) end
fontString:ClearAllPoints()
table.insert(fontStringCache, fontString)
end
----------------
-- NAMEPLATES --
----------------
local function adjustStrata()
local offStrata
if (NameplateSCT.db.global.modOffTargetStrata) then
return
end
if (NameplateSCT.db.global.strata.target == 1) then -- Background
NameplateSCT.db.global.strata.offTarget = 1
return
else
for k, v in ipairs(STRATAS) do
if (k == NameplateSCT.db.global.strata.target) then
offStrata = k - 1
end
end
end
NameplateSCT.db.global.strata.offTarget = offStrata
end
function NameplateSCT:GetStrata(strataNumber)
if type(strataNumber) == "number" then
return STRATAS[strataNumber]
end
end
----------
-- CORE --
----------
function NameplateSCT:ConvertDB()
if type(NameplateSCT.db.global.strata.offTarget) == "string" then
for k, v in ipairs(STRATAS) do
if (v == NameplateSCT.db.global.strata.offTarget) then
NameplateSCT.db.global.strata.offTarget = k
end
end
end
if type(NameplateSCT.db.global.strata.target) == "string" then
for k, v in ipairs(STRATAS) do
if (v == NameplateSCT.db.global.strata.target) then
NameplateSCT.db.global.strata.target = k
end
end
end
end
function NameplateSCT:OnInitialize()
-- setup db
self.db = LibStub("AceDB-3.0"):New("NameplateSCTDB", defaults, true)
-- Adjust anything that was edited in the db to be correct
self:ConvertDB()
-- setup chat commands
self:RegisterChatCommand("nsct", "OpenMenu")
-- setup menu
self:RegisterMenu()
-- Update Filters
self:updateFilterTable(self.db.global.filter)
self:updateNPCFilterTable(self.db.global.npcFilter)
-- if the addon is turned off in db, turn it off
if (self.db.global.enabled == false) then
self:Disable()
end
end
function NameplateSCT:OnEnable()
playerGUID = UnitGUID("player")
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self.db.global.enabled = true
end
function NameplateSCT:OnDisable()
self:UnregisterAllEvents()
for fontString, _ in pairs(animating) do
recycleFontString(fontString)
end
self.db.global.enabled = false
end
---------------
-- ANIMATION --
---------------
local function verticalPath(elapsed, duration, distance)
return 0, LibEasing.InQuad(elapsed, 0, distance, duration)
end
local function arcPath(elapsed, duration, xDist, yStart, yTop, yBottom)
local x, y
local progress = elapsed/duration
x = progress * xDist
-- progress 0 to 1
-- at progress 0, y = yStart
-- at progress 0.5 y = yTop
-- at progress 1 y = yBottom
-- -0.25a + .5b + yStart = yTop
-- -a + b + yStart = yBottom
-- -0.25a + .5b + yStart = yTop
-- .5b + yStart - yTop = 0.25a
-- 2b + 4yStart - 4yTop = a
-- -(2b + 4yStart - 4yTop) + b + yStart = yBottom
-- -2b - 4yStart + 4yTop + b + yStart = yBottom
-- -b - 3yStart + 4yTop = yBottom
-- -3yStart + 4yTop - yBottom = b
-- 2(-3yStart + 4yTop - yBottom) + 4yStart - 4yTop = a
-- -6yStart + 8yTop - 2yBottom + 4yStart - 4yTop = a
-- -2yStart + 4yTop - 2yBottom = a
-- -3yStart + 4yTop - yBottom = b
-- -2yStart + 4yTop - 2yBottom = a
local a = -2 * yStart + 4 * yTop - 2 * yBottom
local b = -3 * yStart + 4 * yTop - yBottom
y = -a * math.pow(progress, 2) + b * progress + yStart
return x, y
end
local function powSizing(elapsed, duration, start, middle, finish)
local size = finish
if (elapsed < duration) then
if (elapsed/duration < 0.5) then
size = LibEasing.OutQuint(elapsed, start, middle - start, duration/2)
else
size = LibEasing.InQuint(elapsed - elapsed/2, middle, finish - middle, duration/2)
end
end
return size
end
local function AnimationOnUpdate()
if (next(animating)) then
for fontString, _ in pairs(animating) do
local elapsed = GetTime() - fontString.animatingStartTime
if (elapsed > fontString.animatingDuration) then
-- the animation is over
recycleFontString(fontString)
else
local isTarget = false
if fontString.unit then
isTarget = UnitIsUnit(fontString.unit, "target")
else
fontString.unit = "player"
end
-- frame level
local frame = fontString:GetParent()
local strataRequired = (isTarget) and NameplateSCT:GetStrata(NameplateSCT.db.global.strata.target) or NameplateSCT:GetStrata(NameplateSCT.db.global.strata.offTarget)
frame:SetFrameStrata(strataRequired)
-- alpha
local startAlpha = NameplateSCT.db.global.formatting.alpha
if (NameplateSCT.db.global.useOffTargetAppearance and not isTarget and fontString.unit ~= "player") then
startAlpha = NameplateSCT.db.global.offTargetFormatting.alpha
end
local alpha = LibEasing.InExpo(elapsed, startAlpha, -startAlpha, fontString.animatingDuration)
if alpha > 1 then alpha = 1 elseif alpha < 0 then alpha = 0 end -- avoid rare occurences of eg: 1.0003 from the Lib being used to set Alpha
fontString:SetAlpha(alpha)
-- sizing
if (fontString.pow) then
local iconScale = NameplateSCT.db.global.iconScale
local height = fontString.startHeight
if (elapsed < fontString.animatingDuration/6) then
fontString:SetText(fontString.NSCTText)
local size = powSizing(elapsed, fontString.animatingDuration/6, height/2, height*2, height)
fontString:SetTextHeight(size)
if fontString.icon then
if MSQ and NameplateSCT.db.global.enableMSQ then
fontString.icon.button:SetSize(size*iconScale, size*iconScale)
else
fontString.icon:SetSize(size*iconScale, size*iconScale)
end
end
else
fontString.pow = nil
fontString:SetTextHeight(height)
fontString:SetFont(getFontPath(NameplateSCT.db.global.font), fontString.NSCTFontSize, NameplateSCT.db.global.fontFlag)
if NameplateSCT.db.global.textShadow then fontString:SetShadowOffset(1,-1) else fontString:SetShadowOffset(0, 0) end
fontString:SetText(fontString.NSCTText)
if fontString.icon then
if MSQ and NameplateSCT.db.global.enableMSQ then
fontString.icon.button:SetSize(height*iconScale, height*iconScale)
else
fontString.icon:SetSize(height*iconScale, height*iconScale)
end
end
end
end
-- position
local xOffset, yOffset = 0, 0
if (fontString.animation == "verticalUp") then
xOffset, yOffset = verticalPath(elapsed, fontString.animatingDuration, fontString.distance)
elseif (fontString.animation == "verticalDown") then
xOffset, yOffset = verticalPath(elapsed, fontString.animatingDuration, -fontString.distance)
elseif (fontString.animation == "fountain") then
xOffset, yOffset = arcPath(elapsed, fontString.animatingDuration, fontString.arcXDist, 0, fontString.arcTop, fontString.arcBottom)
elseif (fontString.animation == "rainfall") then
_, yOffset = verticalPath(elapsed, fontString.animatingDuration, -fontString.distance)
xOffset = fontString.rainfallX
yOffset = yOffset + fontString.rainfallStartY
-- elseif (fontString.animation == "shake") then
-- TODO
end
if (not UnitIsDead(fontString.unit) and fontString.anchorFrame and fontString.anchorFrame:IsShown()) then
if fontString.unit == "player" then -- player frame
fontString:SetPoint("CENTER", fontString.anchorFrame, "CENTER", NameplateSCT.db.global.xOffsetPersonal + xOffset + randomX[fontString], NameplateSCT.db.global.yOffsetPersonal + yOffset + randomY[fontString]) -- Only allows for adjusting vertical offset
else -- nameplate frames
fontString:SetPoint("CENTER", fontString.anchorFrame, "CENTER", NameplateSCT.db.global.xOffset + xOffset + randomX[fontString], NameplateSCT.db.global.yOffset + yOffset + randomY[fontString])
end
else
recycleFontString(fontString)
end
end
end
if MSQ and NameplateSCT.db.global.enableMSQ then
NameplateSCT.frame.MSQGroup:ReSkin()
end
else
-- nothing in the animation list, so just kill the onupdate
NameplateSCT.frame:SetScript("OnUpdate", nil)
end
end
local arcDirection = 1
function NameplateSCT:Animate(fontString, anchorFrame, duration, animation)
animation = animation or "verticalUp"
fontString.animation = animation
fontString.animatingDuration = duration
fontString.animatingStartTime = GetTime()
fontString.anchorFrame = anchorFrame == "player" and UIParent or anchorFrame
if (animation == "verticalUp") then
fontString.distance = ANIMATION_VERTICAL_DISTANCE
elseif (animation == "verticalDown") then
fontString.distance = ANIMATION_VERTICAL_DISTANCE
elseif (animation == "fountain") then
fontString.arcTop = math.random(ANIMATION_ARC_Y_TOP_MIN, ANIMATION_ARC_Y_TOP_MAX)
fontString.arcBottom = -math.random(ANIMATION_ARC_Y_BOTTOM_MIN, ANIMATION_ARC_Y_BOTTOM_MAX)
fontString.arcXDist = arcDirection * math.random(ANIMATION_ARC_X_MIN, ANIMATION_ARC_X_MAX)
arcDirection = arcDirection * -1
elseif (animation == "rainfall") then
fontString.distance = math.random(ANIMATION_RAINFALL_Y_MIN, ANIMATION_RAINFALL_Y_MAX)
fontString.rainfallX = math.random(-ANIMATION_RAINFALL_X_MAX, ANIMATION_RAINFALL_X_MAX)
fontString.rainfallStartY = -math.random(ANIMATION_RAINFALL_Y_START_MIN, ANIMATION_RAINFALL_Y_START_MAX)
-- elseif (animation == "shake") then
-- fontString.deflection = ANIMATION_SHAKE_DEFLECTION
-- fontString.numShakes = ANIMATION_SHAKE_NUM_SHAKES
end
animating[fontString] = true
randomX[fontString] = NameplateSCT.db.global.xVariance > 0 and math.random(-NameplateSCT.db.global.xVariance, NameplateSCT.db.global.xVariance) or 0
randomY[fontString] = NameplateSCT.db.global.yVariance > 0 and math.random(-NameplateSCT.db.global.yVariance, NameplateSCT.db.global.yVariance) or 0
-- start onupdate if it's not already running
if (NameplateSCT.frame:GetScript("OnUpdate") == nil) then
NameplateSCT.frame:SetScript("OnUpdate", AnimationOnUpdate)
end
end
------------
-- EVENTS --
------------
function NameplateSCT:NAME_PLATE_UNIT_ADDED(event, unitID)
local guid = UnitGUID(unitID)
unitToGuid[unitID] = guid
guidToUnit[guid] = unitID
end
function NameplateSCT:NAME_PLATE_UNIT_REMOVED(event, unitID)
local guid = unitToGuid[unitID]
unitToGuid[unitID] = nil
guidToUnit[guid] = nil
-- recycle any fontStrings attachedk to this unit
for fontString, _ in pairs(animating) do
if fontString.unit == unitID then
recycleFontString(fontString)
end
end
end
function NameplateSCT:CombatFilter(_, clue, _, sourceGUID, _, sourceFlags, _, destGUID, _, _, _, ...)
if NameplateSCT.db.global.personalOnly and NameplateSCT.db.global.personal and playerGUID ~= destGUID then return end -- Cancel out any non player targetted abilities if you have personalSCT only enabled
if NameplateSCT.db.global.filterEnabled then -- Filter out mobId's if needed
local _, _, _, _, _, destUnitId = strsplit("-", destGUID)
destUnitId = tostring(destUnitId) or "1"
if (NameplateSCT.db.global.inverseNPCFilter and not npcFiltersTable[destUnitId]) -- Inverse filter
or
(not NameplateSCT.db.global.inverseNPCFilter and npcFiltersTable[destUnitId]) -- Normal Filter
then return end
end
if playerGUID == sourceGUID or (NameplateSCT.db.global.personal and playerGUID == destGUID) then -- Player events
local destUnit = guidToUnit[destGUID]
if (destUnit) or (destGUID == playerGUID and NameplateSCT.db.global.personal) then
if string.find(clue, "_MISSED") then
local spellName, missType, spellId, amount, school
if (string.find(clue, "SWING")) then
if destGUID == playerGUID then
missType, _, amount, critical = ...
else
missType, _, amount, critical = "melee", ...
end
else
spellId, spellName, school, missType, _, amount, critical = ...
end
if spellId and spellId == 0 then
spellId = nil -- Don't pass spellId 0
end
if NameplateSCT.db.global.filterEnabled then
local spellInFilter = filtersTable[tostring(spellId)] or filtersTable[spellName] or filtersTable["missed"]
if (NameplateSCT.db.global.inverseSpellFilter and not spellInFilter) or (not NameplateSCT.db.global.inverseSpellFilter and spellInFilter) then
return
end
end
if missType == "ABSORB" then --Show absorbed as damage
self:DamageEvent(destGUID, spellName, 0, -1, school, critical, spellId, amount)
else
self:MissEvent(destGUID, spellName, missType, spellId)
end
elseif string.find(clue, "_DAMAGE") or string.find(clue, "DAMAGE_SHIELD") then -- After _MISSED to not catch SPELL_DAMAGE_SHIELD_MISSED
local spellName, amount, overkill, school, critical, spellId, absorbed
if (string.find(clue, "SWING")) then
spellName, amount, overkill, _, _, _, absorbed, critical = "melee", ...
elseif (string.find(clue, "ENVIRONMENTAL")) then
spellName, amount, overkill, school, _, _, absorbed, critical = ...
else
spellId, spellName, _, amount, overkill, school, _, _, absorbed, critical = ...
end
if spellId and spellId == 0 then
spellId = nil -- Don't pass spellId 0
end
if NameplateSCT.db.global.filterEnabled then
local spellInFilter = filtersTable[tostring(spellId)] or filtersTable[spellName]
if (NameplateSCT.db.global.inverseSpellFilter and not spellInFilter) or (not NameplateSCT.db.global.inverseSpellFilter and spellInFilter) then
return
end
end
self:DamageEvent(destGUID, spellName, amount, overkill, school, critical, spellId, absorbed)
end
end
elseif (bit.band(sourceFlags, COMBATLOG_OBJECT_TYPE_GUARDIAN) > 0 or bit.band(sourceFlags, COMBATLOG_OBJECT_TYPE_PET) > 0) and bit.band(sourceFlags, COMBATLOG_OBJECT_AFFILIATION_MINE) > 0 then -- Pet/Guardian events
local destUnit = guidToUnit[destGUID]
if (destUnit) or (destGUID == playerGUID and NameplateSCT.db.global.personal) then
if string.find(clue, "_MISSED") then
local spellName, missType, spellId, amount
if (string.find(clue, "SWING")) then
if destGUID == playerGUID then
missType, _, amount, critical = ...
else
missType, _, amount, critical = "melee", ...
end
else
spellId, spellName, _, missType, _, amount, critical = ...
end
if spellId and spellId == 0 then
spellId = nil -- Don't pass spellId 0
end
if NameplateSCT.db.global.filterEnabled then
local spellInFilter = filtersTable[tostring(spellId)] or filtersTable[spellName] or filtersTable["missed"]
if (NameplateSCT.db.global.inverseSpellFilter and not spellInFilter) or (not NameplateSCT.db.global.inverseSpellFilter and spellInFilter) then
return
end
end
if missType == "ABSORB" then
self:DamageEvent(destGUID, spellName, 0, -1, "pet", critical, spellId, amount)
end
elseif string.find(clue, "_DAMAGE") or string.find(clue, "DAMAGE_SHIELD") then -- After _MISSED to not catch SPELL_DAMAGE_SHIELD_MISSED
local spellName, amount, overkill, critical, spellId, absorbed
if (string.find(clue, "SWING")) then
spellName, amount, overkill, _, _, _, absorbed, critical, _, _, _ = "pet", ...
elseif (string.find(clue, "ENVIRONMENTAL")) then
spellName, amount, overkill, _, _, _, absorbed, critical= ...
else
spellId, spellName, _, amount, overkill, _, _, _, absorbed, critical = ...
end
if spellId and spellId == 0 then
spellId = nil -- Don't pass spellId 0
end
if NameplateSCT.db.global.filterEnabled then
local spellInFilter = filtersTable[tostring(spellId)] or filtersTable[spellName]
if (NameplateSCT.db.global.inverseSpellFilter and not spellInFilter) or (not NameplateSCT.db.global.inverseSpellFilter and spellInFilter) then
return
end
end
self:DamageEvent(destGUID, spellName, amount, overkill, "pet", critical, spellId, absorbed)
end
end
end
end
function NameplateSCT:COMBAT_LOG_EVENT_UNFILTERED ()
return NameplateSCT:CombatFilter(CombatLogGetCurrentEventInfo())
end
-------------
-- DISPLAY --
-------------
local function commaSeperate(number)
-- https://stackoverflow.com/questions/10989788/lua-format-integer
local _, _, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
int = int:reverse():gsub("(%d%d%d)", "%1,")
return minus..int:reverse():gsub("^,", "")..fraction
end
function NameplateSCT:truncateText(amount)
local text = ''
if self.db.global.truncateMethod == 'NONE' then
if (self.db.global.commaSeperate) then
text = commaSeperate(amount)
else
text = tostring(amount)
end
elseif self.db.global.truncateMethod == 'WESTERN' then
local unitLetter = ''
if self.db.global.truncateLetter then
unitLetter = 'k'
end
if amount >= 1000000 and self.db.global.truncateLetter then
text = string.format("%.1fM", amount / 1000000)
elseif amount >= 10000 then
text = string.format("%.0f%s", amount / 1000, unitLetter)
elseif amount >= 1000 then
text = string.format("%.1f%s", amount / 1000, unitLetter)
else
text = tostring(amount)
end
elseif self.db.global.truncateMethod == 'EASTASIA' then
local unitLetter = ''
if self.db.global.truncateLetter then
unitLetter = L["Truncate Letter East Asia"]
if unitLetter == 'Truncate Letter East Asia' then
-- miss locale, Use its pronunciation instead
-- 'w' means 'wan', 1wan = 10000
unitLetter = 'w'
end
end
if amount >= 100000 then
text = string.format("%.0f%s", amount / 10000, unitLetter)
elseif amount >= 10000 then
text = string.format("%.1f%s", amount / 10000, unitLetter)
else
text = tostring(amount)
end
else
-- Never reach
text = tostring(amount)
end
return text
end
local numDamageEvents = 0
local lastDamageEventTime
local runningAverageDamageEvents = 0
function NameplateSCT:DamageEvent(guid, spellName, amount, overkill, school, crit, spellId, absorbed)
local amount = amount or 0
local absorbed = absorbed or 0
-- Hide small hits based on threshold
if self.db.global.sizing.hideSmallHitsThreshold > (amount + absorbed) then
return
end
local text, animation, pow, size, alpha
local autoattack = spellName == "melee" or spellName == "pet"
-- select an animation
if (autoattack and crit) then
animation = guid ~= playerGUID and self.db.global.animations.autoattackcrit or self.db.global.animationsPersonal.crit
pow = true
elseif (autoattack) then
animation = guid ~= playerGUID and self.db.global.animations.autoattack or self.db.global.animationsPersonal.normal
pow = false
elseif (crit) then
animation = guid ~= playerGUID and self.db.global.animations.crit or self.db.global.animationsPersonal.crit
pow = true
elseif (not autoattack and not crit) then
animation = guid ~= playerGUID and self.db.global.animations.ability or self.db.global.animationsPersonal.normal
pow = false
end
-- skip if this damage event is disabled
if (animation == "disabled") then
return
end
local unit = guidToUnit[guid]
local isTarget = unit and UnitIsUnit(unit, "target")
if (not isTarget and not self.db.global.displayOffTargetText) then
return
end
if (self.db.global.useOffTargetAppearance and not isTarget and playerGUID ~= guid) then
size = self.db.global.offTargetFormatting.size
alpha = self.db.global.offTargetFormatting.alpha
else
size = self.db.global.formatting.size
alpha = self.db.global.formatting.alpha
end
if not NameplateSCT.db.global.showIconOnly then
-- truncate
text = self:truncateText(amount)
-- if damage was done to the player, negate the amount.
if playerGUID == guid then
text = ("-%s"):format(text)
end
if NameplateSCT.db.global.showAbsorbDamage and absorbed > 0 then
local absorbedText = self:truncateText(absorbed)
text = L["%s (A: %s)"]:format(text, absorbedText)
end
-- color text
text = self:ColorText(text, guid, playerGUID, school, spellName, crit)
end
-- shrink small hits
if (self.db.global.sizing.smallHits or self.db.global.sizing.smallHitsHide) and playerGUID ~= guid then
if (not lastDamageEventTime or (lastDamageEventTime + SMALL_HIT_EXPIRY_WINDOW < GetTime())) then
numDamageEvents = 0
runningAverageDamageEvents = 0
end
runningAverageDamageEvents = ((runningAverageDamageEvents*numDamageEvents) + amount)/(numDamageEvents + 1)
numDamageEvents = numDamageEvents + 1
lastDamageEventTime = GetTime()
if ((not crit and amount < SMALL_HIT_MULTIPIER*runningAverageDamageEvents)
or (crit and amount/2 < SMALL_HIT_MULTIPIER*runningAverageDamageEvents)) then
if self.db.global.sizing.smallHitsHide then
-- skip this damage event, it's too small