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Roblox object autofills #13

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OverHash opened this issue Sep 9, 2019 · 2 comments · May be fixed by #28
Open

Roblox object autofills #13

OverHash opened this issue Sep 9, 2019 · 2 comments · May be fixed by #28
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enhancement New feature or request scope: ts

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@OverHash
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OverHash commented Sep 9, 2019

It'd be really nice to have Roblox object autofills, such as the Vector3 object.

List of objects that could be potentially supported:

  • UDim
  • UDim2
  • BrickColor
  • Random
  • Ray
  • RBXScriptConnection
  • Region3
  • Vector2
  • Vector3
  • CFrame
  • Color3
  • TweenInfo

This feature will allow users to see the parameters of a object
e.g.
Typing Vector3.new() will list the possible ways to create a vector3 (Vector3.new(x,y,z))

@Kampfkarren Kampfkarren added the enhancement New feature or request label Sep 9, 2019
@Kampfkarren
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Kampfkarren commented Sep 9, 2019

RBXScriptConnection

This isn't possible (or at least, not too easy) without explicit types (how do we tell if something is a connection when they're typing so we can suggest :Connect?)

@OverHash
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OverHash commented Sep 9, 2019

I guess the only thing you can do is an API dump, but that isn't a great solution.

Nevertheless, it'd be so good to have support for the other objects

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Labels
enhancement New feature or request scope: ts
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2 participants