diff --git a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE.dds b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE.dds
index eef210c..9ebfa4d 100644
Binary files a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE.dds and b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE.dds differ
diff --git a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT.dds b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT.dds
index afe1cd3..e837e12 100644
Binary files a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT.dds and b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT.dds differ
diff --git a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT_PAINT.dds b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT_PAINT.dds
index 83e9992..ade8f6b 100644
Binary files a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT_PAINT.dds and b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT_PAINT.dds differ
diff --git a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_PAINT.dds b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_PAINT.dds
index 8770e01..c5cc499 100644
Binary files a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_PAINT.dds and b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_PAINT.dds differ
diff --git a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_SHIP_CORE.mu b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_SHIP_CORE.mu
index f7de210..447978f 100644
Binary files a/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_SHIP_CORE.mu and b/GameData/StarshipExpansionProject/Assets/MK3/SEP_24_SHIP_CORE.mu differ
diff --git a/GameData/StarshipExpansionProject/Localization/Localization.md b/GameData/StarshipExpansionProject/Localization/Localization.md
new file mode 100644
index 0000000..dd91817
--- /dev/null
+++ b/GameData/StarshipExpansionProject/Localization/Localization.md
@@ -0,0 +1,28 @@
+## Translation Guide
+
+If you want to help us translate this mod follow this quick guide to get started.
+
+### How to translate
+To create a translation for your language, make a copy of the file *en_us.cfg* and name
+them accordingly to your language:
+
+* Chinese (zh-cn)
+* Deutsch (de-de)
+* French (fr-fr)
+* Italian (it-it)
+* Japanese (ja)
+* ~~Portuguese (pt-br)~~
+* Russian (ru)
+* Spanish (es-es)
+
+Any languages crossed out ~~like this~~ are already assigned to someone or finished.
+
+### What not to translate
+
+1. Tags in en-us should stay for other languages. Tags in the new language should be added after those.
+2. Unique part names like Donnager, Nagata, Draper, Behemoth should stay the same, the rest of the title can be adjusted with minimal modification.
+
+
+Please avoid using translators and/or AI, we will give preference for native/fluent speakers of the language being translated to. The goal is to make a decent adaptation, not to speedrun it.
+
+## Translation Credits
diff --git a/GameData/StarshipExpansionProject/Localization/en-us.cfg b/GameData/StarshipExpansionProject/Localization/en-us.cfg
new file mode 100644
index 0000000..5edfd28
--- /dev/null
+++ b/GameData/StarshipExpansionProject/Localization/en-us.cfg
@@ -0,0 +1,561 @@
+Localization
+{
+ en-us
+ {
+ //Plugin
+
+ //EngineSwitch
+
+ #LOC_SEP_NextEngineMode = Next Engine Mode
+ #LOC_SEP_PreviousEngineMode = Previous Engine Mode
+ #LOC_SEP_currentEngineDisplay = Mode
+
+ //EngineGUI
+
+ #LOC_SEP_SelectEnginesGUIName = Select Engines
+
+ //ActuateOut
+
+ #LOC_SEP_actuateOut = Actuate Out
+ #LOC_SEP_actuateLimiter = Actuate Limit
+ #LOC_SEP_ToggleActuateOutAction = Toggle Actuate Out
+ #LOC_SEP_EnableActuateOutAction = Enable Actuate Out
+ #LOC_SEP_DisableActuateOutAction = Disable Actuate Out
+
+ //ControlSurface
+
+ #LOC_SEP_ToggleAllAction = Toggle Actuation
+ #LOC_SEP_ActivateFlipAngles = Set to Flip angles
+ #LOC_SEP_ActivateLandingAngles = Set to Landing angles
+ #LOC_SEP_RetractFinsAction = Retract Flaps
+ #LOC_SEP_ExtendFinsAction = Extend Flaps
+ #LOC_SEP_pitchAuthority = Pitch Authority
+ #LOC_SEP_yawAuthority = Yaw Authority
+ #LOC_SEP_rollAuthority = Roll Authority
+
+ //PartSwitchAction
+
+ #LOC_SEP_CurrentSubtype = Current Subtype
+ #LOC_SEP_NextSubtype = Next Subtype
+ #LOC_SEP_PreviousSubtype = Previous Subtype
+ #LOC_SEP_Next = Next
+ #LOC_SEP_Previous = Previous
+ #LOC_SEP_Current = Current
+
+ //VaporCone
+
+ #LOC_SEP_ToggleVapor = Toggle Vapor (Manual Override)
+ #LOC_SEP_ShutdownVapor = Shutdown Vapor (Manual Override)
+ #LOC_SEP_Activate = Activate Vapor (Manual Override)
+
+
+
+ //Manufacturer/Agency
+
+ #LOC_SEP_manufacturer_title = Kerbol Expedition Corporation (KerboX)
+ #LOC_SEP_manufacturer_description =
+
+
+ //Animations
+
+ #LOC_SEP_Hatch_Toggle = Toggle Docking Hatch
+ #LOC_SEP_Hatch_Open = Open Docking Hatch
+ #LOC_SEP_Hatch_Close = Close Docking Hatch
+
+ #LOC_SEP_Airlock_Toggle = Toggle Airlock
+ #LOC_SEP_Airlock_Open = Open Airlock
+ #LOC_SEP_Airlock_Close = Close Airlock
+
+ #LOC_SEP_Cargo_Toggle = Toggle Cargo Door
+ #LOC_SEP_Cargo_Open = Open Cargo Door
+ #LOC_SEP_Cargo_Close = Close Cargo Door
+
+ #LOC_SEP_PEZ_Toggle = Toggle Pez Door
+ #LOC_SEP_PEZ_Open = Open Pez Door
+ #LOC_SEP_PEZ_Close = Close Pez Door
+
+ #LOC_SEP_Legs_Toggle = Toggle Legs
+ #LOC_SEP_Legs_Deploy = Deploy Legs
+ #LOC_SEP_Legs_Retract = Retract Legs
+
+
+ //uiGroupDisplayName
+
+ #LOC_SEP_UIgroup_apperance = Visual Modifications
+ #LOC_SEP_UIgroup_aerocover = Aerocover
+ #LOC_SEP_UIgroup_antennas = Antenna
+ #LOC_SEP_UIgroup_Vents = Vent System
+ #LOC_SEP_UIgroup_CargoDoor = Cargo Door
+ #LOC_SEP_UIgroup_docking = Docking System
+ #LOC_SEP_UIgroup_enginebay = Engine Bay
+ #LOC_SEP_UIgroup_IVASwitch = IVA Switch
+ #LOC_SEP_UIgroup_GimbalEngines = Ascent Gimballing Engines
+ #LOC_SEP_UIgroup_LandingEngines = Landing Engines
+
+
+ //B9Ps (May The Gods Help Us)
+
+ #LOC_SEP_switcher_default = Default
+ #LOC_SEP_switcher_disabled = Disabled
+ #LOC_SEP_switcher_enabled = Enabled
+ #LOC_SEP_switcher_installed = Installed
+ #LOC_SEP_switcher_bare = Bare
+
+ #LOC_SEP_switcher_NozzleCoat_description = Nozzle Coat
+ #LOC_SEP_switcher_NozzleCoat_green = Green Coat
+ #LOC_SEP_switcher_NozzleCoat_gray = No Coat
+
+ #LOC_SEP_switcher_RaptorCover_description = Engine Shielding
+ #LOC_SEP_switcher_RaptorCover_shielded_detail = This shield encapsulate the engine to protect the rest of the vehicle in case there is a catastrophic failure.
+ #LOC_SEP_switcher_RaptorCover_unshielded_detail = This exposed engine has no safety measures against a catastrophic failure.
+
+ #LOC_SEP_switcher_R1V_GroundRing_description = Compression Ring Switch
+ #LOC_SEP_switcher_R1V_GroundRing_disabled_detail = The Compression Ring used on the ground operations is taken off. Engine is flight ready.
+ #LOC_SEP_switcher_R1V_GroundRing_enabled_detail = The engine has the compression ring installed, engine is ready for ground testing.
+
+ #LOC_SEP_switcher_docking_description = Docking System
+ #LOC_SEP_switcher_docking_disabled = Docking Disabled
+ #LOC_SEP_switcher_docking_disabled_detail = The dockingNode is rotated away from the docking direction. The vehicle should not be able to dock this way.
+ #LOC_SEP_switcher_docking_enabled = Docking Enabled
+ #LOC_SEP_switcher_docking_enabled_detail = The dockingNode is at the intended rotation for docking.
+ #LOC_SEP_switcher_docking_BTB = Aft Docking System
+ #LOC_SEP_switcher_docking_BTB_detail = On this configuration, the vehicle is intended to dock with the aft, or skirt, to another ship for refueling purposes. This is the "Butt-to-Butt" method.
+ #LOC_SEP_switcher_docking_QD = Dorsal Docking System
+ #LOC_SEP_switcher_docking_QD_detail = On this configuration, the vehicle is intended to dock with the leeward (or metallic) side to another ship for refueling purposes. This is the "QD" method.
+
+ #LOC_SEP_switcher_clamps_description = Clamp Switch
+ #LOC_SEP_switcher_clamps_Three = Default
+ #LOC_SEP_switcher_clamps_Three_detail = The clamps are in the default orientation. This is meant to support a ship with 6 engines.
+ #LOC_SEP_switcher_clamps_Six = Alternate
+ #LOC_SEP_switcher_clamps_Six_detail = The clamps are rotated 30° compared to default. This is meant to support a ship with 9 engines.
+ #LOC_SEP_switcher_clamps_Sofie = Alternate Sofie
+ #LOC_SEP_switcher_clamps_Sofie_detail = The clamps are rotated 30° compared to default. This is meant to support a ship with 9 engines distributed in the "Sofie" layout.
+
+ #LOC_SEP_switcher_booster_4 = Booster 4
+ #LOC_SEP_switcher_booster_7 = Booster 7
+ #LOC_SEP_switcher_booster_9 = Booster 9
+
+ #LOC_SEP_switcher_raptor_mounts_description = Nagata Attachment Points
+ #LOC_SEP_switcher_raptor_mounts_29 = 29 Engines
+ #LOC_SEP_switcher_raptor_mounts_29_detail = Meant to support 29 engines distributed in rings of 20-8-1.
+ #LOC_SEP_switcher_raptor_mounts_33 = 33 Engines
+ #LOC_SEP_switcher_raptor_mounts_33_detail = Meant to support 33 engines distributed in rings of 20-10-3.
+ #LOC_SEP_switcher_raptor_mounts_35 = 35 Engines
+ #LOC_SEP_switcher_raptor_mounts_35_detail = Meant to support 29 engines distributed in rings of 20-10-5.
+
+ #LOC_SEP_switcher_RingSection_description = Ring Section Type
+ #LOC_SEP_switcher_RingSection_shieldedPaint = Tiled with paint
+ #LOC_SEP_switcher_RingSection_shieldedPaint_detail = Tiled ring section with black paint
+ #LOC_SEP_switcher_RingSection_shielded = Tiled
+ #LOC_SEP_switcher_RingSection_shielded_detail = Plain tiled ring section
+ #LOC_SEP_switcher_RingSection_bare_detail = Plain Ring Section
+
+ #LOC_SEP_switcher_raptorVAC_mounts_description = Engine Attachment Points
+ #LOC_SEP_switcher_raptorVAC_mounts_3 = Default
+ #LOC_SEP_switcher_raptorVAC_mounts_3_detail = 3 Vacuum Engines are evenly distributed through the skirt.
+ #LOC_SEP_switcher_raptorVAC_mounts_3_shielded = Default Shielded
+ #LOC_SEP_switcher_raptorVAC_mounts_3_shielded_detail = 3 Vacuum Engines are evenly distributed through the skirt. Shield Included
+ #LOC_SEP_switcher_raptorVAC_mounts_6 = Alternate
+ #LOC_SEP_switcher_raptorVAC_mounts_6_detail = 6 Vacuum Engines are evenly distributed through the skirt.
+ #LOC_SEP_switcher_raptorVAC_mounts_6_shielded = Alternate Shielded
+ #LOC_SEP_switcher_raptorVAC_mounts_6_shielded_detail = 6 Vacuum Engines are evenly distributed through the skirt. Shield Included
+ #LOC_SEP_switcher_raptorVAC_mounts_SF = Sofie
+ #LOC_SEP_switcher_raptorVAC_mounts_SF_detail = 6 Vacuum Engines are separated in 3 groups of 2 that are very close to each other. The 3 groups are 120° apart.
+ #LOC_SEP_switcher_raptorVAC_mounts_SF_shielded = Sofie Shielded
+ #LOC_SEP_switcher_raptorVAC_mounts_SF_shielded_detail = 6 Vacuum Engines are separated in 3 groups of 2 that are very close to each other. The 3 groups are 120° apart. Shield Included
+
+ #LOC_SEP_switcher_Paint_description = Thermal Paint
+ #LOC_SEP_switcher_Paint_painted = Painted
+ #LOC_SEP_switcher_Paint_painted_detail = A layer of thermal paint is applied to the part.
+ #LOC_SEP_switcher_Paint_bare_detail = No paint is applied.
+
+ #LOC_SEP_switcher_legs_description = Landing Legs
+ #LOC_SEP_switcher_legs_on = Legs Installed
+ #LOC_SEP_switcher_legs_on_detail = These legs are meant to support the ship's weight on landing.
+ #LOC_SEP_switcher_legs_off = No Legs
+ #LOC_SEP_switcher_legs_off_detail = The ship has no landing legs.
+
+ #LOC_SEP_switcher_CargoDoor_description = Cargo Door Switcher
+ #LOC_SEP_switcher_CargoDoor_Jaw = "Jaw" Cargo Door
+ #LOC_SEP_switcher_CargoDoor_Jaw_detail = One big door meant for bigger payloads to be released. It opens from the bottom of the payload bay forming a jaw-like movement.
+ #LOC_SEP_switcher_CargoDoor_Split = "Split" Cargo Door
+ #LOC_SEP_switcher_CargoDoor_Split_detail = Two different doors that open to the sides of the vehicle. They are slightly shorter than the Jaw variant, but perform very similarly.
+ #LOC_SEP_switcher_CargoDoor_Jaw_Paint = "Jaw" Cargo Door Painted
+ #LOC_SEP_switcher_CargoDoor_Jaw_Paint_detail = One big door meant for bigger payloads to be released. It opens from the bottom of the payload bay forming a jaw-like movement. Thermal Paint included
+ #LOC_SEP_switcher_CargoDoor_Split_Paint = "Split" Cargo Door Painted
+ #LOC_SEP_switcher_CargoDoor_Split_Paint_detail = Two different doors that open to the sides of the vehicle. They are slightly shorter than the Jaw variant, but perform very similarly. Thermal Paint included
+
+ #LOC_SEP_switcher_CrewWindow_description = Windows Switcher
+ #LOC_SEP_switcher_CrewWindow_DM = "Dear Moon" Windows
+ #LOC_SEP_switcher_CrewWindow_DM_detail = With a huge window at the top of the nosecone, this was meant to bring the most exciting views from space. Tourists sure love it!
+ #LOC_SEP_switcher_CrewWindow_SP = Simplistic Windows
+ #LOC_SEP_switcher_CrewWindow_SP_detail = With small sets of windows, this variant is safer and cheaper to produce, but tourists will not like the views as much.
+
+ #LOC_SEP_switcher_Hoppy_Nose_description = Nosecone Switch
+ #LOC_SEP_switcher_Hoppy_Nose_default = Default
+ #LOC_SEP_switcher_Hoppy_Nose_default_detail = After a heavy storm at the production site, the nosecone for the Hopper was destroyed and it never saw flight.
+ #LOC_SEP_switcher_Hoppy_Nose_nosecone = Installed
+ #LOC_SEP_switcher_Hoppy_Nose_nosecone_detail = Despite losing the original nosecone, another one was welded together on top of the Hopper.
+
+ #LOC_SEP_switcher_Hoppy_Node_description = Node Switch
+ #LOC_SEP_switcher_Hoppy_Node_disabled_detail = The node at the bottom of the part is disabled.
+ #LOC_SEP_switcher_Hoppy_Node_enabled_detail = he node at the bottom of the part is Enabled. Useful for stacking.
+
+ #LOC_SEP_switcher_proto_body_description = Vehicle Switch
+ #LOC_SEP_switcher_proto_body_sn15 = High Altitude
+ #LOC_SEP_switcher_proto_body_sn15_detail = This full scale prototype is designed to test the engines in flight and the "belly flop" and landing maneuver. Comes with flaps and Nose attachment nodes.
+ #LOC_SEP_switcher_proto_body_sn5 = Low Altitude
+ #LOC_SEP_switcher_proto_body_sn5_detail = This full scale prototype is designed for low altitude hops.
+ #LOC_SEP_switcher_proto_body_sn5_mass = Low Altitude with Mass Simulator
+ #LOC_SEP_switcher_proto_body_sn5_mass_detail = This full scale prototype is designed for low altitude hops. The mass simulator on top of the vehicle helps reduce the Thrust to Weight Ratio.
+ #LOC_SEP_switcher_proto_body_bare_detail = This full scale protoype does not have any features designed to fly. But still does.
+
+ #LOC_SEP_switcher_GapFiller_description = Gap Filler Switch
+ #LOC_SEP_switcher_GapFiller_enabled_detail = This gap filler substance is applied to the gaps of the hexagonal heat shield tiles and is meant to mitigate failure points on the heat shield.
+ #LOC_SEP_switcher_GapFiller_disabled_detail = Without the filler, slightly bigger gaps on the shielding can cause the heat from atmospheric reentry to penetrate the more sensible steel body.
+
+ #LOC_SEP_switcher_StaticWicks_description = Static Wicks Switch
+ #LOC_SEP_switcher_StaticWicks_enabled_detail = This static wicks are meant to dissipate static energy from the flaps and avoid possible failures.
+ #LOC_SEP_switcher_StaticWicks_disabled_detail = Without static wicks your flaps are unprotected from acumulated static energy.
+
+ #LOC_SEP_switcher_AerocoverFWD_description = Aerocover Switch
+ #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted = Shielded Unpainted
+ #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted_detail = This unpainted shield helps protect the sensible hinges and motors of the flaps.
+ #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted = Shielded Painted
+ #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted_detail = This painted shield helps protect the sensible hinges and motors of the flaps.
+ #LOC_SEP_switcher_AerocoverFWD_Exposed = Exposed
+ #LOC_SEP_switcher_AerocoverFWD_Exposed_detail = The hinges and motors are exposed on the leeward side of the vehicle
+
+ #LOC_SEP_switcher_RadioAntenna_description = Radio Antennas Switch
+ #LOC_SEP_switcher_RadioAntenna_HexBay = Payload Bay Antennas
+ #LOC_SEP_switcher_RadioAntenna_HexBay_detail = These antennas installed on the payload bay rings transmit data to mission control.
+ #LOC_SEP_switcher_RadioAntenna_HexNose = Nosecone Antennas
+ #LOC_SEP_switcher_RadioAntenna_HexNose_detail = These antennas installed on the nosecone transmit data to mission control, they also help fill the nosecone with things to look at!
+ #LOC_SEP_switcher_RadioAntenna_Both = Both Antennas
+ #LOC_SEP_switcher_RadioAntenna_Both_detail = Both antennas are installed on the nosecone and the payload bay rings. Redundancy, perchance?
+ #LOC_SEP_switcher_RadioAntenna_None = No Antennas
+ #LOC_SEP_switcher_RadioAntenna_None_detail = You decided to transmit data differently. No antennas are present on the nosecone
+
+ #LOC_SEP_switcher_StarlinkAntenna_description = Starlink Antennas
+ #LOC_SEP_switcher_StarlinkAntenna_enabled_detail = These antennas transmit high quality footage in real time for livestreaming the flights across the globe. Excitement guaranteed!
+ #LOC_SEP_switcher_StarlinkAntenna_disabled_detail = The antennas are hidden somewhere else in the vehicle.
+
+ #LOC_SEP_switcher_RollThruster_description = Roll Thrusters
+ #LOC_SEP_switcher_RollThruster_on_detail = These roll thrusters will provide actual roll control for your ship. No more spinning on reentry!
+ #LOC_SEP_switcher_RollThruster_off_detail = Without these thrusters your ship will have no actual roll control!
+
+ #LOC_SEP_switcher_Diverter_description = Vent Diverter
+ #LOC_SEP_switcher_Diverter_on_detail = These diverters will integrate the header tank vents to the rest of the control system.
+ #LOC_SEP_switcher_Diverter_off_detail = Without the diverters, the vents will point straight out of the nose and will not help so much.
+
+ #LOC_SEP_switcher_welds_description = Weld Switch
+ #LOC_SEP_switcher_welds_28 = Outer Welds
+ #LOC_SEP_switcher_welds_28_detail = This method of construction will make the welds of the rings closer to the side of the vehicle.
+ #LOC_SEP_switcher_welds_24 = Centered Welds
+ #LOC_SEP_switcher_welds_24_detail = This method of construction will make the welds of the rings closer to the front of the vehicle, really close to each other.
+
+ #LOC_SEP_switcher_vents_ch4_1_description = Upper Side (Fuel)
+ #LOC_SEP_switcher_vents_ch4_2_description = Lower Side (Fuel)
+ #LOC_SEP_switcher_vents_ch4_2_center = Inner Vents
+ #LOC_SEP_switcher_vents_ch4_2_outer = Outer Vents
+ #LOC_SEP_switcher_vents_lox_1_description = Upper Side (Oxidizer)
+ #LOC_SEP_switcher_vents_lox_1_outer = Outer Vents
+ #LOC_SEP_switcher_vents_lox_1_inner = Inner Vents
+ #LOC_SEP_switcher_vents_lox_2_description = Lower Left Side (Oxidizer)
+ #LOC_SEP_switcher_vents_lox_3_description = Lower Right Side (Oxidizer)
+ #LOC_SEP_switcher_vents_lox_4_description = Cowbell Vents
+
+ #LOC_SEP_switcher_vents_skirt_description = Skirt Vents
+ #LOC_SEP_switcher_vents_skirt_on_detail = These vents are more crucial than it might look, they are used for ullage, rotation and translation!
+
+ #LOC_SEP_switcher_vents_aftpurge_description = External Downpipes
+ #LOC_SEP_switcher_vents_aftpurge_on_detail = Not much is know about them, but they sure do something.
+ #LOC_SEP_switcher_vents_aftpurge_off_detail = You might be missing something important, but it doesn't matter, right?
+
+ #LOC_SEP_switcher_vents_detail = These vents provides attitude control for the vehicle, make sure you know what you are doing, otherwise you might lack proper attitude control.
+ #LOC_SEP_switcher_vents_bare_detail =
WARNING! Removing the vents decreases your ability to control the vehicle. If you don't know what to do use the default configuration.
+
+ #LOC_SEP_switcher_raceway_description = Raceway Switch
+ #LOC_SEP_switcher_raceway_24 = Basic
+ #LOC_SEP_switcher_raceway_24_detail = This basic raceway contains the minimal hardware for the vehicle functionality. It also lacks proper Flight Termination System. Proceed with caution.
+ #LOC_SEP_switcher_raceway_25 = Basic FTS
+ #LOC_SEP_switcher_raceway_25_detail = The basic raceway but retrofitted extra charges to make sure you can actually terminate the flight if needed.
+ #LOC_SEP_switcher_raceway_26 = Redesigned
+ #LOC_SEP_switcher_raceway_26_detail = After realizing the issues with the original raceway, they were redesigned to better acomodate the extra charges and slightly improve aerodynamics. Looks cooler.
+
+ #LOC_SEP_switcher_engineshield_description = Engine Bay Shielding
+ #LOC_SEP_switcher_engineshield_shielded = Shielded
+ #LOC_SEP_switcher_engineshield_shielded_detail = The aft section of the vehicle is protected from the energy of hotstaging. Meant to be used with shielded engines.
+ #LOC_SEP_switcher_engineshield_unshielded = Exposed
+ #LOC_SEP_switcher_engineshield_unshielded_detail = The aft section is exposed and the sensible hardware is susceptible to damages.
+
+ #LOC_SEP_switcher_skirtcuts_description = Skirt Purging Cutouts
+ #LOC_SEP_switcher_skirtcuts_cut_detail = These cutouts helps to purge the excess gasses that otherwise would be trapped on top of the false ceiling created by the skirt shield.
+ #LOC_SEP_switcher_skirtcuts_full_detail = Without the cutous, there is no way to vent gasses from the skirt once the shield is installed. Proceed with caution.
+
+ #LOC_SEP_switcher_hpu_description = Hydraulic Power Unit
+ #LOC_SEP_switcher_hpu_on_detail = This power unit provides the necessary energy for the hydraulic TVC of the center engines. The only issue is that the engines use eletric TVC, but you can keep it if you like it. Comes with extra proper shielding.
+ #LOC_SEP_switcher_hpu_off_detail = Well, you don't need it regardless, so it's a good idea to get rid of excess weight.
+
+ #LOC_SEP_switcher_Structural_description = Part Switcher
+ #LOC_SEP_switcher_Structural_COPV1 = COPV 1
+ #LOC_SEP_switcher_Structural_COPV2 = COPV 2
+ #LOC_SEP_switcher_Structural_COPV3 = COPV 3
+ #LOC_SEP_switcher_Structural_hpu = Hydraulic Power Unit
+
+ #LOC_SEP_switcher_crewresources_description = Resources
+ #LOC_SEP_switcher_tanktype_structural = Structural
+ #LOC_SEP_switcher_tanktype_essentials = Essentials
+ #LOC_SEP_switcher_tanktype_LifeSupport = Life SUpport
+ #LOC_SEP_switcher_tanktype_Food = Food
+ #LOC_SEP_switcher_tanktype_Water = Water
+ #LOC_SEP_switcher_tanktype_Oxygen = Oxygen
+ #LOC_SEP_switcher_tanktype_Waste = Waste
+ #LOC_SEP_switcher_tanktype_Supplies = Supplies
+ #LOC_SEP_switcher_tanktype_Mulch = Mulch
+ #LOC_SEP_switcher_tanktype_Fertilizer = Fertilizer
+ #LOC_SEP_switcher_tanktype_AllSewage = All Sewage
+ #LOC_SEP_switcher_tanktype_XenonGas = Xenon Gas
+ #LOC_SEP_switcher_tanktype_Ammonia = Ammonia
+ #LOC_SEP_switcher_tanktype_CarbonDioxide = Carbon Dioxide
+ #LOC_SEP_switcher_tanktype_Hydrogen = Hydrogen
+ #LOC_SEP_switcher_tanktype_Nitrogen = Nitrogen
+ #LOC_SEP_switcher_tanktype_WasteWater = Waste Water
+
+ #LOC_SEP_switcher_IVA_description = IVA
+ #LOC_SEP_switcher_IVA_descriptionplural = IVAs
+ #LOC_SEP_switcher_IVA_DM = Dear Moon IVA
+ #LOC_SEP_switcher_IVA_DM_summary = Dear Moon Modern Design
+ #LOC_SEP_switcher_IVA_DM_launch = Dear Moon IVA - Launch Seats
+ #LOC_SEP_switcher_IVA_DM_launch_summary = Dear Moon IVA with Launch seats unfolded for a great view during launch
+ #LOC_SEP_switcher_IVA_DM_stowed = Dear Moon IVA - Seats stowed
+ #LOC_SEP_switcher_IVA_DM_stowed_summary = Dear Moon IVA with Launch seats folded up for more free space
+ #LOC_SEP_switcher_IVA_Simple = Simple Window IVA
+ #LOC_SEP_switcher_IVA_Simple_summary = IVA for the simple windows version
+
+ #LOC_SEP_switcher_Plume_description = Plume
+ #LOC_SEP_switcher_Plume_description_plural = Plumes
+ #LOC_SEP_switcher_Plume_default = Normal Plume
+ #LOC_SEP_switcher_Plume_default_summary = The normal plume for the SpaceX Raptor engine
+ #LOC_SEP_switcher_Plume_fuelrich = Fuel Rich Plume
+ #LOC_SEP_switcher_Plume_fuelrich_summary = A Fuel rich version of the Raptor Exhaust
+ #LOC_SEP_switcher_Plume_enginerich = Engine Rich
+ #LOC_SEP_switcher_Plume_enginerich_summary = If you see this on one of your flights, you might want to switch engines
+
+ //Parts
+
+ //Booster
+
+ #LOC_SEP_23_BOOSTER_CLUSTER_title = Behemoth BL-1 "Andrada" Engine Cluster
+ #LOC_SEP_23_BOOSTER_CLUSTER_description = The Behemoth BL-1 "Andrada" Engine Cluster combines up to 33 engines in a fully assembled configuration, ready to ignite. Available in both 29 and 33-engine setups, it provides the thrust necessary for heavy-lift missions.
+ #LOC_SEP_23_BOOSTER_CLUSTER_tags = BFR ITS big BFS ship starship 2024 landing spacex booster superheavy heavy super starship
+
+ #LOC_SEP_23_BOOSTER_GRIDFIN_title = Behemoth BL-1 Grid fin
+ #LOC_SEP_23_BOOSTER_GRIDFIN_description = These aerodynamic grid fins, roughly the size of a car, are designed to steer the Behemoth through the atmosphere. ATTENTION: NOT FOR CATCHING!
+ #LOC_SEP_23_BOOSTER_GRIDFIN_tags = gridfin fin methane starship BFR ITS big BFS ship starship 2021 landing spacex booster superheavy heavy super grid interstage
+
+ #LOC_SEP_23_BOOSTER_HSR_title = Behemoth BL-1 Hot Stage Ring
+ #LOC_SEP_23_BOOSTER_HSR_description = The Behemoth BL-1 Hot Stage Ring enables the Donnager to ignite its engines without losing momentum during stage separation. It also allows the Behemoth to quickly flip its orientation for recovery at the launch site by keeping a few engines lit.
+ #LOC_SEP_23_BOOSTER_HSR_tags = BFR ITS big BFS ship starship landing spacex hotstage ring decoupler separator superheavy super heavy booster
+
+ #LOC_SEP_23_BOOSTER_INTEGRATED_title = Behemoth BL-1 Core
+ #LOC_SEP_23_BOOSTER_INTEGRATED_description = The Behemoth BL-1 Core is the central structural and functional element of the Behemoth, containing the fuel tanks and essential control systems for the engines. It supplies fuel to up to 33 engines and incorporates critical systems that control engine performance throughout launch, ascent, and landing. It is designed for both 29 and 33-engine configurations
+ #LOC_SEP_23_BOOSTER_INTEGRATED_tags = BFR ITS big BFS ship starship 2021 landing spacex booster superheavy heavy super
+
+
+ //Ship
+
+ //MK1
+
+ #LOC_SEP_23_RingSection_title = Donnager MK-1 Ship Ring Section
+ #LOC_SEP_23_RingSection_description = A slice of the Donnager. Mission success not guaranteed.
+ #LOC_SEP_23_RingSection_tags = BFR ITS big BFS ship starship ring section stackable spacex
+
+ #LOC_SEP_23_SHIP_AFT_LEFT_title = Donnager MK-1 Rear Left Flap
+ #LOC_SEP_23_SHIP_AFT_LEFT_description = The MK-1 Rear Left Flap is slightly smaller than the early versions and is designed for atmospheric reentry. By controlling how much drag is produced, the flap helps steer the vehicle through the atmosphere. It is located on the bottom left part of the vehicle.
+ #LOC_SEP_23_SHIP_AFT_LEFT_tags = starship bfr its spacex ship spaceship wing flap
+
+ #LOC_SEP_23_SHIP_AFT_RIGHT_title = Donnager MK-1 Rear Right Flap
+ #LOC_SEP_23_SHIP_AFT_RIGHT_description = The MK-1 Rear Left Flap is slightly smaller than the early versions and is designed for atmospheric reentry. By controlling how much drag is produced, the flap helps steer the vehicle through the atmosphere. It is located on the bottom right part of the vehicle.
+ #LOC_SEP_23_SHIP_AFT_RIGHT_tags = starship bfr its spacex ship spaceship wing flap
+
+ #LOC_SEP_23_SHIP_BODY_title = Donnager MK-1 Main Body
+ #LOC_SEP_23_SHIP_BODY_description = The Donnager MK-1 Main Body is designed for orbital flights and atmospheric reentry. It houses all essential systems for space missions.
+ #LOC_SEP_23_SHIP_BODY_tags = BFR ITS big BFS ship starship landing spacex core
+
+ #LOC_SEP_23_SHIP_BODY_EXP_title = Donnager MK-1 Expendable Main Body
+ #LOC_SEP_23_SHIP_BODY_EXP_description = The Donnager MK-1 Expendable Main Body houses all essential systems for space missions, providing the necessary infrastructure to carry payloads to orbit. Unlike the reusable variant, this version is intended for expendable missions and does not feature heat shields or aerodynamic control surfaces for atmospheric reentry.
+ #LOC_SEP_23_SHIP_BODY_EXP_tags = BFR ITS big BFS ship starship landing spacex core
+
+ #LOC_SEP_23_SHIP_CARGO_title = Donnager MK-1 Cargo Module
+ #LOC_SEP_23_SHIP_CARGO_description = The Donnager MK-1 Cargo Module is designed to carry payloads, offering a versatile space for a variety of missions. It integrates seamlessly into the Donnager vehicle, providing efficient transport for cargo while supporting reentry and landing operations.
+ #LOC_SEP_23_SHIP_CARGO_tags = BFR ITS big BFS ship starship landing Cargo spacex
+
+ #LOC_SEP_23_SHIP_CARGO_EXP_title = Donnager MK-1 Expendable Cargo Module
+ #LOC_SEP_23_SHIP_CARGO_EXP_description = The Donnager MK-1 Expendable Cargo Module is designed for missions where reentry is not required. It provides space for payloads and integrates with the vehicle to deliver cargo to orbit, but lacks the necessary features for atmospheric reentry, such as heat shields and flaps.
+ #LOC_SEP_23_SHIP_CARGO_EXP_tags = BFR ITS big BFS ship starship landing Cargo spacex expendable
+
+ #LOC_SEP_23_SHIP_CREW_title = Donnager MK-1 Crew Module
+ #LOC_SEP_23_SHIP_CREW_description = The Donnager Recoverable Crew Module is built for long-duration missions with the added capability of recovery. It features advanced life support systems, essential controls, and is designed to withstand reentry and be reused for future missions, making it a key component for sustained crewed flights
+ #LOC_SEP_23_SHIP_CREW_tags = BFR ITS big BFS ship starship 2021 pod landing crew spacex expendable
+
+ #LOC_SEP_23_SHIP_CREW_EXP_title = Donnager MK-1 Expendable Crew Module
+ #LOC_SEP_23_SHIP_CREW_EXP_description = The Donnager Expendable Crew Module is designed for missions where it can be reused in space. Equipped with life support systems and necessary controls, it ensures crew safety during the mission. After its use, the module remains in space or is disposed of, depending on the mission requirements.
+ #LOC_SEP_23_SHIP_CREW_EXP_tags = BFR ITS big BFS ship starship 2021 pod landing crew spacex expendable
+
+ #LOC_SEP_23_SHIP_DEPOT_title = Donnager MK-1 Depot
+ #LOC_SEP_23_SHIP_DEPOT_description = The Donnager Depot Module is designed for in-space fuel storage, featuring stretched tanks for increased capacity. It provides refueling support for spacecraft on long-duration missions and is left in orbit for use in future missions.
+ #LOC_SEP_23_SHIP_DEPOT_tags = BFR ITS big BFS ship starship 2021 pod landing crew spacex depot fuel
+
+ #LOC_SEP_23_SHIP_FWD_LEFT_title = Donnager MK-1 Front Left Flap
+ #LOC_SEP_23_SHIP_FWD_LEFT_description = The MK-1 Front Left Flap is slightly smaller than the early versions and is designed for atmospheric reentry. By controlling how much drag is produced, the flap helps steer the vehicle through the atmosphere. It is located on the top left part of the vehicle.
+ #LOC_SEP_23_SHIP_FWD_LEFT_tags = starship bfr its spacex ship spaceship wing flap
+
+ #LOC_SEP_23_SHIP_FWD_RIGHT_title = Donnager MK-1 Front Right Flap
+ #LOC_SEP_23_SHIP_FWD_RIGHT_description = The MK-1 Front Right Flap is slightly smaller than the early versions and is designed for atmospheric reentry. By controlling how much drag is produced, the flap helps steer the vehicle through the atmosphere. It is located on the top right part of the vehicle.
+ #LOC_SEP_23_SHIP_FWD_RIGHT_tags = starship bfr its spacex ship spaceship wing flap
+
+ #LOC_SEP_23_SHIP_HEADER_title = Donnager MK-1 Header Tank
+ #LOC_SEP_23_SHIP_HEADER_description = A specially crafted tank with landing propellant for the Donnager. It holds both fuel and oxidizer, designed specifically for the landing burn. Make sure to keep it locked until needed!
+ #LOC_SEP_23_SHIP_HEADER_tags = BFR ITS big BFS ship starship landing header tank fuel spacex
+
+ #LOC_SEP_23_SHIP_NOSE_EXP_title = Donnager MK-1 Expendable Nosecone Module
+ #LOC_SEP_23_SHIP_NOSE_EXP_description = The Donnager MK-1 Expendable Nosecone Module provides the necessary aerodynamic shape for the vehicle during ascent and is ideal for early integrated flight tests. It does not carry any payload and lacks heat shields or aerodynamic control surfaces for reentry. This module is designed for one-way missions
+ #LOC_SEP_23_SHIP_NOSE_EXP_tags = BFR ITS big BFS ship starship 2021 ift flight test spacex nosecone
+
+ #LOC_SEP_23_SHIP_TANKER_title = Donnager MK-1 Tanker Module
+ #LOC_SEP_23_SHIP_TANKER_description = The Donnager MK-1 Tanker Module is a spacecraft component designed for orbital refueling, supplying fuel to other spacecraft and enabling prolonged mission durations
+ #LOC_SEP_23_SHIP_TANKER_tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex tanker fuel
+
+
+ //MK2
+
+ #LOC_SEP_24_HOPPY_title = Donnager MK-2 Hopper
+ #LOC_SEP_24_HOPPY_description = The Donnager MK-2 Hopper was the first prototype to achieve flight, marking a key milestone in testing the viability of the Donnager series. Designed for low-altitude testing, this prototype successfully completed a 150-meter hop to validate the basic flight mechanics. While heavy and lacking advanced attitude control, the Hopper served as an essential stepping stone before moving to more advanced prototypes. The nosecone is optional for this version, and it accommodates up to three engines.
+ #LOC_SEP_24_HOPPY_tags = BFR ITS big BFS ship starship engine landing spacex starhopper hoppy hopper
+
+ #LOC_SEP_24_SHIP_PROTO_AFT_LEFT_title = Donnager MK-2 Rear Left Flap
+ #LOC_SEP_24_SHIP_PROTO_AFT_LEFT_description = The MK-2 Rear Left Flap is part of the Donnager's aerodynamic control system, designed for high-altitude test flights. This flap uses drag to help steer the spacecraft during atmospheric flight, playing a critical role in stabilizing the vehicle. It was not designed to withstand reentry conditions.
+ #LOC_SEP_24_SHIP_PROTO_AFT_LEFT_tags = starship bfr its spacex ship spaceship wing flap aft sn15 sn8 sn9 sn10 sn11
+
+ #LOC_SEP_24_SHIP_PROTO_AFT_RIGHT_title = Donnager MK-2 Rear Right Flap
+ #LOC_SEP_24_SHIP_PROTO_AFT_RIGHT_description = The MK-2 Rear Right Flap serves the same purpose as the left flap, utilizing drag to assist in steering the spacecraft during high-altitude test flights. Like the left flap, it is crucial for maintaining stability during flight but was not designed for the extreme conditions of reentry.
+ #LOC_SEP_24_SHIP_PROTO_AFT_RIGHT_tags = starship bfr its spacex ship spaceship wing flap aft sn15 sn8 sn9 sn10 sn11
+
+ #LOC_SEP_24_SHIP_PROTO_BODY_title = Donnager MK-2 Main Body
+ #LOC_SEP_24_SHIP_PROTO_BODY_description = Following the success of the Hopper, the Donnager MK-2 Main Body was created for full-scale testing. This body houses all the necessary hardware for both low and high-altitude flight tests, helping refine the Donnager's performance in real-world conditions.
+ #LOC_SEP_24_SHIP_PROTO_BODY_tags = BFR ITS big BFS ship starship 2021 ift flight test spacex core sn15 sn8 sn9 sn10 sn11
+
+ #LOC_SEP_24_SHIP_PROTO_FWD_LEFT_title = Donnager MK-2 Front Left Flap
+ #LOC_SEP_24_SHIP_PROTO_FWD_LEFT_description = The Donnager MK-2 Front Left Flap is part of the spacecraft's aerodynamic control system, designed for high-altitude flights. It uses drag to help steer the spacecraft, playing a critical role in stabilizing the vehicle during atmospheric conditions. Like all other flaps, it was not intended for reentry stresses.
+ #LOC_SEP_24_SHIP_PROTO_FWD_LEFT_tags = starship bfr its spacex ship spaceship wing flap fwd sn15 sn8 sn9 sn10 sn11
+
+ #LOC_SEP_24_SHIP_PROTO_FWD_RIGHT_title = Donnager MK-2 Front Right Flap
+ #LOC_SEP_24_SHIP_PROTO_FWD_RIGHT_description = The Donnager MK-2 Front Right Flap serves the same purpose as the front left flap, using drag to assist in steering the spacecraft during high-altitude flights. This flap plays a key role in maintaining stability and control during atmospheric flight, though it is not designed to endure the stresses of reentry.
+ #LOC_SEP_24_SHIP_PROTO_FWD_RIGHT_tags = starship bfr its spacex ship spaceship wing flap fwd sn15 sn8 sn9 sn10 sn11
+
+ #LOC_SEP_24_SHIP_PROTO_NOSE_title = Donnager MK-2 Nose Module
+ #LOC_SEP_24_SHIP_PROTO_NOSE_description = The Donnager MK-2 Nose Module is designed for high-altitude flight testing. It provides attachment points for the forward flaps and contains a specialized fuel tank intended for use during landing operations. This nosecone is not designed to withstand the heat generated during reentry.
+ #LOC_SEP_24_SHIP_PROTO_NOSE_tags = BFR ITS big BFS ship starship 2021 ift flight test spacex nosecone sn15 sn8 sn9 sn10 sn11
+
+
+ //MK3
+
+ //Tiled
+
+ #LOC_SEP_24_SHIP_AFT_LEFT_title = Donnager MK-3 Rear Left Flap
+ #LOC_SEP_24_SHIP_AFT_LEFT_description = The MK-3 Rear Left Flap is slightly smaller than the MK-2 versions and is designed for atmospheric reentry. By controlling how much drag is produced, the flap helps steer the vehicle through the atmosphere. It is located on the bottom left part of the vehicle.
+ #LOC_SEP_24_SHIP_AFT_LEFT_tags = starship bfr its spacex ship spaceship wing flap aft
+
+ #LOC_SEP_24_SHIP_AFT_RIGHT_title = Donnager MK-3 Rear Right Flap
+ #LOC_SEP_24_SHIP_AFT_RIGHT_description = The MK-3 Rear Right Flap is slightly smaller than the MK-2 versions and is designed for atmospheric reentry. By controlling how much drag is produced, the flap helps steer the vehicle through the atmosphere. It is located on the bottom right part of the vehicle.
+ #LOC_SEP_24_SHIP_AFT_RIGHT_tags = starship bfr its spacex ship spaceship wing flap aft
+
+ #LOC_SEP_24_SHIP_CARGO_title = Donnager MK-3 Cargo Module
+ #LOC_SEP_24_SHIP_CARGO_description = The Donnager MK-3 Cargo Module is designed to carry payloads, offering a versatile space for a variety of missions. It integrates seamlessly into the Donnager vehicle, providing efficient transport for cargo while supporting reentry and landing operations.
+ #LOC_SEP_24_SHIP_CARGO_tags = BFR ITS big BFS ship starship landing Cargo spacex
+
+ #LOC_SEP_24_SHIP_CORE_title = Donnager MK-3 Main Body
+ #LOC_SEP_24_SHIP_CORE_description = The Donnager MK-3 Main Body is designed for orbital flights and atmospheric reentry. It houses all essential systems for space missions.
+ #LOC_SEP_24_SHIP_CORE_tags = BFR ITS big BFS ship starship landing spacex core
+
+ #LOC_SEP_24_SHIP_FWD_LEFT_title = Donnager MK-3 Front Left Flap
+ #LOC_SEP_24_SHIP_FWD_LEFT_description = The MK-3 Front Left Flap is slightly smaller than the MK-2 versions and is designed for atmospheric reentry. By controlling how much drag is produced, the flap helps steer the vehicle through the atmosphere. It is located on the top left part of the vehicle.
+ #LOC_SEP_24_SHIP_FWD_LEFT_tags = starship bfr its spacex ship spaceship wing flap fwd
+
+ #LOC_SEP_24_SHIP_FWD_RIGHT_title = Donnager MK-3 Front Right Flap
+ #LOC_SEP_24_SHIP_FWD_RIGHT_description = The MK-3 Front Right Flap is slightly smaller than the MK-2 versions and is designed for atmospheric reentry. By controlling how much drag is produced, the flap helps steer the vehicle through the atmosphere. It is located on the top right part of the vehicle.
+ #LOC_SEP_24_SHIP_FWD_RIGHT_tags = starship bfr its spacex ship spaceship wing flap fwd
+
+ #LOC_SEP_24_SHIP_HEADER_title = Donnager MK-3 Header Tank
+ #LOC_SEP_24_SHIP_HEADER_description = A specially crafted tank with landing propellant for the Donnager. It holds both fuel and oxidizer, designed specifically for the landing burn. Make sure to keep it locked until needed!
+ #LOC_SEP_24_SHIP_HEADER_tags = BFR ITS big BFS ship starship landing header tank fuel spacex
+
+ #LOC_SEP_24_SHIP_NOSECONE_title = Donnager MK-3 Nosecone Module
+ #LOC_SEP_24_SHIP_NOSECONE_description = A basic nosecone featuring the bare minimal hardware for the Donnager. It carries no fuel and no payload, making it ideal for early integrated flight tests, but not useful for other missions.
+ #LOC_SEP_24_SHIP_NOSECONE_tags = BFR ITS big BFS ship starship landing spacex
+
+ #LOC_SEP_24_SHIP_PEZ_title = Donnager MK-3 Pez Module
+ #LOC_SEP_24_SHIP_PEZ_description = A perfect combination of reusability, payload capacity, and volume makes the Pez Module ideal for building large satellite constellations.
+ #LOC_SEP_24_SHIP_PEZ_tags = BFR ITS big BFS ship starship landing spacex pez dispenser starlink
+
+
+
+ //Expendable
+
+ #LOC_SEP_24_SHIP_CORE_EXP_title = Donnager MK-3 Expendable Main Body
+ #LOC_SEP_24_SHIP_CORE_EXP_description = The Donnager MK-3 Expendable Main Body houses all essential systems for space missions, providing the necessary infrastructure to carry payloads to orbit. Unlike the reusable variant, this version is intended for expendable missions and does not feature heat shields or aerodynamic control surfaces for atmospheric reentry.
+ #LOC_SEP_24_SHIP_CORE_EXP_tags = BFR ITS big BFS ship starship spacex core expendable
+
+ #LOC_SEP_24_SHIP_CARGO_EXP_title = Donnager MK-3 Expendable Cargo Module
+ #LOC_SEP_24_SHIP_CARGO_EXP_description = The Donnager MK-3 Expendable Cargo Module is designed for missions where reentry is not required. It provides space for payloads and integrates with the vehicle to deliver cargo to orbit, but lacks the necessary features for atmospheric reentry, such as heat shields and flaps.
+ #LOC_SEP_24_SHIP_CARGO_EXP_tags = BFR ITS big BFS ship starship landing Cargo spacex expendable
+
+ #LOC_SEP_24_SHIP_NOSECONE_EXP_title = Donnager MK-3 Expendable Nosecone Module
+ #LOC_SEP_24_SHIP_NOSECONE_EXP_description = The Donnager MK-3 Expendable Nosecone Module provides the necessary aerodynamic shape for the vehicle during ascent and is ideal for early integrated flight tests. It does not carry any payload and lacks heat shields or aerodynamic control surfaces for reentry. This module is designed for one-way missions
+ #LOC_SEP_24_SHIP_NOSECONE_EXP_tags = BFR ITS big BFS ship starship spacex expendable
+
+ #LOC_SEP_24_SHIP_PEZ_EXP_title = Donnager MK-3 Expendable Pez Module
+ #LOC_SEP_24_SHIP_PEZ_EXP_description = The Donnager MK-3 Expendable Pez Module is a highly efficient module for payload transport to orbit, ideal for building large satellite constellations. Lacking heat shields and flaps, this module is designed for one-way missions where reentry is not required.
+ #LOC_SEP_24_SHIP_PEZ_EXP_tags = BFR ITS big BFS ship starship landing spacex pez dispenser starlink expendable
+
+
+ //Engines
+
+ #LOC_SEP_23_RAPTOR2_SL_RB_title = Nagata MK2 "SL-B" Engine
+ #LOC_SEP_23_RAPTOR2_SL_RB_description =
+ #LOC_SEP_23_RAPTOR2_SL_RB_tags = Donnager Starship Raptor s0 engine BFS BFR SpaceX methane liquid fuel boost
+
+ #LOC_SEP_23_RAPTOR2_SL_RC_title = Nagata MK2 "SL-C" Engine
+ #LOC_SEP_23_RAPTOR2_SL_RC_description = The Nagata MK2 "SL-C" Engine is an operational engine used on both the Behemoth and the Donnager. It provides strong thrust and features gimbaling for precise control during ascent and landing.
+ #LOC_SEP_23_RAPTOR2_SL_RC_tags = Donnager Starship Raptor s0 engine BFS BFR SpaceX methane liquid fuel center gimbal
+
+ #LOC_SEP_23_RAPTOR_VAC_title = Draper MK2 "VAC" Engine
+ #LOC_SEP_23_RAPTOR_VAC_description = The Draper MK2 "VAC" Engine is an operational engine used on the Donnager. It’s optimized for vacuum conditions, offering high efficiency for in-space propulsion. This engine maximizes performance while minimizing fuel use, making it key for the vehicle’s orbital operations and maneuvers.
+ #LOC_SEP_23_RAPTOR_VAC_tags = Donnager Starship Raptor s0 engine BFS BFR SpaceX methane liquid fuel vacuum
+
+ #LOC_SEP_24_R1C_title = Nagata MK1 "SL-C" Engine
+ #LOC_SEP_24_R1C_description = The Nagata MK1 "SL-C" Engine is an early prototype designed for the vehicle's ascent. It provides strong thrust, featuring gimbaling for precise control and stability during liftoff and early flight. This engine is essential for testing the basic mechanics and performance of the system
+ #LOC_SEP_24_R1C_tags = Mk1 Donnager Starship Raptor s0 engine BFS BFR SpaceX
+
+ #LOC_SEP_24_R1V_title = Draper MK1 "VAC" Engine
+ #LOC_SEP_24_R1V_description = The Draper MK1 "VAC" Engine is an early prototype optimized for vacuum conditions. It offers efficiency and performance, testing the ability to maximize propulsion in space while minimizing fuel consumption. This engine is crucial for the development of future propulsion systems.
+ #LOC_SEP_24_R1V_tags = Mk1 Donnager Starship Raptor s0 engine BFS BFR SpaceX
+
+
+ //Misc
+
+ #LOC_SEP_24_STRUCTURAL_title = Donnager Structural Part
+ #LOC_SEP_24_STRUCTURAL_description = This part contain different variations of hardware found in the vehicles. They are for aesthetic purposes only and don't have any function.
+ #LOC_SEP_24_STRUCTURAL_tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex structural hpu detail aestheic visual
+
+ #LOC_SEP_solar_Panel_title = Donnager Radial Photovoltaic Panels
+ #LOC_SEP_solar_Panel_description = Radial-attached photovoltaic panels for the Donnager for long duration missions.
+
+
+ // Legacy
+
+ // MK1 exclusive LOC goes here eventually
+
+ }
+}
\ No newline at end of file
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_CLUSTER.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_CLUSTER.cfg
index 101e0b5..008a458 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_CLUSTER.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_CLUSTER.cfg
@@ -45,10 +45,10 @@ PART
cost = 198000
category = Engine
subcategory = 0
- title = Behemoth "Andrada" Engine Cluster
- manufacturer = Starship Expansion Project
- description = A few decades ago, some people tried to put a lot of engines together, it didn't work. Let's hope Jeb has figured this out by now.
- tags = BFR ITS big BFS ship starship 2021 landing spacex booster superheavy heavy super
+ title = #LOC_SEP_23_BOOSTER_CLUSTER_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_BOOSTER_CLUSTER_description
+ tags = #LOC_SEP_23_BOOSTER_CLUSTER_tags
bulkheadProfiles = size4p5
attachRules = 1,0,1,1,0
mass = 0
@@ -305,11 +305,12 @@ PART
{
name = ModuleB9PartSwitch
moduleID = nozzleSwitch
- switcherDescription = Nozzle Coat
+ switcherDescription = #LOC_SEP_switcher_NozzleCoat_description
SUBTYPE
{
name = Enabled
+ title = #LOC_SEP_switcher_NozzleCoat_green
primaryColor = #696969
secondaryColor = #006923
defaultSubtypePriority = 1
@@ -341,7 +342,8 @@ PART
}
SUBTYPE
{
- name = Disabled
+ name = Disabled
+ title = #LOC_SEP_switcher_NozzleCoat_gray
primaryColor = #696969
secondaryColor = #696969
TEXTURE
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_GRIDFIN.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_GRIDFIN.cfg
index 85ec244..dbad5e1 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_GRIDFIN.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_GRIDFIN.cfg
@@ -25,9 +25,9 @@ PART
cost = 5000
category = Aero
subcategory = 0
- title = Behemoth Grid Fins
- manufacturer = Starship Expansion Project
- description = These aerodynamic waffles are capable of steering your gigantic metal tube through the atmosphere. ATTENTION: USE LOAD POINTS FOR CATCHING!
+ title = #LOC_SEP_23_BOOSTER_GRIDFIN_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_BOOSTER_GRIDFIN_description
mass = 0.7
thermalMassModifier = 5.0
attachRules = 1,0,0,0,0
@@ -43,7 +43,7 @@ PART
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = gridfin fin methane kari starship acs liquid oxidizer hot gas truster BFR ITS big BFS ship starship 2021 landing spacex booster superheavy heavy super
+ tags = #LOC_SEP_23_BOOSTER_GRIDFIN_tags
MODULE
{
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_HSR.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_HSR.cfg
index 2fe77e2..65fe72a 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_HSR.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_HSR.cfg
@@ -31,10 +31,10 @@ PART
cost = 2800
category = Coupling
subcategory = 0
- title = Behemoth Hot Stage Ring
- manufacturer = Starship Expansion Project
- description = An improvised protection ring to get the Donnager to ignite it's engines without losing it's momentum
- tags = BFR ITS big BFS ship starship tanker refuel shroud engine wing deltawing landing spacex
+ title = #LOC_SEP_23_BOOSTER_HSR_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_BOOSTER_HSR_description
+ tags = #LOC_SEP_23_BOOSTER_HSR_tags
attachRules = 1,1,1,1,0
mass = 5
dragModelType = default
@@ -76,23 +76,23 @@ PART
{
name = ModuleB9PartSwitch
moduleID = DockingSwitch
- switcherDescription = Docking Switch
+ switcherDescription = #LOC_SEP_switcher_docking_description
switchInFlight = True
SUBTYPE
{
name = Disabled
- title = Docking Disabled
+ title = #LOC_SEP_switcher_docking_disabled
primaryColor = gray
defaultSubtypePriority = 1
- descriptionDetail = The dockingNode is rotated so the vehicle doesn't dock automatically when you stage
+ descriptionDetail = #LOC_SEP_switcher_docking_disabled_detail
}
SUBTYPE
{
name = Enabled
- title = Docking Port
+ title = #LOC_SEP_switcher_docking_enabled
primaryColor = black
- descriptionDetail = The dockingNode is at the intended spot for docking purposes
+ descriptionDetail = #LOC_SEP_switcher_docking_enabled_detail
TRANSFORM
{
@@ -112,14 +112,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_HSR_Design
- switcherDescription = Clamp Switch
+ switcherDescription = #LOC_SEP_switcher_clamps_description
affectDragCubes = false
SUBTYPE
{
name = HSR3
- title = 3 Rvac Ship
- descriptionSummary = 3 Rvac Ship
+ title = #LOC_SEP_switcher_clamps_Three
+ descriptionDetail = #LOC_SEP_switcher_clamps_Three_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = HSR_Cutouts_3
@@ -128,8 +128,8 @@ PART
SUBTYPE
{
name = HSR6
- title = 6 Rvac Ship
- descriptionSummary = 6 Rvac Ship
+ title = #LOC_SEP_switcher_clamps_Six
+ descriptionDetail = #LOC_SEP_switcher_clamps_Six_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = HSR_Cutouts_6
@@ -138,8 +138,8 @@ PART
SUBTYPE
{
name = HSRSF
- title = Sofie Rvac Ship
- descriptionSummary = Sofie Rvac Ship
+ title = #LOC_SEP_switcher_clamps_Sofie
+ descriptionDetail = #LOC_SEP_switcher_clamps_Sofie_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = HSR_Cutouts_Sofie
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_INTEGRATED.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_INTEGRATED.cfg
index 4b7ae9b..136c107 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_INTEGRATED.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_BOOSTER_INTEGRATED.cfg
@@ -59,10 +59,10 @@
cost = 52140
category = FuelTank
subcategory = 0
- title = Behemoth Core
- manufacturer = Starship Expansion Project
- description = "If we put more engines, we're going to need more fuel to feed them!" - Bill Kerman
- tags = BFR ITS big BFS ship starship 2021 landing spacex booster superheavy heavy super
+ title = #LOC_SEP_23_BOOSTER_INTEGRATED_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_BOOSTER_INTEGRATED_description
+ tags = #LOC_SEP_23_BOOSTER_INTEGRATED_tags
attachRules = 1,0,1,1,0
mass = 55
dragModelType = default
@@ -149,24 +149,24 @@
{
name = ModuleB9PartSwitch
moduleID = DockingSwitch
- switcherDescription = Docking Switch
+ switcherDescription = #LOC_SEP_switcher_docking_description
switchInFlight = True
affectDragCubes = false
SUBTYPE
{
name = Disabled
- title = Docking Disabled
+ title = #LOC_SEP_switcher_docking_disabled
primaryColor = gray
defaultSubtypePriority = 1
- descriptionDetail = The dockingNode is rotated so the vehicle doesn't dock automatically when you stage
+ descriptionDetail = #LOC_SEP_switcher_docking_disabled_detail
}
SUBTYPE
{
name = Enabled
- title = Docking Port
+ title = #LOC_SEP_switcher_docking_enabled
primaryColor = black
- descriptionDetail = The dockingNode is at the intended spot for docking purposes
+ descriptionDetail = #LOC_SEP_switcher_docking_enabled_detail
TRANSFORM
{
@@ -176,7 +176,7 @@
}
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = BoosterCam1
@@ -187,7 +187,7 @@
cameraFoVMax = 90
cameraFoVMin = 30
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = BoosterCam2
@@ -207,7 +207,7 @@
VARIANT
{
name = B3
- displayName = Bare Booster
+ displayName = #LOC_SEP_switcher_bare
themeName = White
primaryColor = #ffffff
secondaryColor = #808080
@@ -224,7 +224,7 @@
VARIANT
{
name = B4
- displayName = Booster 4
+ displayName = #LOC_SEP_switcher_booster_4
themeName = White
primaryColor = #ffffff
secondaryColor = #808080
@@ -240,7 +240,7 @@
VARIANT
{
name = B7
- displayName = Booster 7
+ displayName = #LOC_SEP_switcher_booster_7
themeName = White
primaryColor = #808080
secondaryColor = #ffffff
@@ -256,7 +256,7 @@
VARIANT
{
name = B9
- displayName = Booster 9
+ displayName = #LOC_SEP_switcher_booster_9
themeName = White
primaryColor = #808080
secondaryColor = #ffffff
@@ -273,14 +273,14 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_EngineMount
- switcherDescription = Nagata Mounts
+ switcherDescription = #LOC_SEP_switcher_raptor_mounts_description
affectDragCubes = false
SUBTYPE
{
name = 29
- title = 29 Nagata Mounts
- descriptionSummary = 29 Nagata Mounts
+ title = #LOC_SEP_switcher_raptor_mounts_29
+ descriptionDetail = #LOC_SEP_switcher_raptor_mounts_29_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = SH_E_9_RC
@@ -290,8 +290,8 @@
SUBTYPE
{
name = 33
- title = 33 Nagata Mounts
- descriptionSummary = 33 Nagata Mounts
+ title = #LOC_SEP_switcher_raptor_mounts_33
+ descriptionDetail = #LOC_SEP_switcher_raptor_mounts_33_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = SH_E_13_RC
@@ -304,14 +304,14 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_HSR
- switcherDescription = Clamp Switch
+ switcherDescription = #LOC_SEP_switcher_clamps_description
affectDragCubes = false
SUBTYPE
{
name = Regular3
- title = Interstage for 3 Rvacs
- descriptionSummary = 3 Rvacs
+ title = #LOC_SEP_switcher_clamps_Three
+ descriptionDetail = #LOC_SEP_switcher_clamps_Three_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Clamps_Regular
@@ -320,8 +320,8 @@
SUBTYPE
{
name = Regular6
- title = Interstage for 6 Rvacs
- descriptionSummary = 6 Rvacs
+ title = #LOC_SEP_switcher_clamps_Six
+ descriptionDetail = #LOC_SEP_switcher_clamps_Six_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Clamps_6
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR2_SL_RB.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR2_SL_RB.cfg
index c777f6d..daaf869 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR2_SL_RB.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR2_SL_RB.cfg
@@ -25,10 +25,10 @@ PART
cost = 12120
category = Engine
subcategory = 0
- title = MK2 SL-B "Nagata" Engine
- manufacturer = Starship Expansion Project
- description = Despite Bob accidentally building one of the best engines Kerbalkind ever saw, he wanted more explosions, so he made everyone work overtime and this is what they've managed to do
- tags = Mk1 Donnager Starship Raptor s0 engine BFS BFR SpaceX
+ title = #LOC_SEP_23_RAPTOR2_SL_RB_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_RAPTOR2_SL_RB_description
+ tags = #LOC_SEP_23_RAPTOR2_SL_RB_tags
attachRules = 1,1,1,0,0
mass = 1.25
// heatConductivity = 0.06 // half default
@@ -65,11 +65,12 @@ PART
{
name = ModuleB9PartSwitch
moduleID = nozzleSwitch
- switcherDescription = Nozzle Coat
+ switcherDescription = #LOC_SEP_switcher_NozzleCoat_description
SUBTYPE
{
name = Enabled
+ title = #LOC_SEP_switcher_NozzleCoat_green
primaryColor = #696969
secondaryColor = #006923
defaultSubtypePriority = 1
@@ -77,6 +78,7 @@ PART
SUBTYPE
{
name = Disabled
+ title = #LOC_SEP_switcher_NozzleCoat_gray
primaryColor = #696969
secondaryColor = #696969
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR2_SL_RC.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR2_SL_RC.cfg
index eac9a7e..a4c2aa4 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR2_SL_RC.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR2_SL_RC.cfg
@@ -25,10 +25,10 @@ PART
cost = 12120
category = Engine
subcategory = 0
- title = MK2 SL-C "Nagata" Engine
- manufacturer = Starship Expansion Project
- description = Despite Bob accidentally building one of the best engines Kerbalkind ever saw, he wanted more explosions, so he made everyone work overtime and this is what they've managed to do
- tags = Mk1 Donnager Starship Raptor s0 engine BFS BFR SpaceX
+ title = #LOC_SEP_23_RAPTOR2_SL_RC_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_RAPTOR2_SL_RC_description
+ tags = #LOC_SEP_23_RAPTOR2_SL_RC_tags
attachRules = 1,1,1,0,0
mass = 1.5
// heatConductivity = 0.06 // half default
@@ -56,18 +56,20 @@ PART
{
name = ModuleB9PartSwitch
moduleID = nozzleSwitch
- switcherDescription = Nozzle Coat
+ switcherDescription = #LOC_SEP_switcher_NozzleCoat_description
SUBTYPE
{
- name = Enabled
+ name = Enabled
+ title = #LOC_SEP_switcher_NozzleCoat_green
primaryColor = #696969
secondaryColor = #006923
defaultSubtypePriority = 1
}
SUBTYPE
{
- name = Disabled
+ name = Disabled
+ title = #LOC_SEP_switcher_NozzleCoat_gray
primaryColor = #696969
secondaryColor = #696969
TEXTURE
@@ -83,13 +85,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = CoverSwitch
- switcherDescription = Cover Switch
+ switcherDescription = #LOC_SEP_switcher_RaptorCover_description
affectDragCubes = false
SUBTYPE
{
- name = RaptorC
- title = Not Covered
+ name = Unshielded
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_RaptorCover_unshielded_detail
primaryColor = #006923
secondaryColor = #696969
defaultSubtypePriority = 1
@@ -98,8 +101,9 @@ PART
SUBTYPE
{
- name = RaptorCC
- title = Covered
+ name = Shielded
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_RaptorCover_shielded_detail
primaryColor = #006923
secondaryColor = #696969
transform = RC_Shield
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR_VAC.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR_VAC.cfg
index 83d8d3e..4e86ed9 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR_VAC.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_RAPTOR_VAC.cfg
@@ -25,10 +25,10 @@ PART
cost = 9120
category = Engine
subcategory = 0
- title = MK2 Vacuum "Draper" Engine
- manufacturer = Starship Expansion Project
- description = After some big explosions on the prototype, Bob decided to revamp the engine and gave it a big nozzle expecting it to give bigger explosions, but Val found out his design worked really well in space.
- tags = Mk1 Donnager Starship Raptor s0 engine BFS BFR SpaceX
+ title = #LOC_SEP_23_RAPTOR_VAC_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_RAPTOR_VAC_description
+ tags = #LOC_SEP_23_RAPTOR_VAC_tags
attachRules = 1,1,1,0,0
mass = 2.0
// heatConductivity = 0.06 // half default
@@ -55,11 +55,12 @@ PART
{
name = ModuleB9PartSwitch
moduleID = nozzleSwitch
- switcherDescription = Nozzle Coat
+ switcherDescription = #LOC_SEP_switcher_NozzleCoat_description
SUBTYPE
{
- name = Enabled
+ name = Enabled
+ title = #LOC_SEP_switcher_NozzleCoat_green
primaryColor = #696969
secondaryColor = #006923
defaultSubtypePriority = 1
@@ -67,6 +68,7 @@ PART
SUBTYPE
{
name = Disabled
+ title = #LOC_SEP_switcher_NozzleCoat_gray
primaryColor = #696969
secondaryColor = #696969
TEXTURE
@@ -80,14 +82,15 @@ PART
MODULE
{
name = ModuleB9PartSwitch
- moduleID = CoverSwitch
- switcherDescription = Cover Switch
+ moduleID = ShieldSwitch
+ switcherDescription = #LOC_SEP_switcher_RaptorCover_description
affectDragCubes = false
SUBTYPE
{
- name = RaptorC
- title = Not Covered
+ name = Unshielded
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_RaptorCover_unshielded_detail
primaryColor = #006923
secondaryColor = #696969
defaultSubtypePriority = 1
@@ -96,8 +99,9 @@ PART
SUBTYPE
{
- name = RaptorCC
- title = Covered
+ name = Shielded
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_RaptorCover_shielded_detail
primaryColor = #006923
secondaryColor = #696969
defaultSubtypePriority = 1
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_RingSection.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_RingSection.cfg
index e08852a..bc8a9f2 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_RingSection.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_RingSection.cfg
@@ -31,10 +31,10 @@ PART
cost = 2800
category = Structural
subcategory = 0
- title = Donnager MK-1 Ship Ring Section
- manufacturer = Starship Expansion Project
- description = A slice of the Donnager. Mission success not guaranteed.
- tags = BFR ITS big BFS ship starship tanker refuel shroud engine wing deltawing landing spacex
+ title = #LOC_SEP_23_RingSection_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_RingSection_description
+ tags = #LOC_SEP_23_RingSection_tags
attachRules = 1,1,1,1,0
mass = 0.5
dragModelType = default
@@ -51,14 +51,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_RING_SWITCH
- switcherDescription = Ring Section Type
+ switcherDescription = #LOC_SEP_switcher_RingSection_description
affectDragCubes = false
SUBTYPE
{
name = ShieldedPainted
- title = Heat Shield and Painted
- descriptionSummary = Heat tiles and paint applied.
+ title = #LOC_SEP_switcher_RingSection_shieldedPaint
+ descriptionDetail = #LOC_SEP_switcher_RingSection_shieldedPaint_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = MetalringPainted
@@ -70,8 +70,8 @@ PART
SUBTYPE
{
name = ShieldedUnpainted
- title = Heat Shield and Unpainted
- descriptionSummary = Heat tiles applied.
+ title = #LOC_SEP_switcher_RingSection_shielded
+ descriptionDetail = #LOC_SEP_switcher_RingSection_shielded_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Metalring
@@ -83,8 +83,8 @@ PART
SUBTYPE
{
name = Unpainted
- title = Bare
- descriptionSummary = Plain Ring Section.
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_RingSection_bare_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Metalring
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_AFT_LEFT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_AFT_LEFT.cfg
index 4f2969a..498e709 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_AFT_LEFT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_AFT_LEFT.cfg
@@ -25,9 +25,9 @@
cost = 1700
category = Aero
subcategory = 0
- title = Donnager MK-1 Rear Left Flap
- manufacturer = Starship Expansion Project
- description = This is not your average aerodynamic surface. That said, Val has asked why we don't play Flappy Bird anymore. DO NOT ATTACH TO RIGHT SIDE
+ title = #LOC_SEP_23_SHIP_AFT_LEFT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_AFT_LEFT_description
attachRules = 1,1,0,0,1
mass = 1.7
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -41,7 +41,7 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
+ tags = #LOC_SEP_23_SHIP_AFT_LEFT_tags
//CoLOffset = 1.15,-0.8,0
//CoPOffset = 1.15,-0.8,0
//CoMOffset = 1.15,-0.8,0
@@ -55,6 +55,7 @@
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = actuatemesh
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_AFT_RIGHT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_AFT_RIGHT.cfg
index 08a162b..17b56ba 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_AFT_RIGHT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_AFT_RIGHT.cfg
@@ -25,9 +25,9 @@
cost = 1700
category = Aero
subcategory = 0
- title = Donnager MK-1 Rear Right Flap
- manufacturer = Starship Expansion Project
- description = This is not your average aerodynamic surface. That said, Val has asked why we don't play Flappy Bird anymore. DO NOT ATTACH TO LEFT SIDE
+ title = #LOC_SEP_23_SHIP_AFT_RIGHT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_AFT_RIGHT_description
attachRules = 1,1,0,0,1
mass = 1.7
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -41,7 +41,7 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
+ tags = #LOC_SEP_23_SHIP_AFT_RIGHT_tags
//CoLOffset = -1.15,-0.8,0
//CoPOffset = -1.15,-0.8,0
//CoMOffset = -1.15,-0.8,0
@@ -55,6 +55,7 @@
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = actuatemesh
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_BODY.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_BODY.cfg
index dba46cd..84222af 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_BODY.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_BODY.cfg
@@ -175,10 +175,10 @@ PART
cost = 29850
category = FuelTank
subcategory = 0
- title = Donnager MK-1 Main Body
- manufacturer = Starship Expansion Project
- description = The center of everything. The Mother of all Tin Cans!
- tags = BFR ITS big BFS ship starship tanker refuel shroud engine wing deltawing landing spacex
+ title = #LOC_SEP_23_SHIP_BODY_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_BODY_description
+ tags = #LOC_SEP_23_SHIP_BODY_tags
attachRules = 1,1,1,1,0
mass = 23
dragModelType = default
@@ -250,16 +250,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Docking_Switch
- title = Docking Port Switch
- switcherDescription = Docking System
+ switcherDescription = #LOC_SEP_switcher_docking_description
switchInFlight = true
affectDragCubes = false
SUBTYPE
{
name = BTB
- title = Butt to Butt
- descriptionSummary = Butt to Butt
+ title = #LOC_SEP_switcher_docking_BTB
+ descriptionDetail = #LOC_SEP_switcher_docking_BTB_detail
primaryColor = #FFFFFF
TRANSFORM
@@ -281,13 +280,13 @@ PART
acquireForce = 15
}
}
+
}
-
SUBTYPE
{
name = QD
- title = QD to QD
- descriptionSummary = QD Port
+ title = #LOC_SEP_switcher_docking_QD
+ descriptionDetail = #LOC_SEP_switcher_docking_QD_detail
primaryColor = #808080
TRANSFORM
{
@@ -315,14 +314,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Raptor_VAC
- switcherDescription = Draper Attachment Point
+ switcherDescription = #LOC_SEP_switcher_raptorVAC_mounts_description
affectDragCubes = false
SUBTYPE
{
name = 3RVAC
- title = 3 Rvacs
- descriptionSummary = Three Drapers
+ title = #LOC_SEP_switcher_raptorVAC_mounts_3
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_3_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = 3
@@ -335,8 +334,8 @@ PART
SUBTYPE
{
name = 3RVACShielded
- title = 3 Rvacs Shielded
- descriptionSummary = Three Drapers Shielded
+ title = #LOC_SEP_switcher_raptorVAC_mounts_3_shielded
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_3_shielded_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = 3
@@ -350,8 +349,8 @@ PART
SUBTYPE
{
name = 6RVAC
- title = 6 Rvacs
- descriptionSummary = Six Drapers
+ title = #LOC_SEP_switcher_raptorVAC_mounts_6
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_6_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = 6
@@ -372,8 +371,8 @@ PART
SUBTYPE
{
name = 6RVACShielded
- title = 6 Rvacs Shielded
- descriptionSummary = Six Drapers Shielded
+ title = #LOC_SEP_switcher_raptorVAC_mounts_6_shielded
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_6_shielded_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = 6
@@ -395,8 +394,8 @@ PART
SUBTYPE
{
name = 6Sofie
- title = Sofie Layout
- descriptionSummary = Six Drapers Alternative
+ title = #LOC_SEP_switcher_raptorVAC_mounts_SF
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_SF_detail
primaryColor = #808080
transform = 6_Sofie Layout
node = node_rvac_sofie_1
@@ -416,8 +415,8 @@ PART
SUBTYPE
{
name = 6SofieShielded
- title = Sofie Layout Shielded
- descriptionSummary = Six Drapers Alternative Shielded
+ title = #LOC_SEP_switcher_raptorVAC_mounts_SF_shielded
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_SF_shielded_detail
primaryColor = #808080
transform = 6_Sofie Layout
transform = Engine_Shielding_6SF
@@ -440,13 +439,13 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Paint
- switcherDescription = Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
SUBTYPE
{
name = PaintON
- title = Painted
- descriptionSummary = Painted
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Body_Metallic_Painted
@@ -454,8 +453,8 @@ PART
SUBTYPE
{
name = PaintOFF
- title = Not Painted
- descriptionSummary = Not Painted
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Body_Metallic
@@ -465,7 +464,7 @@ PART
{
name = ModuleSEPPartSwitchAction
SwitchID = SEP_Docking_Switch
- ActionName = Docking System
+ ActionName = #LOC_SEP_switcher_docking_description
ShowCurrentSubtype = true
}
@@ -589,15 +588,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Leg_Switch
- title = Legs Switch
- switcherDescription = Legs Switch
+ switcherDescription = #LOC_SEP_switcher_legs_description
affectDragCubes = false
SUBTYPE
{
name = LegY
- title = Legs On
- descriptionSummary = Legs
+ title = #LOC_SEP_switcher_legs_on
+ descriptionDetail = #LOC_SEP_switcher_legs_on_detail
primaryColor = #FFFFFF
transform = LEGS
transform = LegsCover
@@ -606,14 +604,14 @@ PART
SUBTYPE
{
name = LegN
- title = Legs Off
- descriptionSummary = Bare
+ title = #LOC_SEP_switcher_legs_off
+ descriptionDetail = #LOC_SEP_switcher_legs_off_detail
primaryColor = #808080
addedMass = -1.5
}
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = SkirtCam1
@@ -624,7 +622,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 50
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = SkirtCam2
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_BODY_EXP.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_BODY_EXP.cfg
index 1d8b5b6..7e29742 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_BODY_EXP.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_BODY_EXP.cfg
@@ -161,10 +161,10 @@ PART
cost = 29850
category = FuelTank
subcategory = 0
- title = Donnager MK-1 Expendable Main Body
- manufacturer = Starship Expansion Project
- description = The center of everything. The Mother of all Tin Cans! Recovery not included
- tags = BFR ITS big BFS ship starship tanker refuel shroud engine wing deltawing landing spacex
+ title = #LOC_SEP_23_SHIP_BODY_EXP_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_BODY_EXP_description
+ tags = #LOC_SEP_23_SHIP_BODY_EXP_tags
attachRules = 1,1,1,1,0
mass = 23
dragModelType = default
@@ -233,16 +233,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Docking_Switch
- title = Docking Port Switch
- switcherDescription = Docking System
+ switcherDescription = #LOC_SEP_switcher_docking_description
switchInFlight = true
affectDragCubes = false
SUBTYPE
{
name = BTB
- title = Butt to Butt
- descriptionSummary = Butt to Butt
+ title = #LOC_SEP_switcher_docking_BTB
+ descriptionDetail = #LOC_SEP_switcher_docking_BTB_detail
primaryColor = #FFFFFF
TRANSFORM
@@ -269,8 +268,8 @@ PART
SUBTYPE
{
name = QD
- title = QD to QD
- descriptionSummary = QD Port
+ title = #LOC_SEP_switcher_docking_QD
+ descriptionDetail = #LOC_SEP_switcher_docking_QD_detail
primaryColor = #808080
TRANSFORM
{
@@ -298,14 +297,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Raptor_VAC
- switcherDescription = Draper Attachment Point
+ switcherDescription = #LOC_SEP_switcher_raptorVAC_mounts_description
affectDragCubes = false
SUBTYPE
{
name = 3RVAC
- title = 3 Rvacs
- descriptionSummary = Three Drapers
+ title = #LOC_SEP_switcher_raptorVAC_mounts_3
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_3_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = 3
@@ -318,8 +317,8 @@ PART
SUBTYPE
{
name = 3RVACShielded
- title = 3 Rvacs Shielded
- descriptionSummary = Three Drapers Shielded
+ title = #LOC_SEP_switcher_raptorVAC_mounts_3_shielded
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_3_shielded_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = 3
@@ -333,8 +332,8 @@ PART
SUBTYPE
{
name = 6RVAC
- title = 6 Rvacs
- descriptionSummary = Six Drapers
+ title = #LOC_SEP_switcher_raptorVAC_mounts_6
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_6_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = 6
@@ -349,8 +348,8 @@ PART
SUBTYPE
{
name = 6RVACShielded
- title = 6 Rvacs Shielded
- descriptionSummary = Six Drapers Shielded
+ title = #LOC_SEP_switcher_raptorVAC_mounts_6_shielded
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_6_shielded_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = 6
@@ -366,8 +365,8 @@ PART
SUBTYPE
{
name = 6Sofie
- title = Sofie Layout
- descriptionSummary = Six Drapers Alternative
+ title = #LOC_SEP_switcher_raptorVAC_mounts_SF
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_SF_detail
primaryColor = #808080
transform = 6_Sofie Layout
node = node_rvac_sofie_1
@@ -381,8 +380,8 @@ PART
SUBTYPE
{
name = 6SofieShielded
- title = Sofie Layout Shielded
- descriptionSummary = Six Drapers Alternative Shielded
+ title = #LOC_SEP_switcher_raptorVAC_mounts_SF_shielded
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_SF_shielded_detail
primaryColor = #808080
transform = 6_Sofie Layout
transform = Engine_Shielding_6SF
@@ -399,7 +398,7 @@ PART
{
name = ModuleSEPPartSwitchAction
SwitchID = SEP_Docking_Switch
- ActionName = Docking System
+ ActionName = #LOC_SEP_switcher_docking_description
ShowCurrentSubtype = true
}
@@ -414,7 +413,7 @@ PART
DeployFxModules = 0
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = SkirtCam1
@@ -426,7 +425,7 @@ PART
cameraFoVMin = 50
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = SkirtCam2
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CARGO.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CARGO.cfg
index d0d293d..422650c 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CARGO.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CARGO.cfg
@@ -54,11 +54,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-1 Cargo Module
- manufacturer = Starship Expansion Project
- description = Ok, you have a big rocket. But what about big payloads?
+ title = #LOC_SEP_23_SHIP_CARGO_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_CARGO_description
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_23_SHIP_CARGO_tags
attachRules = 1,0,1,1,1
mass = 6
dragModelType = default
@@ -76,9 +76,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = SS_Cargo_Door_ANIM
- actionGUIName = Toggle Cargo Door
- startEventGUIName = Close Cargo Door
- endEventGUIName = Open Cargo Door
+ actionGUIName = #LOC_SEP_Cargo_Toggle
+ startEventGUIName = #LOC_SEP_Cargo_Close
+ endEventGUIName = #LOC_SEP_Cargo_Open
}
MODULE
@@ -144,14 +144,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Cargo_Door
- switcherDescription = Cargo Door
+ switcherDescription = #LOC_SEP_switcher_CargoDoor_description
affectDragCubes = false
SUBTYPE
{
name = JawDoorP
- title = Jaw Painted
- descriptionSummary = Jaw
+ title = #LOC_SEP_switcher_CargoDoor_Jaw_Paint
+ descriptionDetail = #LOC_SEP_switcher_CargoDoor_Jaw_Paint_detail
primaryColor = #FFFFFF
secondaryColor = #FFFFFF
transform = Door.Jaw
@@ -161,8 +161,8 @@ PART
SUBTYPE
{
name = JawDoorM
- title = Jaw Not Painted
- descriptionSummary = Jaw
+ title = #LOC_SEP_switcher_CargoDoor_Jaw
+ descriptionDetail = #LOC_SEP_switcher_CargoDoor_Jaw_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Door.Jaw
@@ -172,8 +172,8 @@ PART
SUBTYPE
{
name = SplitDoorP
- title = Split Painted
- descriptionSummary = Split
+ title = #LOC_SEP_switcher_CargoDoor_Split_Paint
+ descriptionDetail = #LOC_SEP_switcher_CargoDoor_Split_Paint_detail
primaryColor = #808080
secondaryColor = #808080
@@ -184,8 +184,8 @@ PART
SUBTYPE
{
name = SplitDoorM
- title = Split Not Painted
- descriptionSummary = Split
+ title = #LOC_SEP_switcher_CargoDoor_Split
+ descriptionDetail = #LOC_SEP_switcher_CargoDoor_Split_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -193,7 +193,7 @@ PART
transform = Nose_Default_Double_Exterior
}
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -204,7 +204,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 10
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
@@ -215,7 +215,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 10
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamCargo
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CARGO_EXP.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CARGO_EXP.cfg
index fa3b0a1..5755ef0 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CARGO_EXP.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CARGO_EXP.cfg
@@ -32,11 +32,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-1 Expendable Cargo Module
- manufacturer = Starship Expansion Project
- description = Ok, you have a big rocket. But what about big payloads?
+ title = #LOC_SEP_23_SHIP_CARGO_EXP_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_CARGO_EXP_description
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_23_SHIP_CARGO_EXP_tags
attachRules = 1,0,1,1,1
mass = 5
dragModelType = default
@@ -53,9 +53,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = SS_Cargo_Door_ANIM
- actionGUIName = Toggle Cargo Door
- startEventGUIName = Close Cargo Door
- endEventGUIName = Open Cargo Door
+ actionGUIName = #LOC_SEP_Cargo_Toggle
+ startEventGUIName = #LOC_SEP_Cargo_Close
+ endEventGUIName = #LOC_SEP_Cargo_Open
}
MODULE
@@ -121,14 +121,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Cargo_Door
- switcherDescription = Cargo Door
+ switcherDescription = #LOC_SEP_switcher_CargoDoor_description
affectDragCubes = false
SUBTYPE
{
name = JawDoorM
- title = Jaw
- descriptionSummary = Jaw
+ title = #LOC_SEP_switcher_CargoDoor_Jaw
+ descriptionDetail = #LOC_SEP_switcher_CargoDoor_Jaw_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Door.Jaw
@@ -137,15 +137,15 @@ PART
SUBTYPE
{
name = SplitDoorM
- title = Split
- descriptionSummary = Split
+ title = #LOC_SEP_switcher_CargoDoor_Split
+ descriptionDetail = #LOC_SEP_switcher_CargoDoor_Split_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Door_Double
}
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -157,7 +157,7 @@ PART
cameraFoVMin = 10
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
@@ -169,7 +169,7 @@ PART
cameraFoVMin = 10
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamCargo
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CREW.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CREW.cfg
index 1986e45..080b4ac 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CREW.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CREW.cfg
@@ -62,11 +62,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-1 Crew Module
- manufacturer = Starship Expansion Project
- description = When Jeb saw the mighty Donnager he said “Hey but what if i want to pilot this?”, We told the R&D guys and this is what they came up with.
+ title = #LOC_SEP_23_SHIP_CREW_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_CREW_description
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_23_SHIP_CREW_tags
attachRules = 1,0,1,1,1
mass = 7
dragModelType = default
@@ -105,9 +105,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = SS_Hatch_Transform
- actionGUIName = Toggle Docking Hatch
- startEventGUIName = Close Docking Hatch
- endEventGUIName = Open Docking Hatch
+ actionGUIName = #LOC_SEP_Hatch_Toggle
+ startEventGUIName = #LOC_SEP_Hatch_Close
+ endEventGUIName = #LOC_SEP_Hatch_Open
layer = 1
}
@@ -115,9 +115,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = SS_Airlock_Door_Transform
- actionGUIName = Toggle Airlock
- startEventGUIName = Close Airlock
- endEventGUIName = Open Airlock
+ actionGUIName = #LOC_SEP_Airlock_Toggle
+ startEventGUIName = #LOC_SEP_Airlock_Close
+ endEventGUIName = #LOC_SEP_Airlock_Open
layer = 0
}
@@ -294,14 +294,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Paint
- switcherDescription = Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
affectDragCubes = false
SUBTYPE
{
name = PaintON
- title = Painted
- descriptionSummary = Painted
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Nose_Crewed_Painted
@@ -310,8 +310,8 @@ PART
SUBTYPE
{
name = PaintOFF
- title = Not Painted
- descriptionSummary = Not Painted
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -323,14 +323,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Windows
- switcherDescription = Windows
+ switcherDescription = #LOC_SEP_switcher_CrewWindow_description
affectDragCubes = false
SUBTYPE
{
name = DearMoon
- title = Dear Moon
- descriptionSummary = Dear Moon
+ title = #LOC_SEP_switcher_CrewWindow_DM
+ descriptionDetail = #LOC_SEP_switcher_CrewWindow_DM_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Windows_DearMoon
@@ -339,8 +339,8 @@ PART
SUBTYPE
{
name = Simplistic
- title = Simplistic
- descriptionSummary = Simplistic
+ title = #LOC_SEP_switcher_CrewWindow_SP
+ descriptionDetail = #LOC_SEP_switcher_CrewWindow_SP_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -349,7 +349,7 @@ PART
}
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -360,7 +360,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 30
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
@@ -371,7 +371,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 30
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamAirlock
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CREW_EXP.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CREW_EXP.cfg
index f775434..488c66d 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CREW_EXP.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_CREW_EXP.cfg
@@ -40,11 +40,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-1 Expendable Crew Module
- manufacturer = Starship Expansion Project
- description = If Dr. Frankestein tried to land on the Mün
+ title = #LOC_SEP_23_SHIP_CREW_EXP_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_CREW_EXP_description
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_23_SHIP_CREW_EXP_tags
attachRules = 1,0,1,1,1
mass = 6
dragModelType = default
@@ -82,9 +82,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = SS_Hatch_Transform_EXP
- actionGUIName = Toggle Docking Hatch
- startEventGUIName = Close Docking Hatch
- endEventGUIName = Open Docking Hatch
+ actionGUIName = #LOC_SEP_Hatch_Toggle
+ startEventGUIName = #LOC_SEP_Hatch_Close
+ endEventGUIName = #LOC_SEP_Hatch_Open
layer = 1
}
@@ -92,9 +92,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = SS_Airlock_Door_Transform_EXP
- actionGUIName = Toggle Airlock
- startEventGUIName = Close Airlock
- endEventGUIName = Open Airlock
+ actionGUIName = #LOC_SEP_Airlock_Toggle
+ startEventGUIName = #LOC_SEP_Airlock_Close
+ endEventGUIName = #LOC_SEP_Airlock_Open
layer = 0
}
@@ -271,14 +271,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Windows
- switcherDescription = Windows
+ switcherDescription = #LOC_SEP_switcher_CrewWindow_description
affectDragCubes = false
SUBTYPE
{
name = DearMoon
- title = Dear Moon
- descriptionSummary = Dear Moon
+ title = #LOC_SEP_switcher_CrewWindow_DM
+ descriptionDetail = #LOC_SEP_switcher_CrewWindow_DM_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Windows_DearMoon
@@ -287,8 +287,8 @@ PART
SUBTYPE
{
name = Simplistic
- title = Simplistic
- descriptionSummary = Simplistic
+ title = #LOC_SEP_switcher_CrewWindow_SP
+ descriptionDetail = #LOC_SEP_switcher_CrewWindow_SP_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -297,7 +297,7 @@ PART
}
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -308,7 +308,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 30
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
@@ -319,7 +319,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 30
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamAirlock
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_DEPOT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_DEPOT.cfg
index 840f05c..8750226 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_DEPOT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_DEPOT.cfg
@@ -152,10 +152,10 @@ PART
cost = 29850
category = FuelTank
subcategory = 0
- title = Donnager MK-1 Depot
- manufacturer = Starship Expansion Project
- description = If you don't have any fuel how can your engines go brr? So let's take a lot of it to space!
- tags = BFR ITS big BFS ship starship tanker refuel shroud engine wing deltawing landing spacex
+ title = #LOC_SEP_23_SHIP_DEPOT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_DEPOT_description
+ tags = #LOC_SEP_23_SHIP_DEPOT_tags
attachRules = 1,1,1,1,0
mass = 48
dragModelType = default
@@ -260,16 +260,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Docking_Switch
- title = Docking Port Switch
- switcherDescription = Docking System
+ switcherDescription = #LOC_SEP_switcher_docking_description
switchInFlight = true
affectDragCubes = false
SUBTYPE
{
name = BTB
- title = Butt to Butt
- descriptionSummary = Butt to Butt
+ title = #LOC_SEP_switcher_docking_BTB
+ descriptionDetail = #LOC_SEP_switcher_docking_BTB_detail
primaryColor = #FFFFFF
TRANSFORM
@@ -296,8 +295,8 @@ PART
SUBTYPE
{
name = QD
- title = QD to QD
- descriptionSummary = QD Port
+ title = #LOC_SEP_switcher_docking_QD
+ descriptionDetail = #LOC_SEP_switcher_docking_QD_detail
primaryColor = #808080
TRANSFORM
{
@@ -325,14 +324,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Raptor_VAC
- switcherDescription = Draper Attachment Point
+ switcherDescription = #LOC_SEP_switcher_raptorVAC_mounts_description
affectDragCubes = false
SUBTYPE
{
name = 3RVAC
- title = 3 Rvacs
- descriptionSummary = Three Drapers
+ title = #LOC_SEP_switcher_raptorVAC_mounts_3
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_3_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = 3
@@ -344,8 +343,8 @@ PART
SUBTYPE
{
name = 3RVACShielded
- title = 3 Rvacs Shielded
- descriptionSummary = Three Drapers Shielded
+ title = #LOC_SEP_switcher_raptorVAC_mounts_3_shielded
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_3_shielded_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = 3
@@ -358,8 +357,8 @@ PART
SUBTYPE
{
name = 6RVAC
- title = 6 Rvacs
- descriptionSummary = Six Drapers
+ title = #LOC_SEP_switcher_raptorVAC_mounts_6
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_6_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = 6
@@ -374,8 +373,8 @@ PART
SUBTYPE
{
name = 6RVACShielded
- title = 6 Rvacs Shielded
- descriptionSummary = Six Drapers Shielded
+ title = #LOC_SEP_switcher_raptorVAC_mounts_6_shielded
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_6_shielded_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = 6
@@ -391,8 +390,8 @@ PART
SUBTYPE
{
name = 6Sofie
- title = Sofie Layout
- descriptionSummary = Six Drapers Alternative
+ title = #LOC_SEP_switcher_raptorVAC_mounts_SF
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_SF_detail
primaryColor = #808080
transform = 6_Sofie Layout
node = node_rvac_sofie_1
@@ -406,8 +405,8 @@ PART
SUBTYPE
{
name = 6SofieShielded
- title = Sofie Layout Shielded
- descriptionSummary = Six Drapers Alternative Shielded
+ title = #LOC_SEP_switcher_raptorVAC_mounts_SF_shielded
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_SF_shielded_detail
primaryColor = #808080
transform = 6_Sofie Layout
transform = Engine_Shielding_6SF
@@ -424,7 +423,7 @@ PART
{
name = ModuleSEPPartSwitchAction
SwitchID = SEP_Docking_Switch
- ActionName = Docking System
+ ActionName = #LOC_SEP_switcher_docking_description
ShowCurrentSubtype = true
}
@@ -440,7 +439,7 @@ PART
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = SkirtCam1
@@ -451,7 +450,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 50
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = SkirtCam2
@@ -462,7 +461,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 50
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -473,7 +472,7 @@ PART
cameraFoVMax = 90
cameraFoVMin = 30
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_FWD_LEFT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_FWD_LEFT.cfg
index ac730ea..e14f935 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_FWD_LEFT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_FWD_LEFT.cfg
@@ -25,9 +25,9 @@
cost = 1400
category = Aero
subcategory = 0
- title = Donnager MK-1 Front Left Flap
- manufacturer = Starship Expansion Project
- description = Ok, we get it. It's special. DO NOT OFFSET IT
+ title = #LOC_SEP_23_SHIP_FWD_LEFT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_FWD_LEFT_description
attachRules = 1,1,0,0,1
mass = 0.58
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -41,7 +41,7 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
+ tags = #LOC_SEP_23_SHIP_FWD_LEFT_tags
//CoLOffset = 0.78,-0.88,0
//CoPOffset = 0.78,-0.88,0
//CoMOffset = 0.78,-0.88,0
@@ -55,14 +55,15 @@
deflectionLiftCoeff = 1
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
- ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceFlipDeployAngle = 0
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = actuatemesh
controlAuthority = 40
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = FlapCam
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_FWD_RIGHT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_FWD_RIGHT.cfg
index 7e6c481..69bcd3e 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_FWD_RIGHT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_FWD_RIGHT.cfg
@@ -25,9 +25,9 @@
cost = 1400
category = Aero
subcategory = 0
- title = Donnager MK-1 Front Right Flap
- manufacturer = Starship Expansion Project
- description = Ok, we get it. It's special. DO NOT OFFSET IT
+ title = #LOC_SEP_23_SHIP_FWD_RIGHT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_FWD_RIGHT_description
attachRules = 1,1,0,0,1
mass = 0.58
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -42,7 +42,7 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
+ tags = #LOC_SEP_23_SHIP_FWD_RIGHT_tags
//CoLOffset = -0.78,-0.88,0
//CoPOffset = -0.78,-0.88,0
//CoMOffset = -0.78,-0.88,0
@@ -55,7 +55,8 @@
deflectionLiftCoeff = 1
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
- ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceFlipDeployAngle = 0
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = actuatemesh
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_HEADER.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_HEADER.cfg
index b99aac8..8731ad5 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_HEADER.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_HEADER.cfg
@@ -28,11 +28,11 @@ PART
cost = 12000
category = FuelTank
subcategory = 0
- title = Donnager MK-1 Header Tank
- manufacturer = Starship Expansion Project
- description = Would you look at that, a little hat!
+ title = #LOC_SEP_23_SHIP_HEADER_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_HEADER_description
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_23_SHIP_HEADER_tags
attachRules = 1,0,1,1,1
mass = 1
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_NOSE_EXP.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_NOSE_EXP.cfg
index 7509a5e..a47f2cf 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_NOSE_EXP.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_NOSE_EXP.cfg
@@ -25,11 +25,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-1 Expendable Nosecone Module
- manufacturer = Starship Expansion Project
- description = Sometimes you want to bring big payloads, sometimes people, but what about a nothing at all?
+ title = #LOC_SEP_23_SHIP_NOSE_EXP_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_NOSE_EXP_description
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_23_SHIP_NOSE_EXP_tags
attachRules = 1,0,1,1,1
mass = 5
dragModelType = default
@@ -90,7 +90,7 @@ PART
packetCeiling = 5
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -101,7 +101,7 @@ PART
cameraFoVMax = 60
cameraFoVMin = 30
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_TANKER.cfg b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_TANKER.cfg
index beca680..a969b9c 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_TANKER.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_23_SHIP_TANKER.cfg
@@ -47,11 +47,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-1 Tanker Module
- manufacturer = Starship Expansion Project
- description = Sometimes you want to bring big payloads, sometimes people, but what about a gigantic amount of fuel?
+ title = #LOC_SEP_23_SHIP_TANKER_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_23_SHIP_TANKER_description
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_23_SHIP_TANKER_tags
attachRules = 1,0,1,1,1
mass = 6
dragModelType = default
@@ -117,13 +117,13 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Paint
- switcherDescription = Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
SUBTYPE
{
name = PaintON
- title = Painted
- descriptionSummary = Painted
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Nose_Tanker_Painted
@@ -132,14 +132,14 @@ PART
SUBTYPE
{
name = PaintOFF
- title = Not Painted
- descriptionSummary = Not Painted
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Nose_Tanker_Metallic
}
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -150,7 +150,7 @@ PART
cameraFoVMax = 60
cameraFoVMin = 30
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_HOPPY.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_HOPPY.cfg
index 765c291..53e4be2 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_HOPPY.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_HOPPY.cfg
@@ -48,10 +48,10 @@ PART
cost = 29850
category = FuelTank
subcategory = 0
- title = Donnager MK-2 Hopper
- manufacturer = Starship Expansion Project
- description = What would happen if you combine a water tower company with a rocket engine?
- tags = BFR ITS big BFS ship starship tanker refuel shroud engine wing deltawing landing spacex starhopper hoppy hopper
+ title = #LOC_SEP_24_HOPPY_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_HOPPY_description
+ tags = #LOC_SEP_24_HOPPY_tags
attachRules = 1,1,1,1,0
mass = 14
dragModelType = default
@@ -124,15 +124,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Hopper_Switch
- title = Nosecone Switch
- switcherDescription = Nosecone Switch
+ switcherDescription = #LOC_SEP_switcher_Hoppy_Nose_description
affectDragCubes = false
SUBTYPE
{
name = HoppyDefault
- title = Default Hopper
- descriptionSummary = Default
+ title = #LOC_SEP_switcher_default
+ descriptionDetail = #LOC_SEP_switcher_Hoppy_Nose_default_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -141,8 +140,8 @@ PART
SUBTYPE
{
name = HoppyNose
- title = Hopper with a Nosecone
- descriptionSummary = Nosecone Variant
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_Hoppy_Nose_nosecone_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Hoppy_Nose
@@ -154,15 +153,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_NODE_Switch
- title = Node Switch
- switcherDescription = Node Switch
+ switcherDescription = #LOC_SEP_switcher_Hoppy_Node_description
affectDragCubes = false
SUBTYPE
{
name = NoNodes
- title = No Node
- descriptionSummary = No Bottom Node
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_Hoppy_Node_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -170,8 +168,8 @@ PART
SUBTYPE
{
name = DefaultNode
- title = Default
- descriptionSummary = Default Bottom Node
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_Hoppy_Node_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
node = node_bottom
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_R1C.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_R1C.cfg
index af22ea9..703c51f 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_R1C.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_R1C.cfg
@@ -25,10 +25,10 @@ PART
cost = 12120
category = Engine
subcategory = 0
- title = MK1 SL "Nagata" Engine
- manufacturer = Starship Expansion Project
- description = Despite Bob accidentally building one of the best engines Kerbalkind ever saw, he wanted more explosions, so he made everyone work overtime and this is what they've managed to do
- tags = Mk1 Donnager Starship Raptor s0 engine BFS BFR SpaceX
+ title = #LOC_SEP_24_R1C_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_R1C_description
+ tags = #LOC_SEP_24_R1C_tags
attachRules = 1,1,1,0,0
mass = 1.8
// heatConductivity = 0.06 // half default
@@ -56,11 +56,12 @@ PART
{
name = ModuleB9PartSwitch
moduleID = nozzleSwitch
- switcherDescription = Nozzle Coat
+ switcherDescription = #LOC_SEP_switcher_NozzleCoat_description
SUBTYPE
{
name = Enabled
+ title = #LOC_SEP_switcher_NozzleCoat_green
primaryColor = #696969
secondaryColor = #006923
defaultSubtypePriority = 1
@@ -74,6 +75,7 @@ PART
SUBTYPE
{
name = Disabled
+ title = #LOC_SEP_switcher_NozzleCoat_gray
primaryColor = #696969
secondaryColor = #696969
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_R1V.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_R1V.cfg
index d58b359..e5b93b7 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_R1V.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_R1V.cfg
@@ -25,10 +25,10 @@ PART
cost = 12120
category = Engine
subcategory = 0
- title = MK1 Vacuum "Draper" Engine
- manufacturer = Starship Expansion Project
- description = Despite Bob accidentally building one of the best engines Kerbalkind ever saw, he wanted more explosions, so he made everyone work overtime and this is what they've managed to do
- tags = Mk1 Donnager Starship Raptor s0 engine BFS BFR SpaceX
+ title = #LOC_SEP_24_R1V_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_R1V_description
+ tags = #LOC_SEP_24_R1V_tags
attachRules = 1,1,1,0,0
mass = 2.3
// heatConductivity = 0.06 // half default
@@ -55,11 +55,12 @@ PART
{
name = ModuleB9PartSwitch
moduleID = nozzleSwitch
- switcherDescription = Nozzle Coat
+ switcherDescription = #LOC_SEP_switcher_NozzleCoat_description
SUBTYPE
{
name = Enabled
+ title = #LOC_SEP_switcher_NozzleCoat_green
primaryColor = #696969
secondaryColor = #006923
defaultSubtypePriority = 1
@@ -72,7 +73,8 @@ PART
}
SUBTYPE
{
- name = Disabled
+ name = Disabled
+ title = #LOC_SEP_switcher_NozzleCoat_gray
primaryColor = #696969
secondaryColor = #696969
@@ -89,13 +91,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = GroundRing
- switcherDescription = Compression Ring Switch
+ switcherDescription = #LOC_SEP_switcher_R1V_GroundRing_description
affectDragCubes = false
SUBTYPE
{
name = no
- title = Not Installed
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_R1V_GroundRing_disabled_detail
primaryColor = #006923
secondaryColor = #696969
@@ -104,7 +107,8 @@ PART
SUBTYPE
{
name = yes
- title = Installed
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_R1V_GroundRing_enabled_detail
primaryColor = #006923
secondaryColor = #696969
transform = R1V_GROUND_CompressionRing
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_AFT_LEFT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_AFT_LEFT.cfg
index 9df9b88..d1c72bd 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_AFT_LEFT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_AFT_LEFT.cfg
@@ -25,9 +25,9 @@
cost = 1700
category = Aero
subcategory = 0
- title = Donnager MK-3 Rear Left Flap
- manufacturer = Starship Expansion Project
- description = This is not your average aerodynamic surface. That said, Val has asked why we dont play Flappy Bird anymore. DO NOT ATTACH TO RIGHT SIDE
+ title = #LOC_SEP_24_SHIP_AFT_LEFT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_AFT_LEFT_description
attachRules = 1,1,0,0,1
mass = 1.7
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -42,7 +42,7 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
+ tags = #LOC_SEP_24_SHIP_AFT_LEFT_tags
MODULE:NEEDS[KSPCommunityPartModules]
{
@@ -62,6 +62,7 @@
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = ActuateMesh
@@ -72,13 +73,13 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_GAP_FILLER
- switcherDescription = Gap Filler
+ switcherDescription = #LOC_SEP_switcher_GapFiller_description
SUBTYPE
{
name = filled
- title = With Gap Filler
- descriptionSummary = First Introduced on Ship 30
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -94,8 +95,8 @@
SUBTYPE
{
name = notiflled
- title = Without Gap Filler
- descriptionSummary = Last use on Ship 29
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -113,13 +114,13 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_THERMAL
- switcherDescription = Thermal Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
SUBTYPE
{
name = Paint
- title = With Thermal Paint
- descriptionSummary =
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -154,8 +155,8 @@
SUBTYPE
{
name = notpaint
- title = Without Thermal Paint
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -193,14 +194,14 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_Wicks
- switcherDescription = Statick Wicks
+ switcherDescription = #LOC_SEP_switcher_StaticWicks_description
affectDragCubes = false
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_StaticWicks_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = AFT_Flap_Static_Wicks
@@ -210,8 +211,8 @@
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_StaticWicks_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_AFT_RIGHT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_AFT_RIGHT.cfg
index 2f0a417..1fd0208 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_AFT_RIGHT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_AFT_RIGHT.cfg
@@ -25,9 +25,9 @@
cost = 1700
category = Aero
subcategory = 0
- title = Donnager MK-3 Rear Right Flap
- manufacturer = Starship Expansion Project
- description = This is not your average aerodynamic surface. That said, Val has asked why we dont play Flappy Bird anymore. DO NOT ATTACH TO LEFT SIDE
+ title = #LOC_SEP_24_SHIP_AFT_RIGHT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_AFT_RIGHT_description
attachRules = 1,1,0,0,1
mass = 1.7
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -42,7 +42,7 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
+ tags = #LOC_SEP_24_SHIP_AFT_RIGHT_tags
MODULE:NEEDS[KSPCommunityPartModules]
@@ -63,6 +63,7 @@
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = ActuateMesh
@@ -73,13 +74,13 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_GAP_FILLER
- switcherDescription = Gap Filler
+ switcherDescription = #LOC_SEP_switcher_GapFiller_description
SUBTYPE
{
name = filled
- title = With Gap Filler
- descriptionSummary = First Introduced on Ship 30
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -95,8 +96,8 @@
SUBTYPE
{
name = notiflled
- title = Without Gap Filler
- descriptionSummary = Last use on Ship 29
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -114,13 +115,13 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_THERMAL
- switcherDescription = Thermal Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
SUBTYPE
{
name = Paint
- title = With Thermal Paint
- descriptionSummary =
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -130,7 +131,7 @@
shaderProperty = _MainTex
transform = AFT_Flap_Metal
}
-
+
MATERIAL:NEEDS[Resurfaced]
{
transform = AFT_Flap_Metal
@@ -155,8 +156,8 @@
SUBTYPE
{
name = notpaint
- title = Without Thermal Paint
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -167,8 +168,8 @@
shaderProperty = _MainTex
transform = AFT_Flap_Metal
}
-
- MATERIAL:NEEDS[Resurfaced]
+
+ MATERIAL:NEEDS[Resurfaced]
{
transform = AFT_Flap_Metal
FLOAT
@@ -189,19 +190,19 @@
}
}
}
-
+
MODULE
{
name = ModuleB9PartSwitch
moduleID = SEP_Wicks
- switcherDescription = Statick Wicks
+ switcherDescription = #LOC_SEP_switcher_StaticWicks_description
affectDragCubes = false
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_StaticWicks_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = AFT_Flap_Static_Wicks
@@ -211,8 +212,8 @@
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_StaticWicks_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CARGO.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CARGO.cfg
index 96fcd28..99b05d6 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CARGO.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CARGO.cfg
@@ -56,11 +56,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-3 Cargo Module
- manufacturer = Starship Expansion Project
- description = Sometimes you want to bring big payloads, sometimes people, but what about a gigantic amount of fuel?
+ title = #LOC_SEP_24_SHIP_CARGO_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_CARGO_description
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_24_SHIP_CARGO_tags
attachRules = 1,0,1,1,1
mass = 7
dragModelType = default
@@ -78,9 +78,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = Cargo_Door
- actionGUIName = Toggle Cargo Door
- startEventGUIName = Close Cargo Door
- endEventGUIName = Open Cargo Door
+ actionGUIName = #LOC_SEP_Cargo_Toggle
+ startEventGUIName = #LOC_SEP_Cargo_Close
+ endEventGUIName = #LOC_SEP_Cargo_Open
}
MODULE
@@ -92,7 +92,7 @@ PART
lookupCenter = 0, 0, 0
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -103,7 +103,7 @@ PART
cameraFoVMax = 55
cameraFoVMin = 55
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
@@ -119,15 +119,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Paint
- switcherDescription = Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
uiGroupName = looks
- uiGroupDisplayName = Appearance
+ uiGroupDisplayName = #LOC_SEP_UIgroup_apperance
SUBTYPE
{
name = PaintON
- title = Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -164,8 +164,8 @@ PART
SUBTYPE
{
name = PaintOFF
- title = Not Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -177,16 +177,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_FWD_Aerocover_Shield
- switcherDescription = Aerocover Design
+ switcherDescription = #LOC_SEP_switcher_AerocoverFWD_description
affectDragCubes = false
uiGroupName = Aerocover
- uiGroupDisplayName = Aerocover
+ uiGroupDisplayName = #LOC_SEP_UIgroup_aerocover
SUBTYPE
{
name = Shielded1
- title = Shielded Unpainted
- descriptionSummary =
+ title = #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = FWD_Aerocover_S24
@@ -221,8 +221,8 @@ PART
SUBTYPE
{
name = Shielded2
- title = Shielded Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = FWD_Aerocover_S24
@@ -256,8 +256,8 @@ PART
SUBTYPE
{
name = Exposed
- title = Exposed
- descriptionSummary =
+ title = #LOC_SEP_switcher_AerocoverFWD_Exposed
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_Exposed_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -269,15 +269,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_GAP_FILLER
- switcherDescription = Gap Filler
+ switcherDescription = #LOC_SEP_switcher_GapFiller_description
uiGroupName = Aerocover
- uiGroupDisplayName = Aerocover
+ uiGroupDisplayName = #LOC_SEP_UIgroup_aerocover
SUBTYPE
{
name = filled
- title = With Gap Filler
- descriptionSummary =
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -294,8 +294,8 @@ PART
SUBTYPE
{
name = notiflled
- title = Without Gap Filler
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -316,13 +316,13 @@ PART
switcherDescription = Radio Antenna
affectDragCubes = false
uiGroupName = antenna
- uiGroupDisplayName = Antennas
+ uiGroupDisplayName = #LOC_SEP_UIgroup_antennas
SUBTYPE
{
name = NewAntenna
- title = Payload Bay Antennas
- descriptionSummary = First Introduced on Ship 30
+ title = #LOC_SEP_switcher_RadioAntenna_HexBay
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_HexBay_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Radio_Antennas_New
@@ -331,8 +331,8 @@ PART
SUBTYPE
{
name = None
- title = No Atennas
- descriptionSummary =
+ title = #LOC_SEP_switcher_RadioAntenna_None
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_None_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -342,16 +342,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Starlink
- switcherDescription = Starlink Antennas
+ switcherDescription = #LOC_SEP_switcher_StarlinkAntenna_description
affectDragCubes = false
uiGroupName = antenna
- uiGroupDisplayName = Antennas
+ uiGroupDisplayName = #LOC_SEP_UIgroup_antennas
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_StarlinkAntenna_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Starlink Terminals
@@ -361,8 +361,8 @@ PART
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_StarlinkAntenna_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -372,16 +372,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Roll
- switcherDescription = Roll Thrusters
+ switcherDescription = #LOC_SEP_switcher_RollThruster_description
affectDragCubes = false
uiGroupName = vent
- uiGroupDisplayName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_RollThruster_on_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Roll_Vent_Mesh
@@ -394,8 +394,8 @@ PART
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_RollThruster_off_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Roll_Vent_Mesh_Full
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CARGO_EXP.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CARGO_EXP.cfg
index b18e211..d1909cf 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CARGO_EXP.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CARGO_EXP.cfg
@@ -34,11 +34,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-3 Expendable Cargo Module
- manufacturer = Starship Expansion Project
- description = Sometimes you want to bring big payloads, sometimes people, but what about a gigantic amount of fuel?
+ title = #LOC_SEP_24_SHIP_CARGO_EXP_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_CARGO_EXP_description
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_24_SHIP_CARGO_EXP_tags
attachRules = 1,0,1,1,1
mass = 7
dragModelType = default
@@ -56,9 +56,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = Cargo_Door
- actionGUIName = Toggle Cargo Door
- startEventGUIName = Close Cargo Door
- endEventGUIName = Open Cargo Door
+ actionGUIName = #LOC_SEP_Cargo_Toggle
+ startEventGUIName = #LOC_SEP_Cargo_Close
+ endEventGUIName = #LOC_SEP_Cargo_Open
}
MODULE
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CORE.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CORE.cfg
index 14318c5..2d37cc9 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CORE.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CORE.cfg
@@ -3,14 +3,14 @@ PART
name = SEP_24_SHIP_CORE
module = Part
author = Kari
-
+
MODEL
{
model = StarshipExpansionProject/Assets/MK3/SEP_24_SHIP_CORE
}
-
+
rescaleFactor = 1
-
+
NODE
{
name = node_top
@@ -175,10 +175,10 @@ PART
cost = 29850
category = FuelTank
subcategory = 0
- title = Donnager MK-3 Main Body
- manufacturer = Starship Expansion Project
- description = The center of everything. The Mother of all Tin Cans!
- tags = BFR ITS big BFS ship starship tanker refuel shroud engine wing deltawing landing spacex
+ title = #LOC_SEP_24_SHIP_CORE_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_CORE_description
+ tags = #LOC_SEP_24_SHIP_CORE_tags
attachRules = 1,1,1,1,0
mass = 23
dragModelType = default
@@ -192,6 +192,12 @@ PART
breakingTorque = 300
bulkheadProfiles = size4p5
+ MODULE
+ {
+ name = ModuleB9DisableTransform
+ transform = LOX_Vent_1_Core_Mesh_Full
+ }
+
MODULE
{
name = ModuleColorChanger
@@ -230,7 +236,7 @@ PART
lookupRadius = 2.5
lookupCenter = 0, -7.5, 0
}
-
+
MODULE
{
name = ModuleCommand
@@ -253,18 +259,18 @@ PART
MODULE
{
name = ModuleReactionWheel
-
+
PitchTorque = 100
YawTorque = 100
RollTorque = 100
-
+
RESOURCE
{
name = ElectricCharge
rate = 1.5
}
}
-
+
MODULE
{
name = ModuleDataTransmitter
@@ -291,34 +297,33 @@ PART
acquireRange = 2
captureRange = 0.1
minDistanceToReEngage = 2.0
-
+
}
MODULE
{
name = ModuleB9PartSwitch
moduleID = SEP_Docking_Switch
- title = Docking Switch
- switcherDescription = Docking System
+ switcherDescription = #LOC_SEP_switcher_docking_description
switchInFlight = true
affectDragCubes = false
uiGroupName = dock
- uiGroupDisplayName = Docking
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_docking
+
SUBTYPE
{
name = QD
- title = QD to QD
- descriptionSummary = QD Port
+ title = #LOC_SEP_switcher_docking_QD
+ descriptionDetail = #LOC_SEP_switcher_docking_QD_detail
primaryColor = #808080
-
+
}
SUBTYPE
{
name = BTB
- title = Butt to Butt
- descriptionSummary = Butt to Butt
+ title = #LOC_SEP_switcher_docking_BTB
+ descriptionDetail = #LOC_SEP_switcher_docking_BTB_detail
primaryColor = #FFFFFF
TRANSFORM
@@ -328,434 +333,76 @@ PART
rotationOffset = 90.0, 0.0, 0.0
}
}
- }
+ }
MODULE
{
name = ModuleB9PartSwitch
moduleID = SEP_Welds
- switcherDescription = Weld Style
+ switcherDescription = #LOC_SEP_switcher_welds_description
uiGroupName = looks
- uiGroupDisplayName = Appearance
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_apperance
+
SUBTYPE
{
name = 28Welds
- title = Outer Welds
- descriptionSummary = Present on Ship 28 and newer
+ title = #LOC_SEP_switcher_welds_28
+ descriptionDetail = #LOC_SEP_switcher_welds_28_detail
primaryColor = #808080
secondaryColor = #FFFFFF
- defaultSubtypePriority = 1
-
- TEXTURE
- {
- texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE
- shaderProperty = _MainTex
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
-
- }
-
- TEXTURE
- {
- texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_NRM
- isNormalMap = true
- shaderProperty = _BumpMap
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
- }
-
- MATERIAL:NEEDS[Resurfaced]
- {
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
- FLOAT
- {
- shaderProperty = _MetalRedMult
- value = 1
- }
- FLOAT
- {
- shaderProperty = _MetalGreenMult
- value = 0
- }
- FLOAT
- {
- shaderProperty = _MetalBlueMult
- value = 0
- }
- }
- }
-
- SUBTYPE
- {
- name = 28WeldsPainted
- title = Outer Welds Painted
- descriptionSummary = Never present on any Ship
- primaryColor = #808080
- secondaryColor = #FFFFFF
-
- TEXTURE
- {
- texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_PAINT
- shaderProperty = _MainTex
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
-
- }
-
- TEXTURE
- {
- texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_NRM
- isNormalMap = true
- shaderProperty = _BumpMap
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
- }
-
- MATERIAL:NEEDS[Resurfaced]
- {
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
- FLOAT
- {
- shaderProperty = _MetalRedMult
- value = 0
- }
- FLOAT
- {
- shaderProperty = _MetalGreenMult
- value = 1
- }
- FLOAT
- {
- shaderProperty = _MetalBlueMult
- value = 0
- }
- }
-
- TEXTURE
- {
- texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_NOSE_BASE_PAINT
- shaderProperty = _MainTex
- transform = Body_Core_NS
- }
-
- MATERIAL:NEEDS[Resurfaced]
- {
- transform = Body_Core_NS
- FLOAT
- {
- shaderProperty = _MetalRedMult
- value = 0
- }
- FLOAT
- {
- shaderProperty = _MetalGreenMult
- value = 1
- }
- FLOAT
- {
- shaderProperty = _MetalBlueMult
- value = 0
- }
- }
+ transform = Body_Core_Common_28
+ defaultSubtypePriority = 1
}
SUBTYPE
{
name = 24Welds
- title = Centered
- descriptionSummary = Present on Ship 26 and older
+ title = #LOC_SEP_switcher_welds_24
+ descriptionDetail = #LOC_SEP_switcher_welds_24_detail
primaryColor = #FFFFFF
secondaryColor = #808080
-
- TEXTURE
- {
- texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT
- shaderProperty = _MainTex
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
-
- }
+ transform = Body_Core_Common_24
TEXTURE
{
texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_NRM_ALT
isNormalMap = true
shaderProperty = _BumpMap
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
-
}
- MATERIAL:NEEDS[Resurfaced]
+ TEXTURE
{
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
+ texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT
+ shaderProperty = _MainTex
transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
- FLOAT
- {
- shaderProperty = _MetalRedMult
- value = 1
- }
- FLOAT
- {
- shaderProperty = _MetalGreenMult
- value = 0
- }
- FLOAT
- {
- shaderProperty = _MetalBlueMult
- value = 0
- }
}
-
}
+ }
+
+ MODULE
+ {
+ name = ModuleB9PartSwitch
+ moduleID = SEP_Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
+ uiGroupName = looks
+ uiGroupDisplayName = #LOC_SEP_UIgroup_apperance
SUBTYPE
{
- name = 24WeldsPainted
- title = Centered Painted
- descriptionSummary = Present on Ship 24 only
+ name = PaintON
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
TEXTURE
{
- texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT_PAINT
+ texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_PAINT
shaderProperty = _MainTex
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
+ transform = Body_Core_Common_28
transform = LOX_Vent_6_Core_Mesh_Full
transform = LOX_Vent_6_Core_Mesh_Cut
transform = LOX_Vent_5_Core_Mesh_Full
@@ -764,65 +411,18 @@ PART
transform = LOX_Vent_4_Core_Mesh_Cut
transform = LOX_Vent_3_Core_Mesh_Full
transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
-
}
-
TEXTURE
{
- texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_NRM_ALT
- isNormalMap = true
- shaderProperty = _BumpMap
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_6_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_4_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_3_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
-
+ texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT_PAINT
+ shaderProperty = _MainTex
+ transform = Body_Core_Common_24
}
MATERIAL:NEEDS[Resurfaced]
{
- transform = Body_Core_Common
- transform = Body_Core_Skirt_Cut
- transform = Body_Core_Skirt_Interior_Cut
- transform = Body_Core_Skirt_Full
- transform = Body_Core_Skirt_Interior_Full
- transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_7_Core_Mesh_Cut
+ transform = Body_Core_Common_28
+ transform = Body_Core_Common_24
transform = LOX_Vent_6_Core_Mesh_Full
transform = LOX_Vent_6_Core_Mesh_Cut
transform = LOX_Vent_5_Core_Mesh_Full
@@ -831,18 +431,6 @@ PART
transform = LOX_Vent_4_Core_Mesh_Cut
transform = LOX_Vent_3_Core_Mesh_Full
transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_2_Core_Mesh_Full
- transform = LOX_Vent_2_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_4_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_2_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_1_Core_Mesh_Cut
FLOAT
{
shaderProperty = _MetalRedMult
@@ -859,13 +447,13 @@ PART
value = 0
}
}
-
+
TEXTURE
{
texture = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_NOSE_BASE_PAINT
shaderProperty = _MainTex
transform = Body_Core_NS
-
+
}
MATERIAL:NEEDS[Resurfaced]
@@ -888,22 +476,33 @@ PART
}
}
}
+
+ SUBTYPE
+ {
+ name = PaintOFF
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
+ primaryColor = #808080
+ secondaryColor = #FFFFFF
+ defaultSubtypePriority = 1
+
+ }
}
-
+
MODULE
{
name = ModuleB9PartSwitch
moduleID = SEP_AFT_Aerocover_Shield
- switcherDescription = Aerocover Design
+ switcherDescription = #LOC_SEP_switcher_AerocoverFWD_description
affectDragCubes = false
uiGroupName = Aerocover
- uiGroupDisplayName = Aerocover
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_aerocover
+
SUBTYPE
{
name = Shielded1
- title = Shielded Unpainted
- descriptionSummary = Used on Ships
+ title = #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = AFT_Aerocover_S24
@@ -938,8 +537,8 @@ PART
SUBTYPE
{
name = Shielded2
- title = Shielded Painted
- descriptionSummary = Used on Ships
+ title = #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = AFT_Aerocover_S24
@@ -975,8 +574,8 @@ PART
SUBTYPE
{
name = Exposed
- title = Exposed
- descriptionSummary = First Introduced on Ship 28
+ title = #LOC_SEP_switcher_AerocoverFWD_Exposed
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_Exposed_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = AFT_Aerocover_Metal_Full
@@ -988,59 +587,35 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_CH4_Vent_1
- switcherDescription = Left Side
+ advancedTweakablesOnly = true
+ switcherDescription = #LOC_SEP_switcher_vents_ch4_1_description
affectDragCubes = false
- uiGroupName = CH4
- uiGroupDisplayName = Methane Vents
-
+ uiGroupName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
+
SUBTYPE
{
- name = Center
- title = Centered
- descriptionSummary = First Introduced on Ship 24 and later on Ship 26
+ name = Installed
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_vents_detail
primaryColor = #FFFFFF
secondaryColor = #808080
- transform = CH4_Vent_1_S24/28+
- transform = CH4_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_3_Core_Mesh_Full
- defaultSubtypePriority = 1
-
- }
+ transform = CH4_Vent_5_Core_Mesh_Cut
+ transform = CH4_Vent_5_Pipes
+ transform = CH4_Vent_5_S30
- SUBTYPE
- {
- name = Out
- title = Outer
- descriptionSummary = Used only on Ship 25
- primaryColor = #808080
- secondaryColor = #FFFFFF
- transform = CH4_Vent_3_S25
- transform = CH4_Vent_3_Core_Mesh_Cut
- transform = CH4_Vent_1_Core_Mesh_Full
- }
+ defaultSubtypePriority = 1
- SUBTYPE
- {
- name = Both
- title = Both
- descriptionSummary = Never used on a Ship
- primaryColor = #808080
- secondaryColor = #FFFFFF
- transform = CH4_Vent_1_S24/28+
- transform = CH4_Vent_1_Core_Mesh_Cut
- transform = CH4_Vent_3_S25
- transform = CH4_Vent_3_Core_Mesh_Cut
}
SUBTYPE
{
name = none
- title = No Vents
- descriptionSummary = Never used on a Ship
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_vents_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
- transform = CH4_Vent_1_Core_Mesh_Full
- transform = CH4_Vent_3_Core_Mesh_Full
+ transform = CH4_Vent_5_Core_Mesh_Full
}
}
@@ -1048,111 +623,66 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_CH4_Vent_2
- switcherDescription = Right Side
+ advancedTweakablesOnly = true
+ switcherDescription = #LOC_SEP_switcher_vents_ch4_2_description
affectDragCubes = false
- uiGroupName = CH4
- uiGroupDisplayName = Methane Vents
-
+ uiGroupName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
+
SUBTYPE
{
name = Center
- title = Center Vent
- descriptionSummary = First Introduced on Ship 24 and later on Ship 26
+ title = #LOC_SEP_switcher_vents_ch4_2_center
+ descriptionDetail = #LOC_SEP_switcher_vents_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
+
+ transform = CH4_Vent_1_S24/28+
+ transform = CH4_Vent_1_Core_Mesh_Cut
+ transform = CH4_Vent_3_Core_Mesh_Full
+
transform = CH4_Vent_2_S24/28+
transform = CH4_Vent_2_Core_Mesh_Cut
transform = CH4_Vent_4_Core_Mesh_Full
-
+
+
}
SUBTYPE
{
name = Out
- title = Outer Vent
- descriptionSummary = Used only on Ship 25
+ title = #LOC_SEP_switcher_vents_ch4_2_outer
+ descriptionDetail = #LOC_SEP_switcher_vents_detail
primaryColor = #808080
secondaryColor = #FFFFFF
- transform = CH4_Vent_4_S25
- transform = CH4_Vent_4_Core_Mesh_Cut
- transform = CH4_Vent_2_Core_Mesh_Full
- }
+ transform = CH4_Vent_3_S25
+ transform = CH4_Vent_3_Core_Mesh_Cut
+ transform = CH4_Vent_1_Core_Mesh_Full
- SUBTYPE
- {
- name = Both
- title = Both Vents
- descriptionSummary = Never used on a Ship
- primaryColor = #808080
- secondaryColor = #FFFFFF
- transform = CH4_Vent_2_S24/28+
- transform = CH4_Vent_2_Core_Mesh_Cut
transform = CH4_Vent_4_S25
transform = CH4_Vent_4_Core_Mesh_Cut
- }
-
- SUBTYPE
- {
- name = none
- title = No Vents
- descriptionSummary = Never used on a Ship
- primaryColor = #808080
- secondaryColor = #FFFFFF
transform = CH4_Vent_2_Core_Mesh_Full
- transform = CH4_Vent_4_Core_Mesh_Full
}
- }
-
- MODULE
- {
- name = ModuleB9PartSwitch
- moduleID = SEP_CH4_Vent_3
- switcherDescription = Upper Side
- affectDragCubes = false
- uiGroupName = CH4
- uiGroupDisplayName = Methane Vents
-
- SUBTYPE
- {
- name = Installed
- title = Installed
- descriptionSummary = First Introduced on Ship 30
- primaryColor = #FFFFFF
- secondaryColor = #808080
- transform = CH4_Vent_5_Core_Mesh_Cut
- transform = CH4_Vent_5_Pipes
- transform = CH4_Vent_5_S30
- defaultSubtypePriority = 1
-
- }
- SUBTYPE
- {
- name = none
- title = No Vent
- descriptionSummary = Never used on a Ship
- primaryColor = #808080
- secondaryColor = #FFFFFF
- transform = CH4_Vent_5_Core_Mesh_Full
- }
}
MODULE
{
name = ModuleB9PartSwitch
moduleID = SEP_LOX_Vents_1
- switcherDescription = Upper Left Side
+ advancedTweakablesOnly = true
+ switcherDescription = #LOC_SEP_switcher_vents_lox_1_description
affectDragCubes = false
- uiGroupName = LOX
- uiGroupDisplayName = Oxygen Vents
-
+ uiGroupName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
+
SUBTYPE
{
name = Outer
- title = Outer Vent
- descriptionSummary = First Introduced on Ship 28
+ title = #LOC_SEP_switcher_vents_lox_1_outer
+ descriptionDetail = #LOC_SEP_switcher_vents_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -1160,62 +690,6 @@ PART
transform = LOX_Vent_5_Core_Mesh_Cut
transform = LOX_Vent_3_Core_Mesh_Full
- }
-
- SUBTYPE
- {
- name = Inner
- title = Inner Vent
- descriptionSummary = Used on Ships 24 and 25
- primaryColor = #808080
- secondaryColor = #FFFFFF
- transform = LOX_Vent_3_S24-25
- transform = LOX_Vent_3_Core_Mesh_Cut
- transform = LOX_Vent_5_Core_Mesh_Full
- }
-
- SUBTYPE
- {
- name = Both
- title = Both Vents
- descriptionSummary = Never used on a Ship
- primaryColor = #808080
- secondaryColor = #FFFFFF
- transform = LOX_Vent_5_S28+
- transform = LOX_Vent_5_Core_Mesh_Cut
- transform = LOX_Vent_3_S24-25
- transform = LOX_Vent_3_Core_Mesh_Cut
- }
-
- SUBTYPE
- {
- name = none
- title = No Vents
- descriptionSummary = Never used on a Ship
- primaryColor = #808080
- secondaryColor = #FFFFFF
- transform = LOX_Vent_5_Core_Mesh_Full
- transform = LOX_Vent_3_Core_Mesh_Full
- }
- }
-
- MODULE
- {
- name = ModuleB9PartSwitch
- moduleID = SEP_LOX_Vents_2
- switcherDescription = Upper Right Side
- affectDragCubes = false
- uiGroupName = LOX
- uiGroupDisplayName = Oxygen Vents
-
- SUBTYPE
- {
- name = Outer
- title = Outer Vent
- descriptionSummary = First Introduced on Ship 28
- primaryColor = #FFFFFF
- secondaryColor = #808080
- defaultSubtypePriority = 1
transform = LOX_Vent_6_S28+
transform = LOX_Vent_6_Core_Mesh_Cut
transform = LOX_Vent_4_Core_Mesh_Full
@@ -1225,113 +699,68 @@ PART
SUBTYPE
{
name = Inner
- title = Inner Vent
- descriptionSummary = Used on Ships 24 and 25
+ title = #LOC_SEP_switcher_vents_lox_1_inner
+ descriptionDetail = #LOC_SEP_switcher_vents_detail
primaryColor = #808080
secondaryColor = #FFFFFF
- transform = LOX_Vent_4_S24-25
- transform = LOX_Vent_4_Core_Mesh_Cut
- transform = LOX_Vent_6_Core_Mesh_Full
- }
+ transform = LOX_Vent_3_S24-25
+ transform = LOX_Vent_3_Core_Mesh_Cut
+ transform = LOX_Vent_5_Core_Mesh_Full
- SUBTYPE
- {
- name = Both
- title = Both Vents
- descriptionSummary = Never used on a Ship
- primaryColor = #808080
- secondaryColor = #FFFFFF
- transform = LOX_Vent_6_S28+
- transform = LOX_Vent_6_Core_Mesh_Cut
transform = LOX_Vent_4_S24-25
transform = LOX_Vent_4_Core_Mesh_Cut
- }
-
- SUBTYPE
- {
- name = none
- title = No Vents
- descriptionSummary = Never used on a Ship
- primaryColor = #808080
- secondaryColor = #FFFFFF
transform = LOX_Vent_6_Core_Mesh_Full
- transform = LOX_Vent_4_Core_Mesh_Full
}
}
MODULE
{
name = ModuleB9PartSwitch
- moduleID = SEP_LOX_Vents_3
- switcherDescription = Lower Left Side
+ moduleID = SEP_LOX_Vents_2
+ advancedTweakablesOnly = true
+ switcherDescription = #LOC_SEP_switcher_vents_lox_2_description
affectDragCubes = false
- uiGroupName = LOX
- uiGroupDisplayName = Oxygen Vents
-
- SUBTYPE
- {
- name = Outer
- title = Outer Vent
- descriptionSummary = Used on Every Ship
- primaryColor = #FFFFFF
- secondaryColor = #808080
- transform = LOX_Vent_1_Common
- transform = LOX_Vent_1_Core_Mesh_Cut
- transform = LOX_Vent_7_Core_Mesh_Full
- }
+ uiGroupName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
SUBTYPE
{
name = Inner
- title = Inner Vent
- descriptionSummary = Never used on a Ship
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_vents_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = LOX_Vent_7_S30
transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_1_Core_Mesh_Full
- }
- SUBTYPE
- {
- name = Both
- title = Both Vents
- descriptionSummary = Used on Ship 30
- primaryColor = #808080
- secondaryColor = #FFFFFF
- defaultSubtypePriority = 1
- transform = LOX_Vent_7_S30
- transform = LOX_Vent_7_Core_Mesh_Cut
- transform = LOX_Vent_1_Common
- transform = LOX_Vent_1_Core_Mesh_Cut
}
SUBTYPE
{
name = none
- title = No Vents
- //descriptionSummary =
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_vents_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = LOX_Vent_7_Core_Mesh_Full
- transform = LOX_Vent_1_Core_Mesh_Full
}
}
MODULE
{
name = ModuleB9PartSwitch
- moduleID = SEP_LOX_Vents_4
- switcherDescription = Lower Right Side
+ moduleID = SEP_LOX_Vents_3
+ advancedTweakablesOnly = true
+ switcherDescription = #LOC_SEP_switcher_vents_lox_3_description
affectDragCubes = false
- uiGroupName = LOX
- uiGroupDisplayName = Oxygen Vents
-
+ uiGroupName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
+
SUBTYPE
{
name = Outer
- title = Outer Vent
- descriptionSummary = Used on Ships 24 and 25
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_vents_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = LOX_Vent_2_S24-25
@@ -1341,8 +770,8 @@ PART
SUBTYPE
{
name = None
- title = No Vents
- // descriptionSummary =
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_vents_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -1353,17 +782,18 @@ PART
MODULE
{
name = ModuleB9PartSwitch
- moduleID = SEP_LOX_Vents_5
- switcherDescription = Cowbell Vents
+ moduleID = SEP_LOX_Vents_4
+ advancedTweakablesOnly = true
+ switcherDescription = #LOC_SEP_switcher_vents_lox_4_description
affectDragCubes = false
- uiGroupName = LOX
- uiGroupDisplayName = Oxygen Vents
-
+ uiGroupName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
+
SUBTYPE
{
name = Enabled
- title = Both Vents
- descriptionSummary = Used on Ships 24 and 25
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_vents_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = LOX_Cowbell_L
@@ -1374,8 +804,8 @@ PART
SUBTYPE
{
name = Disabled
- title = No Vents
- descriptionSummary = First Introduced on Ship 28
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_vents_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -1386,16 +816,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Raceway
- switcherDescription = Raceway Toggle
+ switcherDescription = #LOC_SEP_switcher_raceway_description
affectDragCubes = false
uiGroupName = looks
- uiGroupDisplayName = Appearance
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_apperance
+
SUBTYPE
{
name = 24
- title = Basic Raceway
- descriptionSummary = Last use on Ship 24
+ title = #LOC_SEP_switcher_raceway_24
+ descriptionDetail = #LOC_SEP_switcher_raceway_24_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Raceway_S24
@@ -1404,8 +834,8 @@ PART
SUBTYPE
{
name = 25
- title = Basic with FTS Box
- descriptionSummary = First Introduced on Ship 25
+ title = #LOC_SEP_switcher_raceway_25
+ descriptionDetail = #LOC_SEP_switcher_raceway_25_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Raceway_S24
@@ -1415,8 +845,8 @@ PART
SUBTYPE
{
name = 26
- title = Full Raceway
- descriptionSummary = First Introduced on Ship 26
+ title = #LOC_SEP_switcher_raceway_26
+ descriptionDetail = #LOC_SEP_switcher_raceway_26_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -1428,16 +858,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Raptor_VAC
- switcherDescription = Draper Attachment Point
+ switcherDescription = #LOC_SEP_switcher_raptorVAC_mounts_description
affectDragCubes = false
uiGroupName = Skirt
- uiGroupDisplayName = Engine Bay
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_enginebay
+
SUBTYPE
{
name = 3RVAC
- title = 3 Rvacs
- descriptionSummary = Three Vaccuum Engines
+ title = #LOC_SEP_switcher_raptorVAC_mounts_3
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_3_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = AFT Dome_03
@@ -1476,8 +906,8 @@ PART
SUBTYPE
{
name = 6RVAC
- title = 6 Rvacs
- descriptionSummary = Six Vaccuum Engines (Speculative)
+ title = #LOC_SEP_switcher_raptorVAC_mounts_6
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_6_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = AFT Dome_06
@@ -1518,8 +948,8 @@ PART
SUBTYPE
{
name = 6Sofie
- title = Sofie Layout
- descriptionSummary = Six Vaccuum Engines Alternative (Speculative)
+ title = #LOC_SEP_switcher_raptorVAC_mounts_SF
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_SF_detail
primaryColor = #808080
transform = AFT Dome_06SF
transform = Skirt Cutout_SF
@@ -1562,16 +992,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Engine_Shield
- switcherDescription = Engine Shield
+ switcherDescription = #LOC_SEP_switcher_engineshield_description
affectDragCubes = false
uiGroupName = Skirt
- uiGroupDisplayName = Engine Bay
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_enginebay
+
SUBTYPE
{
name = shieled
- title = Shielded
- descriptionSummary = First Introduced on Ship 24
+ title = #LOC_SEP_switcher_engineshield_shielded
+ descriptionDetail = #LOC_SEP_switcher_engineshield_shielded_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -1588,11 +1018,11 @@ PART
SUBTYPE
{
name = Bare
- title = Bare
- descriptionSummary = No orbital ship was ever flown without a shield
+ title = #LOC_SEP_switcher_engineshield_unshielded
+ descriptionDetail = #LOC_SEP_switcher_engineshield_unshielded_detail
primaryColor = #808080
secondaryColor = #FFFFFF
-
+
}
}
@@ -1600,16 +1030,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Skirt_Cuts
- switcherDescription = External Cuts
+ switcherDescription = #LOC_SEP_switcher_skirtcuts_description
affectDragCubes = false
uiGroupName = Skirt
- uiGroupDisplayName = Engine Bay
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_enginebay
+
SUBTYPE
{
name = Cut
- title = Cut
- descriptionSummary = First Introduced on Ship 25
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_skirtcuts_cut_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -1621,8 +1051,8 @@ PART
SUBTYPE
{
name = Full
- title = Full
- descriptionSummary = Last use on Ship 24
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_skirtcuts_full_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Body_Core_Skirt_Interior_Full
@@ -1634,16 +1064,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_HPU
- switcherDescription = HPU
+ switcherDescription = #LOC_SEP_switcher_hpu_description
affectDragCubes = false
uiGroupName = Skirt
- uiGroupDisplayName = Engine Bay
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_enginebay
+
SUBTYPE
{
name = HPU
- title = Installed
- descriptionSummary = Last use on Ship 25
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_hpu_on_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = HPU
@@ -1672,8 +1102,8 @@ PART
SUBTYPE
{
name = HPNO
- title = Not Installed
- descriptionSummary = First Introduced on Ship 26
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_hpu_off_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -1691,16 +1121,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_LOX_Vent_Skirt
- switcherDescription = Engine Bay LOX Vents
+ switcherDescription = #LOC_SEP_switcher_vents_skirt_description
affectDragCubes = false
uiGroupName = Skirt
- uiGroupDisplayName = Engine Bay
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_enginebay
+
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary = First Introduced on Ship 28
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_vents_skirt_on_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -1711,8 +1141,8 @@ PART
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary = Last use on Ship 26
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_vents_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -1722,16 +1152,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Engine_Purge
- switcherDescription = AFT Purge Vent
+ switcherDescription = #LOC_SEP_switcher_vents_aftpurge_description
affectDragCubes = false
uiGroupName = Skirt
- uiGroupDisplayName = Engine Bay
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_enginebay
+
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary = First Introduced on Ship 25
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_vents_aftpurge_on_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -1742,8 +1172,8 @@ PART
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary = Last use on Ship 24
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_vents_aftpurge_off_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -1752,7 +1182,7 @@ PART
MODULE
{
name = ModuleB9AssignUiGroups
-
+
MODULE
{
IDENTIFIER
@@ -1760,7 +1190,17 @@ PART
name = ModuleDockingNode
}
uiGroupName = dock
- uiGroupDisplayName = Docking
+ uiGroupDisplayName = #LOC_SEP_UIgroup_docking
+ }
+
+ MODULE
+ {
+ IDENTIFIER
+ {
+ name = ModuleEnginesFX
+ }
+ uiGroupName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
}
}
}
\ No newline at end of file
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CORE_EXP.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CORE_EXP.cfg
index 1b4c033..e9c211a 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CORE_EXP.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_CORE_EXP.cfg
@@ -161,10 +161,10 @@ PART
cost = 29850
category = FuelTank
subcategory = 0
- title = Donnager MK-3 Expendable Main Body
- manufacturer = Starship Expansion Project
- description = The center of everything. The Mother of all Tin Cans!
- tags = BFR ITS big BFS ship starship tanker refuel shroud engine wing deltawing landing spacex
+ title = #LOC_SEP_24_SHIP_CORE_EXP_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_CORE_EXP_description
+ tags = #LOC_SEP_24_SHIP_CORE_EXP_tags
attachRules = 1,1,1,1,0
mass = 23
dragModelType = default
@@ -283,27 +283,26 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Docking_Switch
- title = Docking Switch
- switcherDescription = Docking System
+ switcherDescription = #LOC_SEP_switcher_docking_description
switchInFlight = true
affectDragCubes = false
uiGroupName = dock
- uiGroupDisplayName = Docking
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_docking
+
SUBTYPE
{
name = QD
- title = QD to QD
- descriptionSummary = QD Port
+ title = #LOC_SEP_switcher_docking_QD
+ descriptionDetail = #LOC_SEP_switcher_docking_QD_detail
primaryColor = #808080
-
+
}
SUBTYPE
{
name = BTB
- title = Butt to Butt
- descriptionSummary = Butt to Butt
+ title = #LOC_SEP_switcher_docking_BTB
+ descriptionDetail = #LOC_SEP_switcher_docking_BTB_detail
primaryColor = #FFFFFF
TRANSFORM
@@ -313,21 +312,21 @@ PART
rotationOffset = 90.0, 0.0, 0.0
}
}
- }
+ }
MODULE
{
name = ModuleB9PartSwitch
moduleID = SEP_Welds
- switcherDescription = Weld Style
+ switcherDescription = #LOC_SEP_switcher_welds_description
uiGroupName = looks
- uiGroupDisplayName = Appearance
+ uiGroupDisplayName = #LOC_SEP_UIgroup_apperance
SUBTYPE
{
name = 28Welds
- title = Outer Welds
- descriptionSummary = Present on Ship 28 and newer
+ title = #LOC_SEP_switcher_welds_28
+ descriptionDetail = #LOC_SEP_switcher_welds_28_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -378,8 +377,8 @@ PART
SUBTYPE
{
name = 24Welds
- title = Centered
- descriptionSummary = Present on Ship 26 and older
+ title = #LOC_SEP_switcher_welds_24
+ descriptionDetail = #LOC_SEP_switcher_welds_24_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -433,16 +432,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Raptor_VAC
- switcherDescription = Draper Attachment Point
+ switcherDescription = #LOC_SEP_switcher_raptorVAC_mounts_description
affectDragCubes = false
uiGroupName = Skirt
- uiGroupDisplayName = Engine Bay
+ uiGroupDisplayName = #LOC_SEP_UIgroup_enginebay
SUBTYPE
{
name = 3RVAC
- title = 3 Rvacs
- descriptionSummary = Three Vaccuum Engines
+ title = #LOC_SEP_switcher_raptorVAC_mounts_3
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_3_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = AFT Dome_03
@@ -481,8 +480,8 @@ PART
SUBTYPE
{
name = 6RVAC
- title = 6 Rvacs
- descriptionSummary = Six Vaccuum Engines (Speculative)
+ title = #LOC_SEP_switcher_raptorVAC_mounts_6
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_6_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = AFT Dome_06
@@ -523,8 +522,8 @@ PART
SUBTYPE
{
name = 6Sofie
- title = Sofie Layout
- descriptionSummary = Six Vaccuum Engines Alternative (Speculative)
+ title = #LOC_SEP_switcher_raptorVAC_mounts_SF
+ descriptionDetail = #LOC_SEP_switcher_raptorVAC_mounts_SF_detail
primaryColor = #808080
transform = AFT Dome_06SF
transform = Skirt Cutout_SF
@@ -567,16 +566,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Engine_Shield
- switcherDescription = Engine Shield
+ switcherDescription = #LOC_SEP_switcher_engineshield_description
affectDragCubes = false
uiGroupName = Skirt
- uiGroupDisplayName = Engine Bay
+ uiGroupDisplayName = #LOC_SEP_UIgroup_engineba
SUBTYPE
{
name = shieled
- title = Shielded
- descriptionSummary = First Introduced on Ship 24
+ title = #LOC_SEP_switcher_engineshield_shielded
+ descriptionDetail = #LOC_SEP_switcher_engineshield_shielded_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -592,8 +591,8 @@ PART
SUBTYPE
{
name = Bare
- title = Bare
- descriptionSummary = No orbital ship was ever flown without a shield
+ title = #LOC_SEP_switcher_engineshield_unshielded
+ descriptionDetail = #LOC_SEP_switcher_engineshield_unshielded_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -611,7 +610,7 @@ PART
name = ModuleDockingNode
}
uiGroupName = dock
- uiGroupDisplayName = Docking
+ uiGroupDisplayName = #LOC_SEP_UIgroup_docking
}
}
}
\ No newline at end of file
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_FWD_LEFT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_FWD_LEFT.cfg
index f654cef..1ff8b66 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_FWD_LEFT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_FWD_LEFT.cfg
@@ -25,9 +25,9 @@
cost = 1400
category = Aero
subcategory = 0
- title = Donnager MK-3 Front Left Flap
- manufacturer = Starship Expansion Project
- description = Ok, we get it. Its special. DO NOT OFFSET IT YET
+ title = #LOC_SEP_24_SHIP_FWD_LEFT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_FWD_LEFT_description
attachRules = 1,1,0,0,1
mass = 0.58
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -42,7 +42,7 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
+ tags = #LOC_SEP_24_SHIP_FWD_LEFT_tags
MODULE
{
@@ -67,7 +67,8 @@
deflectionLiftCoeff = 1
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
- ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceFlipDeployAngle = 0
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = ActuateMesh
@@ -78,13 +79,13 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_GAP_FILLER
- switcherDescription = Gap Filler
+ switcherDescription = #LOC_SEP_switcher_GapFiller_description
SUBTYPE
{
name = filled
- title = With Gap Filler
- descriptionSummary = First Introduced on Ship 30
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -99,8 +100,8 @@
SUBTYPE
{
name = notiflled
- title = Without Gap Filler
- descriptionSummary = Last use on Ship 29
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -118,13 +119,13 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_THERMAL
- switcherDescription = Thermal Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
SUBTYPE
{
name = Paint
- title = With Thermal Paint
- descriptionSummary =
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -158,8 +159,8 @@
SUBTYPE
{
name = notpaint
- title = Without Thermal Paint
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -196,14 +197,14 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_Wicks
- switcherDescription = Statick Wicks
+ switcherDescription = #LOC_SEP_switcher_StaticWicks_description
affectDragCubes = false
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_StaticWicks_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = FWD_Flap_Static_Wicks
@@ -213,14 +214,14 @@
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_StaticWicks_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = FlapCam1
@@ -232,7 +233,7 @@
cameraFoVMin = 45
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = FlapCam2
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_FWD_RIGHT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_FWD_RIGHT.cfg
index f69884f..8d9c307 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_FWD_RIGHT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_FWD_RIGHT.cfg
@@ -25,9 +25,10 @@
cost = 1400
category = Aero
subcategory = 0
- title = Donnager MK-3 Front Right Flap
- manufacturer = Starship Expansion Project
- description = Ok, we get it. Its special. DO NOT OFFSET IT YET
+ title = #LOC_SEP_24_SHIP_FWD_RIGHT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_FWD_RIGHT_description
+ tags = #LOC_SEP_24_SHIP_FWD_RIGHT_tags
attachRules = 1,1,0,0,1
mass = 0.58
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -42,7 +43,6 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
MODULE
{
@@ -67,7 +67,8 @@
deflectionLiftCoeff = 1
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
- ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceFlipDeployAngle = 0
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = ActuateMesh
@@ -78,13 +79,13 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_GAP_FILLER
- switcherDescription = Gap Filler
+ switcherDescription = #LOC_SEP_switcher_GapFiller_description
SUBTYPE
{
name = filled
- title = With Gap Filler
- descriptionSummary = First Introduced on Ship 30
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -99,8 +100,8 @@
SUBTYPE
{
name = notiflled
- title = Without Gap Filler
- descriptionSummary = Last use on Ship 29
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -118,13 +119,13 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_THERMAL
- switcherDescription = Thermal Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
SUBTYPE
{
name = Paint
- title = With Thermal Paint
- descriptionSummary =
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -139,7 +140,7 @@
transform = FWD_Flap_Metal
FLOAT
{
- shaderProperty= _MetalRedMult
+ shaderProperty = _MetalRedMult
value = 0
}
FLOAT
@@ -158,8 +159,8 @@
SUBTYPE
{
name = notpaint
- title = Without Thermal Paint
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -170,7 +171,7 @@
shaderProperty = _MainTex
transform = FWD_Flap_Metal
}
- MATERIAL:NEEDS[Resurfaced]
+ MATERIAL:NEEDS[Resurfaced]
{
transform = FWD_Flap_Metal
FLOAT
@@ -191,19 +192,19 @@
}
}
}
-
+
MODULE
{
name = ModuleB9PartSwitch
moduleID = SEP_Wicks
- switcherDescription = Statick Wicks
+ switcherDescription = #LOC_SEP_switcher_StaticWicks_description
affectDragCubes = false
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_StaticWicks_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = FWD_Flap_Static_Wicks
@@ -213,8 +214,8 @@
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_StaticWicks_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_HEADER.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_HEADER.cfg
index 178550e..ee15982 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_HEADER.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_HEADER.cfg
@@ -28,13 +28,12 @@ PART
cost = 12000
category = FuelTank
subcategory = 0
- title = Donnager MK-3 Header Tank
- manufacturer = Starship Expansion Project
- description = Would you look at that, a little hat!
+ title = #LOC_SEP_24_SHIP_HEADER_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_HEADER_description
+ tags = #LOC_SEP_24_SHIP_HEADER_tags
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
attachRules = 1,0,1,1,1
-
mass = 1
dragModelType = default
maximum_drag = 0.2
@@ -52,15 +51,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Diverter
- switcherDescription = Vent Diverter
+ switcherDescription = #LOC_SEP_switcher_Diverter_description
uiGroupName = looks
- uiGroupDisplayName = Appearance
+ uiGroupDisplayName = #LOC_SEP_UIgroup_apperance
SUBTYPE
{
name = Diverter
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_Diverter_on_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -70,8 +69,8 @@ PART
SUBTYPE
{
name = Notverter
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_Diverter_off_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Vent_Header
@@ -93,15 +92,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Paint
- switcherDescription = Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
uiGroupName = looks
- uiGroupDisplayName = Appearance
+ uiGroupDisplayName = #LOC_SEP_UIgroup_apperance
SUBTYPE
{
name = PaintON
- title = Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -136,8 +135,8 @@ PART
SUBTYPE
{
name = PaintOFF
- title = Not Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_NOSECONE.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_NOSECONE.cfg
index 2e6495b..4b7afb5 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_NOSECONE.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_NOSECONE.cfg
@@ -48,11 +48,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-3 Nosecone Module
- manufacturer = Starship Expansion Project
- description = Sometimes you want to bring big payloads, sometimes people, but what about a gigantic amount of fuel?
+ title = #LOC_SEP_24_SHIP_NOSECONE_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_NOSECONE_description
+ tags = #LOC_SEP_24_SHIP_NOSECONE_tags
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
attachRules = 1,0,1,1,1
mass = 6
dragModelType = default
@@ -105,7 +105,7 @@ PART
lookupCenter = 0, 0, 0
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -116,7 +116,7 @@ PART
cameraFoVMax = 55
cameraFoVMin = 55
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
@@ -132,15 +132,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Paint
- switcherDescription = Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
uiGroupName = looks
- uiGroupDisplayName = Appearance
+ uiGroupDisplayName = #LOC_SEP_UIgroup_apperance
SUBTYPE
{
name = PaintON
- title = Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -177,8 +177,8 @@ PART
SUBTYPE
{
name = PaintOFF
- title = Not Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -190,16 +190,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_FWD_Aerocover_Shield
- switcherDescription = Aerocover Design
+ switcherDescription = #LOC_SEP_switcher_AerocoverFWD_description
affectDragCubes = false
uiGroupName = Aerocover
- uiGroupDisplayName = Aerocover
+ uiGroupDisplayName = #LOC_SEP_UIgroup_aerocover
SUBTYPE
{
name = Shielded1
- title = Shielded Unpainted
- descriptionSummary =
+ title = #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = FWD_Aerocover_S24
@@ -234,8 +234,8 @@ PART
SUBTYPE
{
name = Shielded2
- title = Shielded Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = FWD_Aerocover_S24
@@ -269,8 +269,8 @@ PART
SUBTYPE
{
name = Exposed
- title = Exposed
- descriptionSummary =
+ title = #LOC_SEP_switcher_AerocoverFWD_Exposed
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_Exposed_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -282,15 +282,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_GAP_FILLER
- switcherDescription = Gap Filler
+ switcherDescription = #LOC_SEP_switcher_GapFiller_description
uiGroupName = Aerocover
- uiGroupDisplayName = Aerocover
+ uiGroupDisplayName = #LOC_SEP_UIgroup_aerocover
SUBTYPE
{
name = filled
- title = With Gap Filler
- descriptionSummary =
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -307,8 +307,8 @@ PART
SUBTYPE
{
name = notiflled
- title = Without Gap Filler
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -326,16 +326,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Radio
- switcherDescription = Radio Antennas
+ switcherDescription = #LOC_SEP_switcher_RadioAntenna_description
affectDragCubes = false
uiGroupName = antenna
- uiGroupDisplayName = Antennas
+ uiGroupDisplayName = #LOC_SEP_UIgroup_antennas
SUBTYPE
{
name = HEX
- title = Hexagonal Antennas
- descriptionSummary = Last saw on Ship 29
+ title = #LOC_SEP_switcher_RadioAntenna_HexNose
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_HexNose_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Radio_Antennas
@@ -345,8 +345,8 @@ PART
SUBTYPE
{
name = NewAntenna
- title = Payload Bay Antennas
- descriptionSummary = First Introduced on Ship 30
+ title = #LOC_SEP_switcher_RadioAntenna_HexBay
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_HexBay_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Radio_Antennas_New
@@ -355,8 +355,8 @@ PART
SUBTYPE
{
name = both
- title = Both Antennas
- descriptionSummary =
+ title = #LOC_SEP_switcher_RadioAntenna_Both
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_Both_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Radio_Antennas
@@ -367,8 +367,8 @@ PART
SUBTYPE
{
name = None
- title = No Atennas
- descriptionSummary =
+ title = #LOC_SEP_switcher_RadioAntenna_None
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_None_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -378,16 +378,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Starlink
- switcherDescription = Starlink Antennas
+ switcherDescription = #LOC_SEP_switcher_StarlinkAntenna_description
affectDragCubes = false
uiGroupName = antenna
- uiGroupDisplayName = Antennas
+ uiGroupDisplayName = #LOC_SEP_UIgroup_antennas
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_StarlinkAntenna_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Starlink Terminals
@@ -397,8 +397,8 @@ PART
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_StarlinkAntenna_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -408,16 +408,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Roll
- switcherDescription = Roll Thrusters
+ switcherDescription = #LOC_SEP_switcher_RollThruster_description
affectDragCubes = false
uiGroupName = vent
- uiGroupDisplayName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_RollThruster_on_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Roll_Vent_Mesh
@@ -430,8 +430,8 @@ PART
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_RollThruster_off_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Roll_Vent_Mesh_Full
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_NOSECONE_EXP.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_NOSECONE_EXP.cfg
index 4ee3006..81646ae 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_NOSECONE_EXP.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_NOSECONE_EXP.cfg
@@ -26,11 +26,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-3 Expendable Nosecone Module
- manufacturer = Starship Expansion Project
- description = Sometimes you want to bring big payloads, sometimes people, but what about a gigantic amount of fuel?
+ title = #LOC_SEP_24_SHIP_NOSECONE_EXP_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_NOSECONE_EXP_description
+ tags = #LOC_SEP_24_SHIP_NOSECONE_EXP_tags
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
attachRules = 1,0,1,1,1
mass = 6
dragModelType = default
@@ -86,16 +86,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Radio
- switcherDescription = Radio Antennas
+ switcherDescription = #LOC_SEP_switcher_RadioAntenna_description
affectDragCubes = false
uiGroupName = antenna
- uiGroupDisplayName = Antennas
+ uiGroupDisplayName = #LOC_SEP_UIgroup_antennas
SUBTYPE
{
name = HEX
- title = Hexagonal Antennas
- descriptionSummary = Last saw on Ship 29
+ title = #LOC_SEP_switcher_RadioAntenna_HexNose
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_HexNose_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Radio_Antennas
@@ -105,8 +105,8 @@ PART
SUBTYPE
{
name = NewAntenna
- title = Payload Bay Antennas
- descriptionSummary = First Introduced on Ship 30
+ title = #LOC_SEP_switcher_RadioAntenna_HexBay
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_HexBay_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Radio_Antennas_New
@@ -115,8 +115,8 @@ PART
SUBTYPE
{
name = both
- title = Both Antennas
- descriptionSummary =
+ title = #LOC_SEP_switcher_RadioAntenna_Both
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_Both_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Radio_Antennas
@@ -127,8 +127,8 @@ PART
SUBTYPE
{
name = None
- title = No Antennas
- descriptionSummary =
+ title = #LOC_SEP_switcher_RadioAntenna_None
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_None_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -138,16 +138,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Starlink
- switcherDescription = Starlink Antennas
+ switcherDescription = #LOC_SEP_switcher_StarlinkAntenna_description
affectDragCubes = false
uiGroupName = antenna
- uiGroupDisplayName = Antennas
+ uiGroupDisplayName = #LOC_SEP_UIgroup_antennas
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_StarlinkAntenna_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Starlink Terminals
@@ -157,8 +157,8 @@ PART
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_StarlinkAntenna_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PEZ.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PEZ.cfg
index f788164..e23fee1 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PEZ.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PEZ.cfg
@@ -48,11 +48,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-3 Pez Module
- manufacturer = Starship Expansion Project
- description = Sometimes you want to bring big payloads, sometimes people, most of the time a gigantic amount of fuel, but you also need to overpopulate orbit with sattelites!
+ title = #LOC_SEP_24_SHIP_PEZ_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_PEZ_description
+ tags = #LOC_SEP_24_SHIP_PEZ_tags
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
attachRules = 1,0,1,1,1
mass = 7
dragModelType = default
@@ -70,9 +70,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = Pez_Door
- actionGUIName = Toggle Pez Door
- startEventGUIName = Open Pez Door
- endEventGUIName = Close Pez Door
+ actionGUIName = #LOC_SEP_PEZ_Toggle
+ startEventGUIName = #LOC_SEP_PEZ_Open
+ endEventGUIName = #LOC_SEP_PEZ_Close
allowDeployLimit = true
revClampDirection = true
}
@@ -86,7 +86,7 @@ PART
lookupCenter = 0, 0, 0
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamDownward
@@ -97,7 +97,7 @@ PART
cameraFoVMax = 55
cameraFoVMin = 55
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = NoseCamWindward
@@ -113,15 +113,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Paint
- switcherDescription = Paint
+ switcherDescription = #LOC_SEP_switcher_Paint_description
uiGroupName = looks
- uiGroupDisplayName = Appearance
+ uiGroupDisplayName = #LOC_SEP_UIgroup_apperance
SUBTYPE
{
name = PaintON
- title = Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_Paint_painted
+ descriptionDetail = #LOC_SEP_switcher_Paint_painted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -158,8 +158,8 @@ PART
SUBTYPE
{
name = PaintOFF
- title = Not Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_Paint_bare_detail
primaryColor = #808080
secondaryColor = #FFFFFF
defaultSubtypePriority = 1
@@ -171,16 +171,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_FWD_Aerocover_Shield
- switcherDescription = Aerocover Design
+ switcherDescription = #LOC_SEP_switcher_AerocoverFWD_description
affectDragCubes = false
uiGroupName = Aerocover
- uiGroupDisplayName = Aerocover
+ uiGroupDisplayName = #LOC_SEP_UIgroup_aerocover
SUBTYPE
{
name = Shielded1
- title = Shielded Unpainted
- descriptionSummary =
+ title = #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_ShieldedUnpainted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = FWD_Aerocover_S24
@@ -215,8 +215,8 @@ PART
SUBTYPE
{
name = Shielded2
- title = Shielded Painted
- descriptionSummary =
+ title = #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_ShieldedPainted_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = FWD_Aerocover_S24
@@ -250,8 +250,8 @@ PART
SUBTYPE
{
name = Exposed
- title = Exposed
- descriptionSummary =
+ title = #LOC_SEP_switcher_AerocoverFWD_Exposed
+ descriptionDetail = #LOC_SEP_switcher_AerocoverFWD_Exposed_detail
primaryColor = #FFFFFF
secondaryColor = #808080
defaultSubtypePriority = 1
@@ -263,15 +263,15 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_GAP_FILLER
- switcherDescription = Gap Filler
+ switcherDescription = #LOC_SEP_switcher_GapFiller_description
uiGroupName = Aerocover
uiGroupDisplayName = Aerocover
SUBTYPE
{
name = filled
- title = With Gap Filler
- descriptionSummary =
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
@@ -288,8 +288,8 @@ PART
SUBTYPE
{
name = notiflled
- title = Without Gap Filler
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_GapFiller_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
@@ -307,16 +307,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Radio
- switcherDescription = Radio Antenna
+ switcherDescription = #LOC_SEP_switcher_RadioAntenna_description
affectDragCubes = false
uiGroupName = antenna
- uiGroupDisplayName = Antennas
-
+ uiGroupDisplayName = #LOC_SEP_UIgroup_antennas
+
SUBTYPE
{
name = HEX
- title = Hexagonal Antennas
- descriptionSummary = Last saw on Ship 29
+ title = #LOC_SEP_switcher_RadioAntenna_HexNose
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_HexNose_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Radio_Antennas
@@ -326,8 +326,8 @@ PART
SUBTYPE
{
name = NewAntenna
- title = Payload Bay Antennas
- descriptionSummary = First Introduced on Ship 30
+ title = #LOC_SEP_switcher_RadioAntenna_HexBay
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_HexBay_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Radio_Antennas_New
@@ -336,8 +336,8 @@ PART
SUBTYPE
{
name = both
- title = Both Antennas
- descriptionSummary =
+ title = #LOC_SEP_switcher_RadioAntenna_Both
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_Both_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Radio_Antennas
@@ -348,8 +348,8 @@ PART
SUBTYPE
{
name = None
- title = No Atennas
- descriptionSummary =
+ title = #LOC_SEP_switcher_RadioAntenna_None
+ descriptionDetail = #LOC_SEP_switcher_RadioAntenna_None_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -359,16 +359,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Starlink
- switcherDescription = Starlink Antennas
+ switcherDescription = #LOC_SEP_switcher_StarlinkAntenna_description
affectDragCubes = false
uiGroupName = antenna
- uiGroupDisplayName = Antennas
+ uiGroupDisplayName = #LOC_SEP_UIgroup_antennas
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_installed
+ descriptionDetail = #LOC_SEP_switcher_StarlinkAntenna_enabled_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Starlink Terminals
@@ -378,8 +378,8 @@ PART
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_StarlinkAntenna_disabled_detail
primaryColor = #808080
secondaryColor = #FFFFFF
}
@@ -389,16 +389,16 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Roll
- switcherDescription = Roll Thrusters
+ switcherDescription = #LOC_SEP_switcher_RollThruster_description
affectDragCubes = false
uiGroupName = vent
- uiGroupDisplayName = Vents
+ uiGroupDisplayName = #LOC_SEP_UIgroup_Vents
SUBTYPE
{
name = ON
- title = Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_enabled
+ descriptionDetail = #LOC_SEP_switcher_RollThruster_on_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Roll_Vent_Mesh
@@ -411,8 +411,8 @@ PART
SUBTYPE
{
name = Off
- title = Not Installed
- descriptionSummary =
+ title = #LOC_SEP_switcher_disabled
+ descriptionDetail = #LOC_SEP_switcher_RollThruster_off_detail
primaryColor = #808080
secondaryColor = #FFFFFF
transform = Roll_Vent_Mesh_Full
@@ -430,7 +430,7 @@ PART
name = ModuleAnimateGeneric
}
uiGroupName = Door
- uiGroupDisplayName = Cargo Door
+ uiGroupDisplayName = #LOC_SEP_UIgroup_CargoDoor
}
}
}
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PEZ_EXP.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PEZ_EXP.cfg
index 5d9104a..d25a1a7 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PEZ_EXP.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PEZ_EXP.cfg
@@ -26,11 +26,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-3 Expendable Pez Module
- manufacturer = Starship Expansion Project
- description = Sometimes you want to bring big payloads, sometimes people, but what about a gigantic amount of fuel?
+ title = #LOC_SEP_24_SHIP_PEZ_EXP_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_PEZ_EXP_description
+ tags = #LOC_SEP_24_SHIP_PEZ_EXP_tags
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
attachRules = 1,0,1,1,1
mass = 7
dragModelType = default
@@ -48,9 +48,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = Pez_Door
- actionGUIName = Toggle Pez Door
- startEventGUIName = Open Pez Door
- endEventGUIName = Close Pez Door
+ actionGUIName = #LOC_SEP_PEZ_Toggle
+ startEventGUIName = #LOC_SEP_PEZ_Open
+ endEventGUIName = #LOC_SEP_PEZ_Close
allowDeployLimit = true
revClampDirection = true
}
@@ -75,7 +75,7 @@ PART
name = ModuleAnimateGeneric
}
uiGroupName = Door
- uiGroupDisplayName = Cargo Door
+ uiGroupDisplayName = #LOC_SEP_UIgroup_CargoDoor
}
}
}
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_AFT_LEFT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_AFT_LEFT.cfg
index 4b6b826..aeb1e63 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_AFT_LEFT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_AFT_LEFT.cfg
@@ -25,9 +25,10 @@
cost = 1700
category = Aero
subcategory = 0
- title = Donnager MK-2 Rear Left Flap
- manufacturer = Starship Expansion Project
- description = First iteration of the rear flappy bois, too big and not heat resistant, but it sure can keep you in a controlled belly flop. DO NOT ATTACH TO RIGHT SIDE
+ title = #LOC_SEP_24_SHIP_PROTO_AFT_LEFT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_PROTO_AFT_LEFT_description
+ tags = #LOC_SEP_24_SHIP_PROTO_AFT_LEFT_tags
attachRules = 1,1,0,0,1
mass = 1.9
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -41,8 +42,7 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
-
+
MODULE:NEEDS[KSPCommunityPartModules]
{
name = ModuleCenterFollowTransform
@@ -61,6 +61,7 @@
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = ActuateMesh
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_AFT_RIGHT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_AFT_RIGHT.cfg
index 2d7c16a..6f46ba5 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_AFT_RIGHT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_AFT_RIGHT.cfg
@@ -25,9 +25,10 @@
cost = 1700
category = Aero
subcategory = 0
- title = Donnager MK-2 Rear Right Flap
- manufacturer = Starship Expansion Project
- description = First iteration of the rear flappy bois, too big and not heat resistant, but it sure can keep you in a controlled belly flop. DO NOT ATTACH TO LEFT SIDE
+ title = #LOC_SEP_24_SHIP_PROTO_AFT_RIGHT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_PROTO_AFT_RIGHT_description
+ tags = #LOC_SEP_24_SHIP_PROTO_AFT_RIGHT_tags
attachRules = 1,1,0,0,1
mass = 1.9
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -41,7 +42,6 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
MODULE:NEEDS[KSPCommunityPartModules]
{
@@ -61,6 +61,7 @@
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = ActuateMesh
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_BODY.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_BODY.cfg
index b0fbceb..3560656 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_BODY.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_BODY.cfg
@@ -70,10 +70,10 @@ PART
cost = 29850
category = FuelTank
subcategory = 0
- title = Donnager MK-2 Main Body
- manufacturer = Starship Expansion Project
- description = Behold! The first flying water tower!
- tags = BFR ITS big BFS ship starship tanker refuel shroud engine wing deltawing landing spacex
+ title = #LOC_SEP_24_SHIP_PROTO_BODY_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_PROTO_BODY_description
+ tags = #LOC_SEP_24_SHIP_PROTO_BODY_tags
attachRules = 1,1,1,1,0
mass = 20
dragModelType = default
@@ -178,9 +178,9 @@ PART
{
name = ModuleAnimateGeneric
animationName = Leg_Deploy
- actionGUIName = Toggle Legs
- startEventGUIName = Deploy Legs
- endEventGUIName = Retract Legs
+ actionGUIName = #LOC_SEP_Legs_Toggle
+ startEventGUIName = #LOC_SEP_Legs_Deploy
+ endEventGUIName = #LOC_SEP_Legs_Retract
defaultActionGroup = Gear
layer = 0
}
@@ -195,7 +195,7 @@ PART
DeployFxModules = 0
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = Skirt
@@ -211,15 +211,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Proto_Switch
- title = Vehicle Switch
- switcherDescription = Vehicle Switch
+ switcherDescription = #LOC_SEP_switcher_proto_body_description
affectDragCubes = false
SUBTYPE
{
name = SN15
- title = High Altitude
- descriptionSummary = Made for a complete vehicle
+ title = #LOC_SEP_switcher_proto_body_sn15
+ descriptionDetail = #LOC_SEP_switcher_proto_body_sn15_detail
primaryColor = #FFFFFF
transform = SN15
transform = AFT_AeroCover
@@ -232,8 +231,8 @@ PART
SUBTYPE
{
name = SN4
- title = Low Altitude
- descriptionSummary = Bare
+ title = #LOC_SEP_switcher_proto_body_sn5
+ descriptionDetail = #LOC_SEP_switcher_proto_body_sn5_detail
primaryColor = #808080
transform = COPVs_5
transform = Body_Lower_5
@@ -255,8 +254,8 @@ PART
SUBTYPE
{
name = SN5
- title = Low Altitude + Mass Simulator
- descriptionSummary = Used on low altitude flights
+ title = #LOC_SEP_switcher_proto_body_sn5_mass
+ descriptionDetail = #LOC_SEP_switcher_proto_body_sn5_mass_detail
primaryColor = #808080
secondaryColor = #FFFFFF
addedMass = 8
@@ -281,8 +280,8 @@ PART
SUBTYPE
{
name = SN0
- title = Bare
- descriptionSummary = Bare
+ title = #LOC_SEP_switcher_bare
+ descriptionDetail = #LOC_SEP_switcher_proto_body_bare_detail
primaryColor = #FFFFFF
secondaryColor = #808080
transform = Body_Lower_5
@@ -308,15 +307,14 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Leg_Switch
- title = Legs Switch
- switcherDescription = Legs Switch
+ switcherDescription = #LOC_SEP_switcher_legs_description
affectDragCubes = false
SUBTYPE
{
name = LegY
- title = Legs On
- descriptionSummary = Legs
+ title = #LOC_SEP_switcher_legs_on
+ descriptionDetail = #LOC_SEP_switcher_legs_on_detail
primaryColor = #FFFFFF
transform = Legs
}
@@ -324,10 +322,10 @@ PART
SUBTYPE
{
name = LegN
- title = Legs Off
- descriptionSummary = Bare
+ title = #LOC_SEP_switcher_legs_off
+ descriptionDetail = #LOC_SEP_switcher_legs_off_detail
primaryColor = #808080
- addedMass = -3 // Heavy crush core legs being gone deff bring down mass
+ addedMass = -3 // Heavy crush core legs being gone deff bring down mass
}
}
}
\ No newline at end of file
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_FWD_LEFT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_FWD_LEFT.cfg
index 8d546e2..4bea52b 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_FWD_LEFT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_FWD_LEFT.cfg
@@ -25,9 +25,10 @@
cost = 1400
category = Aero
subcategory = 0
- title = Donnager MK-2 Front Left Flap
- manufacturer = Starship Expansion Project
- description = First iteration of the forward flappy bois, way too big and not heat resistant, but it sure can keep you in a controlled belly flop. DO NOT ATTACH TO RIGHT SIDE
+ title = #LOC_SEP_24_SHIP_PROTO_FWD_LEFT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_PROTO_FWD_LEFT_description
+ tags = #LOC_SEP_24_SHIP_PROTO_FWD_LEFT_tags
attachRules = 1,1,0,0,1
mass = 0.78
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -41,7 +42,6 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
MODULE:NEEDS[KSPCommunityPartModules]
{
@@ -60,14 +60,15 @@
deflectionLiftCoeff = 1
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
- ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceFlipDeployAngle = 0
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = ActuateMesh
controlAuthority = 40
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = FlapCam1
@@ -79,7 +80,7 @@
cameraFoVMin = 45
}
- MODULE
+ MODULE:NEEDS[HullCameraVDS]
{
name = MuMechModuleHullCameraZoom
cameraName = FlapCam2
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_FWD_RIGHT.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_FWD_RIGHT.cfg
index 7ccb5ad..ce62e1a 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_FWD_RIGHT.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_FWD_RIGHT.cfg
@@ -25,9 +25,10 @@
cost = 1400
category = Aero
subcategory = 0
- title = Donnager MK-2 Front Right Flap
- manufacturer = Starship Expansion Project
- description = First iteration of the forward flappy bois, way too big and not heat resistant, but it sure can keep you in a controlled belly flop. DO NOT ATTACH TO LEFT SIDE
+ title = #LOC_SEP_24_SHIP_PROTO_FWD_RIGHT_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_PROTO_FWD_RIGHT_description
+ tags = #LOC_SEP_24_SHIP_PROTO_FWD_RIGHT_tags
attachRules = 1,1,0,0,1
mass = 0.78
thermalMassModifier = 5.0 // a hair worse than airliner parts
@@ -41,7 +42,6 @@
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
- tags = kari starship bfr its spacex ship spaceship wing flap
MODULE:NEEDS[KSPCommunityPartModules]
{
@@ -66,7 +66,8 @@
deflectionLiftCoeff = 1
ctrlSurfaceRange = 0,90
ctrlSurfaceDeployRange = 0,90,60
- ctrlSurfaceFlipDeployAngle = 90
+ ctrlSurfaceFlipDeployAngle = 0
+ ctrlSurfaceLandingDeployAngle = 90
ctrlSurfaceArea = 1
actuatorSpeed = 50
transformName = ActuateMesh
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_NOSE.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_NOSE.cfg
index 9e0aef9..af0c48c 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_NOSE.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_SHIP_PROTO_NOSE.cfg
@@ -39,11 +39,11 @@ PART
cost = 12000
category = Pods
subcategory = 0
- title = Donnager MK-2 Nose Module
- manufacturer = Starship Expansion Project
- description = Could carry cargo, crew and fuel inside, but since it's "needed to be tested before", it carry nothing but the header tank inside
+ title = #LOC_SEP_24_SHIP_PROTO_NOSE_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_SHIP_PROTO_NOSE_description
+ tags = #LOC_SEP_24_SHIP_PROTO_NOSE_tags
bulkheadProfiles = size4p5
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
attachRules = 1,0,1,1,1
mass = 6
dragModelType = default
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_24_STRUCTURAL.cfg b/GameData/StarshipExpansionProject/Parts/SEP_24_STRUCTURAL.cfg
index acc87e2..1f791d8 100644
--- a/GameData/StarshipExpansionProject/Parts/SEP_24_STRUCTURAL.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_24_STRUCTURAL.cfg
@@ -17,11 +17,11 @@ PART
cost = 12000
category = Structural
subcategory = 0
- title = Donnager MK-2 Structural Part
- manufacturer = Starship Expansion Project
- description = For decorations only
+ title = #LOC_SEP_24_STRUCTURAL_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_24_STRUCTURAL_description
bulkheadProfiles = srf
- tags = BFR ITS big BFS ship starship 2021 pod landing Cargo spacex
+ tags = #LOC_SEP_24_STRUCTURAL_tags
attachRules = 0,1,0,1,1
mass = 0.3
dragModelType = default
@@ -37,13 +37,12 @@ PART
{
name = ModuleB9PartSwitch
moduleID = SEP_Structural
- switcherDescription = Part Switch
+ switcherDescription = #LOC_SEP_switcher_Structural_description
SUBTYPE
{
name = COPV_1
- title = COPV 1
- descriptionSummary = COPV Variant 1
+ title = #LOC_SEP_switcher_Structural_COPV1
primaryColor = #FFFFFF
secondaryColor = #808080
transform = COPV_1
@@ -52,8 +51,7 @@ PART
SUBTYPE
{
name = COPV_2
- title = COPV 2
- descriptionSummary = COPV Variant 2
+ title = #LOC_SEP_switcher_Structural_COPV2
primaryColor = #808080
secondaryColor = #FFFFFF
transform = COPV_2
@@ -62,8 +60,7 @@ PART
SUBTYPE
{
name = COPV_3
- title = COPV 3
- descriptionSummary = COPV Variant 3
+ title = #LOC_SEP_switcher_Structural_COPV3
primaryColor = #808080
secondaryColor = #FFFFFF
transform = COPV_3
@@ -72,8 +69,7 @@ PART
SUBTYPE
{
name = HPU
- title = HPU
- descriptionSummary = HPU
+ title = #LOC_SEP_switcher_Structural_hpu
primaryColor = #FFFFFF
secondaryColor = #808080
transform = HPU
diff --git a/GameData/StarshipExpansionProject/Parts/SEP_SOLAR_PANEL/SEP_solar_Panel.cfg b/GameData/StarshipExpansionProject/Parts/SEP_SOLAR_PANEL/SEP_solar_Panel.cfg
index e6035c9..fa91729 100755
--- a/GameData/StarshipExpansionProject/Parts/SEP_SOLAR_PANEL/SEP_solar_Panel.cfg
+++ b/GameData/StarshipExpansionProject/Parts/SEP_SOLAR_PANEL/SEP_solar_Panel.cfg
@@ -11,9 +11,9 @@
cost = 2500
category = Electrical
subcategory = 0
- title = Radial Photovoltaic Panels
- manufacturer = Starship Expansion Project
- description = Radial-attached photovoltaic panels for Starship
+ title = #LOC_SEP_solar_Panel_title
+ manufacturer = #LOC_SEP_manufacturer_title
+ description = #LOC_SEP_solar_Panel_description
attachRules = 0,1,0,0,1
mass = 0.25
dragModelType = default
diff --git a/GameData/StarshipExpansionProject/Patches/IVA.cfg b/GameData/StarshipExpansionProject/Patches/IVA.cfg
index 8963618..74bb518 100644
--- a/GameData/StarshipExpansionProject/Patches/IVA.cfg
+++ b/GameData/StarshipExpansionProject/Patches/IVA.cfg
@@ -9,18 +9,19 @@
{
name = ModuleB9PartSwitch
moduleID = IVASwitch
- switcherDescription = IVA
- switcherDescriptionPlural = IVAs
+ switcherDescription = #LOC_SEP_switcher_IVA_description
+ switcherDescriptionPlural = #LOC_SEP_switcher_IVA_descriptionplural
switchInFlight = true
uiGroupName = IVASwitch
- uiGroupDisplayName = IVA Switch
+ uiGroupDisplayName = #LOC_SEP_UIgroup_IVASwitch
SUBTYPE
{
name = Dear Moon IVA
+ title = #LOC_SEP_switcher_IVA_DM
primaryColor = Blue
secondaryColor = White
- descriptionSummary = Dear Moon IVA modern design
+ descriptionSummary = #LOC_SEP_switcher_IVA_DM_summary
MODULE
{
@@ -38,9 +39,10 @@
SUBTYPE
{
name = Dear Moon IVA - Launch Seats
+ title = #LOC_SEP_switcher_IVA_DM_launch
primaryColor = Blue
secondaryColor = White
- descriptionSummary = Dear Moon IVA with Launch seats unfolded for a great view during launch
+ descriptionSummary = #LOC_SEP_switcher_IVA_DM_launch_summary
MODULE
{
@@ -58,9 +60,10 @@
SUBTYPE
{
name = Dear Moon IVA - Seats stowed
+ title = #LOC_SEP_switcher_IVA_DM_stowed
primaryColor = Blue
secondaryColor = White
- descriptionSummary = Dear Moon IVA with Launch seats folded up for more free space
+ descriptionSummary = #LOC_SEP_switcher_IVA_DM_stowed_summary
MODULE
{
@@ -78,9 +81,10 @@
SUBTYPE
{
name = Simple Window IVA
+ title = #LOC_SEP_switcher_IVA_Simple
primaryColor = White
secondaryColor = White
- descriptionSummary = IVA for the simple windows version
+ descriptionSummary = #LOC_SEP_switcher_IVA_Simple_summary
defaultSubtypePriority = 1
MODULE
diff --git a/GameData/StarshipExpansionProject/Patches/LifeSupport.cfg b/GameData/StarshipExpansionProject/Patches/LifeSupport.cfg
index 7c8522e..78375d1 100644
--- a/GameData/StarshipExpansionProject/Patches/LifeSupport.cfg
+++ b/GameData/StarshipExpansionProject/Patches/LifeSupport.cfg
@@ -6,19 +6,20 @@
{
name = ModuleB9PartSwitch
moduleID = SEP_Service
- switcherDescription = Resources
+ switcherDescription = #LOC_SEP_switcher_crewresources_description
baseVolume = 1200
switchInFlight = true
SUBTYPE
{
name = Structural
+ title = #LOC_SEP_switcher_tanktype_structural
tankType = Structural
}
SUBTYPE:NEEDS[Kerbalism]
{
name = Essentials
tankType = SEPSupplyEssentials
- title = Essentials
+ title = #LOC_SEP_switcher_tanktype_essentials
primaryColor = BabyBlue
secondaryColor = DarkSand
}
@@ -27,7 +28,7 @@
name = LifeSupport
tankType:NEEDS[TacLifeSupport] = SEPSupplyTAC
tankType:NEEDS[USILifeSupport] = SEPSupplyUSI
- title = LifeSupport
+ title = #LOC_SEP_switcher_tanktype_LifeSupport
primaryColor = Avocado
secondaryColor:NEEDS[TacLifeSupport] = Ocean
secondaryColor:NEEDS[USILifeSupport] = Shit
@@ -36,7 +37,7 @@
{
name = Food
tankType = SEPSupplyFood
- title = Food
+ title = #LOC_SEP_switcher_tanktype_Food
primaryColor = Avocado
secondaryColor = Avocado
}
@@ -44,7 +45,7 @@
{
name = Water
tankType = SEPSupplyWater
- title = Water
+ title = #LOC_SEP_switcher_tanktype_Water
primaryColor = Ocean
secondaryColor = Ocean
}
@@ -52,7 +53,7 @@
{
name = Oxygen
tankType = SEPSupplyOxygen
- title = Oxygen
+ title = #LOC_SEP_switcher_tanktype_Oxygen
primaryColor = BabyBlue
secondaryColor = BabyBlue
}
@@ -60,7 +61,7 @@
{
name = Waste
tankType = SEPSupplyWaste
- title = Waste
+ title = #LOC_SEP_switcher_tanktype_Waste
primaryColor = Shit
secondaryColor = Shit
}
@@ -68,7 +69,7 @@
{
name = Supplies
tankType = SEPSupplySupplies
- title = Supplies
+ title = #LOC_SEP_switcher_tanktype_Supplies
primaryColor = Avocado
secondaryColor = Greyish
}
@@ -76,7 +77,7 @@
{
name = Mulch
tankType = SEPSupplyMulch
- title = Mulch
+ title = #LOC_SEP_switcher_tanktype_Mulch
primaryColor = Shit
secondaryColor = Shit
}
@@ -84,7 +85,7 @@
{
name = Fertilizer
tankType = SEPSupplyFertilizer
- title = Fertilizer
+ title = #LOC_SEP_switcher_tanktype_Fertilizer
primaryColor = DarkSand
secondaryColor = DarkSand
}
@@ -92,7 +93,7 @@
{
name = AllSewage
tankType = SEPSupplyAllSewage
- title = All Sewage
+ title = #LOC_SEP_switcher_tanktype_AllSewage
primaryColor = PissYellow
secondaryColor = Shit
}
@@ -100,13 +101,13 @@
{
name = XenonGas
tankType = SEPSupplyXenon
- title = XenonGas
+ title = #LOC_SEP_switcher_tanktype_XenonGas
}
SUBTYPE:NEEDS[Kerbalism]
{
name = Ammonia
tankType = SEPSupplyAmmonia
- title = Ammonia
+ title = #LOC_SEP_switcher_tanktype_Ammonia
primaryColor = BurntRed
secondaryColor = BurntRed
}
@@ -114,7 +115,7 @@
{
name = CarbonDioxide
tankType = SEPSupplyCarbonDioxide
- title = CarbonDioxide
+ title = #LOC_SEP_switcher_tanktype_CarbonDioxide
primaryColor = Greyish
secondaryColor = Greyish
}
@@ -122,7 +123,7 @@
{
name = Hydrogen
tankType = SEPSupplyHydrogen
- title = Hydrogen
+ title = #LOC_SEP_switcher_tanktype_Hydrogen
primaryColor = CarolinaBlue
secondaryColor = CarolinaBlue
}
@@ -130,7 +131,7 @@
{
name = Nitrogen
tankType = SEPSupplyNitrogen
- title = Nitrogen
+ title = #LOC_SEP_switcher_tanktype_Nitrogen
primaryColor = Azure
secondaryColor = Azure
}
@@ -138,7 +139,7 @@
{
name = WasteWater
tankType = SEPSupplyWasteWater
- title = WasteWater
+ title = #LOC_SEP_switcher_tanktype_WasteWater
primaryColor = PissYellow
secondaryColor = PissYellow
}
diff --git a/GameData/StarshipExpansionProject/Patches/Localisation.cfg b/GameData/StarshipExpansionProject/Patches/Localisation.cfg
deleted file mode 100644
index 24c0e7b..0000000
--- a/GameData/StarshipExpansionProject/Patches/Localisation.cfg
+++ /dev/null
@@ -1,8 +0,0 @@
-Localization
-{
- en-us
- {
- #SEP_NextEngineMode = Next Engine Mode
- #SEP_PreviousEngineMode = Previous Engine Mode
- }
-}
\ No newline at end of file
diff --git a/GameData/StarshipExpansionProject/Patches/RSS&Stock.cfg b/GameData/StarshipExpansionProject/Patches/RSS&Stock.cfg
index b8d450f..e5deffc 100755
--- a/GameData/StarshipExpansionProject/Patches/RSS&Stock.cfg
+++ b/GameData/StarshipExpansionProject/Patches/RSS&Stock.cfg
@@ -51,7 +51,7 @@
@crashTolerance = 20
}
-@PART[SEP_23_SHIP_*|SEP_24_SHIP_CORE|SEP_24_SHIP_AFT_LEFT_FLAP|SEP_24_SHIP_AFT_RIGHT_FLAP|SEP_24_SHIP_FWD_LEFT_FLAP|SEP_24_SHIP_FWD_RIGHT_FLAP|SEP_24_SHIP_HEADER|SEP_24_SHIP_NOSECONE]:NEEDS[Kopernicus&RealSolarSystem]:FOR[StarshipExpansionProject]
+@PART[SEP_23_SHIP_*|SEP_24_SHIP_CORE|SEP_24_SHIP_AFT_LEFT_FLAP|SEP_24_SHIP_AFT_RIGHT_FLAP|SEP_24_SHIP_FWD_LEFT_FLAP|SEP_24_SHIP_FWD_RIGHT_FLAP|SEP_24_SHIP_HEADER|SEP_24_SHIP_NOSECONE|SEP_24_SHIP_PEZ|SEP_24_SHIP_CARGO]:NEEDS[Kopernicus&RealSolarSystem]:FOR[StarshipExpansionProject]
{
%maxTemp = 873.15
%skinMaxTemp = 2973.15
diff --git a/GameData/StarshipExpansionProject/Patches/Shabby.cfg b/GameData/StarshipExpansionProject/Patches/Shabby.cfg
index 8c16a10..a319b0f 100644
--- a/GameData/StarshipExpansionProject/Patches/Shabby.cfg
+++ b/GameData/StarshipExpansionProject/Patches/Shabby.cfg
@@ -320,6 +320,24 @@ SHABBY_MATERIAL_DEF:NEEDS[Resurfaced]
}
}
+SHABBY_MATERIAL_DEF:NEEDS[Resurfaced]
+{
+ name = SEP_MK3_SHIP_CORE_ALT
+
+ shader = Resurfaced/PackedMetal
+
+ TEXTURE
+ {
+ _MainTex = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_BASE_ALT
+ _MetalMap = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_MASK_2
+ _BumpMap = StarshipExpansionProject/Assets/MK3/SEP_24_MK3_CORE_NRM_ALT
+ }
+ FLOAT
+ {
+ _MetalRedMult = 1
+ }
+}
+
SHABBY_MATERIAL_DEF:NEEDS[Resurfaced]
{
name = SEP_MK3_SHIP_NOSE
@@ -487,6 +505,11 @@ SHABBY_MATERIAL_DEF:NEEDS[Resurfaced]
targetMaterial = Core
}
SHABBY_MATERIAL_REPLACE
+ {
+ materialDef = SEP_MK3_SHIP_CORE_ALT
+ targetMaterial = Core24
+ }
+ SHABBY_MATERIAL_REPLACE
{
materialDef = SEP_MK3_SHIP_FWD
targetMaterial = Detail
@@ -501,7 +524,7 @@ SHABBY_MATERIAL_DEF:NEEDS[Resurfaced]
materialDef = SEP_MK3_SHIP_SHIELD
targetMaterial = Shield
}
- SHABBY_MATERIAL_REPLACE
+ SHABBY_MATERIAL_REPLACE
{
materialDef = SEP_MK3_SHIP_TILES
targetMaterial = Tiles
diff --git a/GameData/StarshipExpansionProject/Patches/Waterfall.cfg b/GameData/StarshipExpansionProject/Patches/Waterfall.cfg
index ec5f3a3..d9f504e 100644
--- a/GameData/StarshipExpansionProject/Patches/Waterfall.cfg
+++ b/GameData/StarshipExpansionProject/Patches/Waterfall.cfg
@@ -245,8 +245,8 @@
{
name = ModuleB9PartSwitch
moduleID = plumeSwitch
- switcherDescription = Plume
- switcherDescriptionPlural = Plumes
+ switcherDescription = #LOC_SEP_switcher_Plume_description
+ switcherDescriptionPlural = #LOC_SEP_switcher_Plume_description_plural
affectDragCubes = false
affectFARVoxels = false
switchInFlight = true
@@ -254,18 +254,18 @@
SUBTYPE
{
name = default
- title = Normal Plume
+ title = #LOC_SEP_switcher_Plume_default
primaryColor = SkyBlue
secondaryColor = SkyBlue
- descriptionSummary = The normal plume for the SpaceX Raptor engine
+ descriptionSummary = #LOC_SEP_switcher_Plume_default_summary
}
SUBTYPE
{
name = fuel_rich
- title = Fuel Rich Plume
+ title = #LOC_SEP_switcher_Plume_fuelrich
primaryColor = BubbleGumPink
secondaryColor = BubbleGumPink
- descriptionSummary = A Fuel rich version of the Raptor Exhaust
+ descriptionSummary = #LOC_SEP_switcher_Plume_fuelrich_summary
MODULE
{
IDENTIFIER
@@ -290,10 +290,10 @@
SUBTYPE
{
name = engine_rich
- title = Engine Rich
+ title = #LOC_SEP_switcher_Plume_enginerich
primaryColor = Cyan
secondaryColor = Cyan
- descriptionSummary = If you see this on one of your flights, you might want to switch engines
+ descriptionSummary = #LOC_SEP_switcher_Plume_enginerich_summary
MODULE
{
IDENTIFIER
@@ -748,8 +748,8 @@
{
name = ModuleB9PartSwitch
moduleID = plumeSwitch
- switcherDescription = Plume
- switcherDescriptionPlural = Plumes
+ switcherDescription = #LOC_SEP_switcher_Plume_description
+ switcherDescriptionPlural = #LOC_SEP_switcher_Plume_description_plural
affectDragCubes = false
affectFARVoxels = false
switchInFlight = true
@@ -757,18 +757,18 @@
SUBTYPE
{
name = default
- title = Normal Plume
+ title = #LOC_SEP_switcher_Plume_default
primaryColor = SkyBlue
secondaryColor = SkyBlue
- descriptionSummary = The normal plume for the SpaceX Raptor engine
+ descriptionSummary = #LOC_SEP_switcher_Plume_default_summary
}
SUBTYPE
{
name = fuel_rich
- title = Fuel Rich
+ title = #LOC_SEP_switcher_Plume_fuelrich
primaryColor = BubbleGumPink
secondaryColor = BubbleGumPink
- descriptionSummary = Fuel rich engine plume
+ descriptionSummary = #LOC_SEP_switcher_Plume_fuelrich_summary
MODULE
{
IDENTIFIER
@@ -781,8 +781,8 @@
{
name = fuel_rich
templateName = CryoRapFuelRich
- overrideParentTransform = R1C_ThrustTransform
- scale = 0.71,0.71,0.71
+ overrideParentTransform = R2C_ThrustTransform
+ scale = 0.65,0.65,0.65
@scale:NEEDS[Kopernicus&RealSolarSystem] = 1.04,1.04,1.04
rotation = 0,0,0
position = 0,0.0,0
@@ -793,10 +793,10 @@
SUBTYPE
{
name = engine_rich
- title = Engine Rich
+ title = #LOC_SEP_switcher_Plume_enginerich
primaryColor = Cyan
secondaryColor = Cyan
- descriptionSummary = If you see this on one of your flight, you might want to switch engines
+ descriptionSummary = #LOC_SEP_switcher_Plume_enginerich_summary
MODULE
{
IDENTIFIER
@@ -809,8 +809,8 @@
{
name = engine_rich
templateName = CryoRapEngineRich
- overrideParentTransform = R1C_ThrustTransform
- scale = 0.71,0.71,0.71
+ overrideParentTransform = R2C_ThrustTransform
+ scale = 0.65,0.65,0.65
@scale:NEEDS[Kopernicus&RealSolarSystem] = 1.04,1.04,1.04
rotation = 0,0,0
position = 0,0.0,0
diff --git a/GameData/StarshipExpansionProject/Spaces/SEP_CREW_IVA/StarshipExpansionProjectIVA.ckan b/GameData/StarshipExpansionProject/Spaces/SEP_CREW_IVA/StarshipExpansionProjectIVA.ckan
new file mode 100644
index 0000000..fa853a1
--- /dev/null
+++ b/GameData/StarshipExpansionProject/Spaces/SEP_CREW_IVA/StarshipExpansionProjectIVA.ckan
@@ -0,0 +1,11 @@
+depends:
+ - name: ModuleManager
+ - name: B9PartSwitch
+ - name: StarshipExpansionProject
+ - name: NearFutureProps
+ - name: Reviva
+ - name: FreeIva
+ - name: RasterPropMonitor-Core
+recommends:
+ - name: ASETProps
+ - name: JSIAdvancedTransparentPods
diff --git a/GameData/StarshipExpansionProject/Versioning/StarshipExpansionProject.ckan b/GameData/StarshipExpansionProject/Versioning/StarshipExpansionProject.ckan
new file mode 100644
index 0000000..ae87436
--- /dev/null
+++ b/GameData/StarshipExpansionProject/Versioning/StarshipExpansionProject.ckan
@@ -0,0 +1,21 @@
+depends:
+ - name: ModuleManager
+ - name: B9PartSwitch
+ - name: Waterfall
+ - name: KSPCommunityPartModules
+recommends:
+ - name: StarshipExpansionProjectIVA
+ - name: StarshipLaunchExpansion
+ - name: TexturesUnlimited
+ - name: Resurfaced
+ - name: KerbalJointReinforcementNext
+suggests:
+ - name: CommunityResourcePack
+ - name: ModularLaunchPads
+ - name: FMRS
+ - name: Trajectories
+ - name: JNSQ
+ - name: TundraExploration
+supports:
+ - name: HullcamVDSContinued
+ - name: NeptuneCamera
diff --git a/README.md b/README.md
index 065275e..a23eb3f 100644
--- a/README.md
+++ b/README.md
@@ -8,15 +8,16 @@ Starship Expansion Project (SEP) is a mod being developed by me, Kari, and our a
- B9 Part Switch
- Waterfall
- ModuleManager
+- KSPCommunityPartModules
-### "Must Have" Mods:
+### Soft Dependencies:
- Community Resource Pack
- Shabby 0.4.0 or later + Resurfaced (Shiny)
- Textures Unlimited (Shiny but for Older parts)
- Kerbal Joint Reinforcement
-
-### Suggested Mods:
- Starship Launch Expansion
+
+### Recommended Mods:
- Editor Extensions Redux
- Flight Manager for Reusable Stages (FMRS)
- Trajectories
diff --git a/Source/Modules/ModuleSEPControlSurface.cs b/Source/Modules/ModuleSEPControlSurface.cs
index 99c9781..63799ad 100644
--- a/Source/Modules/ModuleSEPControlSurface.cs
+++ b/Source/Modules/ModuleSEPControlSurface.cs
@@ -22,13 +22,13 @@ public class ModuleSEPControlSurface : ModuleLiftingSurface, IMultipleDragCube,
[UI_FloatRange(affectSymCounterparts = UI_Scene.All, maxValue = 40, minValue = 0f, scene = UI_Scene.All, stepIncrement = 0.25f)]
public float controlAuthority = 40f;
- [KSPField(guiActive = false, guiActiveUnfocused = true, guiFormat = "0", guiName = "Pitch Authority", guiUnits = "°", unfocusedRange = 25f)]
+ [KSPField(guiActive = false, guiActiveUnfocused = true, guiFormat = "0", guiName = "#LOC_SEP_pitchAuthority", guiUnits = "°", unfocusedRange = 25f)]
public float pitchAuthority = 1f;
- [KSPField(guiActive = false, guiActiveUnfocused = true, guiFormat = "0", guiName = "Yaw Authority", guiUnits = "°", unfocusedRange = 25f)]
+ [KSPField(guiActive = false, guiActiveUnfocused = true, guiFormat = "0", guiName = "#LOC_SEP_yawAuthority", guiUnits = "°", unfocusedRange = 25f)]
public float yawAuthority = 1f;
- [KSPField(guiActive = false, guiActiveUnfocused = true, guiFormat = "0", guiName = "Roll Authority", guiUnits = "°", unfocusedRange = 25f)]
+ [KSPField(guiActive = false, guiActiveUnfocused = true, guiFormat = "0", guiName = "#LOC_SEP_rollAuthority", guiUnits = "°", unfocusedRange = 25f)]
public float rollAuthority = 1f;
[KSPField(guiActive = true, guiActiveUnfocused = true, guiName = "#autoLOC_6001333", isPersistant = true, unfocusedRange = 25f)]
@@ -54,13 +54,13 @@ public void ToggleDeployAction(KSPActionParam param)
deploy = !deploy;
}
- [KSPAction(guiName = "Extend Fins")]
+ [KSPAction(guiName = "#LOC_SEP_ExtendFinsAction")]
public void ExtendFinsAction(KSPActionParam param)
{
deploy = false;
}
- [KSPAction(guiName = "Retract Fins")]
+ [KSPAction(guiName = "#LOC_SEP_RetractFinsAction")]
public void RetractFinsAction(KSPActionParam param)
{
deploy = true;
@@ -137,7 +137,7 @@ public void IgnoreAllInputs(KSPActionParam param)
ignoreRoll = true;
}
- [KSPAction(guiName = "Toggle Actuation")]
+ [KSPAction(guiName = "#LOC_SEP_ToggleAllAction")]
public void ToggleAllAction(KSPActionParam param)
{
ignorePitch = !ignorePitch;
@@ -145,11 +145,22 @@ public void ToggleAllAction(KSPActionParam param)
ignoreRoll = !ignoreRoll;
}
- [KSPAction(guiName = "Set to flip angles")]
+ [KSPAction(guiName = "#LOC_SEP_ActivateFlipAngles")]
public void ActivateFlipAngles(KSPActionParam param)
{
deployAngle = ctrlSurfaceFlipDeployAngle;
+ ignorePitch = true;
+ ignoreYaw = true;
+ ignoreRoll = true;
+ }
+ [KSPAction(guiName = "#LOC_SEP_ActivateLandingAngles")]
+ public void ActivateLandingAngles(KSPActionParam param)
+ {
+ deployAngle = ctrlSurfaceLandingDeployAngle;
+ ignorePitch = true;
+ ignoreYaw = true;
+ ignoreRoll = true;
}
@@ -185,6 +196,12 @@ public void ActivateFlipAngles(KSPActionParam param)
[KSPField]
public float ctrlSurfaceFlipDeployAngle = 70f;
+ ///
+ /// The deploy angle the surface will be set to on activation of "Set to Landing Angles"
+ ///
+ [KSPField]
+ public float ctrlSurfaceLandingDeployAngle = 70f;
+
///
/// Controls the range of the authority limiter (in degrees)
///
diff --git a/Source/Modules/ModuleSEPEngineGUI.cs b/Source/Modules/ModuleSEPEngineGUI.cs
index f0a3e5b..9acdb22 100644
--- a/Source/Modules/ModuleSEPEngineGUI.cs
+++ b/Source/Modules/ModuleSEPEngineGUI.cs
@@ -92,7 +92,7 @@ public float GetModuleMass(float baseMass, ModifierStagingSituation situation)
[KSPField]
public string CenterEngineID = "";
- [KSPEvent(guiActive = false, guiActiveEditor = true, guiActiveUnfocused = false, guiName = "Select Engines")]
+ [KSPEvent(guiActive = false, guiActiveEditor = true, guiActiveUnfocused = false, guiName = "#LOC_SEP_SelectEnginesGUIName")]
public void Button1()
{
GUIenabled = true;
@@ -975,7 +975,7 @@ public void UpdateEngineThrust(int RBCount, int MiddleRCCount, int CenterRCCount
float CenterEngineMinThrust = (float)(CenterRCCount * (CenterSingleMinEngineThrust > 0 ? CenterSingleMinEngineThrust : SingleMinEngineThrust));
float MiddleEngineMinThrust = (float)(MiddleRCCount * (MiddleSingleMinEngineThrust > 0 ? MiddleSingleMinEngineThrust : SingleMinEngineThrust));
- float RBEngineMinThrust = (float)(RBCount * SingleEngineThrust);
+ float RBEngineMinThrust = (float)(RBCount * SingleMinEngineThrust);
for (int i = 0; i < EngineModules.Count; i++)
{
Debug.Log($"[{MODULENAME}] Updating Thrust for engine with ID: {EngineModules[i].engineID}");
@@ -1327,4 +1327,4 @@ public void Update()
}
}
}
-}
\ No newline at end of file
+}
diff --git a/Source/Modules/ModuleSEPEngineSwitch.cs b/Source/Modules/ModuleSEPEngineSwitch.cs
index 79aab02..6e31593 100644
--- a/Source/Modules/ModuleSEPEngineSwitch.cs
+++ b/Source/Modules/ModuleSEPEngineSwitch.cs
@@ -62,10 +62,10 @@ public class ModuleSEPEngineSwitch : PartModule, IEngineStatus
[KSPAxisField(minValue = 0f, incrementalSpeed = 20f, isPersistant = true, axisMode = KSPAxisMode.Incremental, maxValue = 100f, guiActive = true, guiActiveEditor = true, guiName = "#autoLOC_6001363")]
public float thrustPercentage = 100f;
- [KSPEvent(guiActive = true, guiName = "#SEP_NextEngineMode")]
+ [KSPEvent(guiActive = true, guiName = "#LOC_SEP_NextEngineMode")]
public void NextEngineModeEvent() => SetNextEngine();
- [KSPEvent(guiActive = true, guiName = "#SEP_PreviousEngineMode")]
+ [KSPEvent(guiActive = true, guiName = "#LOC_SEP_PreviousEngineMode")]
public void PreviousEngineModeEvent() => SetPreviousEngine();
[KSPAction(guiName = "#autoLOC_6001382")]
@@ -83,10 +83,10 @@ public class ModuleSEPEngineSwitch : PartModule, IEngineStatus
[KSPAction(guiName = "#autoLOC_6001380")]
public void ToggleEngineAction(KSPActionParam param) => ToggleActiveEngine();
- [KSPAction(guiName = "#SEP_NextEngineMode")]
+ [KSPAction(guiName = "#LOC_SEP_NextEngineMode")]
public void NextEngineModeAction(KSPActionParam param) => SetNextEngine();
- [KSPAction(guiName = "#SEP_PreviousEngineMode")]
+ [KSPAction(guiName = "#LOC_SEP_PreviousEngineMode")]
public void PreviousEngineModeAction(KSPActionParam param) => SetPreviousEngine();
[KSPAction(guiName = "#autoLOC_6005052")]
diff --git a/Source/Modules/ModuleSEPPartSwitchAction.cs b/Source/Modules/ModuleSEPPartSwitchAction.cs
index a8eaedc..64ac1bf 100644
--- a/Source/Modules/ModuleSEPPartSwitchAction.cs
+++ b/Source/Modules/ModuleSEPPartSwitchAction.cs
@@ -25,11 +25,11 @@ public class ModuleSEPPartSwitchAction : PartModule
[KSPField]
public bool ShowCurrentSubtype = false; // Wether to show the current subtype in the PAW or not
- [KSPField(isPersistant = false, guiActive = true, guiName = "Current Subtype")] // Field that returns the name of the currently selected subtype
+ [KSPField(isPersistant = false, guiActive = true, guiName = "#LOC_SEP_CurrentSubtype")] // Field that returns the name of the currently selected subtype
public string CurrentSubtype;
// Action to switch to the next subtype in the list, wrapping around to the beginning of the list if necessary
- [KSPAction(guiName = "Next Subtype")]
+ [KSPAction(guiName = "#LOC_SEP_NextSubtype")]
public void NextSubtype(KSPActionParam param)
{
Debug.Log($"[{MODULENAME}] Cycling to next subtype on {SwitchModule.moduleID}");
@@ -43,7 +43,7 @@ public void NextSubtype(KSPActionParam param)
}
// Action to switch to the previous subtype in the list, wrapping around to the end of the list if necessary
- [KSPAction(guiName = "Previous Subtype")]
+ [KSPAction(guiName = "#LOC_SEP_PreviousSubtype")]
public void PreviousSubtype(KSPActionParam param)
{
Debug.Log($"[{MODULENAME}] Cycling to previous subtype on {SwitchModule.moduleID}");
diff --git a/Source/Modules/ModuleSEPRaptor.cs b/Source/Modules/ModuleSEPRaptor.cs
index 5589b62..56b57c2 100644
--- a/Source/Modules/ModuleSEPRaptor.cs
+++ b/Source/Modules/ModuleSEPRaptor.cs
@@ -20,29 +20,29 @@ public class ModuleSEPRaptor : PartModule
[KSPField]
public float gimbalOutSpeed = 5f;
- [KSPField(guiActive = true, guiActiveUnfocused = true, guiName = "Actuate Out", isPersistant = false, unfocusedRange = 25f)]
+ [KSPField(guiActive = true, guiActiveUnfocused = true, guiName = "#LOC_SEP_actuateOut", isPersistant = false, unfocusedRange = 25f)]
[UI_Toggle(affectSymCounterparts = UI_Scene.All, disabledText = "Off", enabledText = "On", scene = UI_Scene.All)]
public bool actuateOut;
- [KSPField(guiActive = true, guiActiveUnfocused = true, guiName = "Actuate Limit", isPersistant = false, unfocusedRange = 25f)]
+ [KSPField(guiActive = true, guiActiveUnfocused = true, guiName = "#LOC_SEP_actuateLimiter", isPersistant = false, unfocusedRange = 25f)]
[UI_FloatRange(minValue = 0f, stepIncrement = 1f, maxValue = 100f, affectSymCounterparts = UI_Scene.All, scene = UI_Scene.All)]
public float actuateLimiter = 100f;
- [KSPAction(guiName = "Toggle Actuate Out")]
+ [KSPAction(guiName = "#LOC_SEP_ToggleActuateOutAction")]
public void ToggleActuateOutAction(KSPActionParam param)
{
actuateOut = !actuateOut;
ActuateOut();
}
- [KSPAction(guiName = "Enable Actuate Out")]
+ [KSPAction(guiName = "#LOC_SEP_EnableActuateOutAction")]
public void EnableActuateOutAction(KSPActionParam param)
{
actuateOut = true;
ActuateOut();
}
- [KSPAction(guiName = "Disable Actuate Out")]
+ [KSPAction(guiName = "#LOC_SEP_DisableActuateOutAction")]
public void DisableActuateOutAction(KSPActionParam param)
{
actuateOut = false;
diff --git a/Source/Modules/ModuleSEPVaporCone.cs b/Source/Modules/ModuleSEPVaporCone.cs
index 4cd5290..018ddfa 100644
--- a/Source/Modules/ModuleSEPVaporCone.cs
+++ b/Source/Modules/ModuleSEPVaporCone.cs
@@ -36,9 +36,9 @@ public void OnStart()
moduleEnginesFx.Events["Shutdown"].guiActive = false;
moduleEnginesFx.Events["Activate"].guiActive = false;
- moduleEnginesFx.Actions["OnAction"].guiName = "Toggle Vapor (Manual Override)";
- moduleEnginesFx.Actions["ShutdownAction"].guiName = "Shutdown Vapor (Manual Override)";
- moduleEnginesFx.Actions["ActivateAction"].guiName = "Activate Vapor (Manual Override)";
+ moduleEnginesFx.Actions["OnAction"].guiName = "#LOC_SEP_ToggleVapor";
+ moduleEnginesFx.Actions["ShutdownAction"].guiName = "#LOC_SEP_ShutdownVapor";
+ moduleEnginesFx.Actions["ActivateAction"].guiName = "#LOC_SEP_Activate";
engineModule = moduleEnginesFx;
}
}
@@ -55,9 +55,9 @@ public override void OnLoad(ConfigNode node)
moduleEnginesFx.Events["Shutdown"].guiActive = false;
moduleEnginesFx.Events["Activate"].guiActive = false;
- moduleEnginesFx.Actions["OnAction"].guiName = "Toggle Vapor (Manual Override)";
- moduleEnginesFx.Actions["ShutdownAction"].guiName = "Shutdown Vapor (Manual Override)";
- moduleEnginesFx.Actions["ActivateAction"].guiName = "Activate Vapor (Manual Override)";
+ moduleEnginesFx.Actions["OnAction"].guiName = "#LOC_SEP_ToggleVapor";
+ moduleEnginesFx.Actions["ShutdownAction"].guiName = "#LOC_SEP_ShutdownVapor";
+ moduleEnginesFx.Actions["ActivateAction"].guiName = "#LOC_SEP_Activate";
engineModule = moduleEnginesFx;
}
}
diff --git a/Source/Properties/AssemblyInfo.cs b/Source/Properties/AssemblyInfo.cs
index 4e9d6e6..2a73984 100644
--- a/Source/Properties/AssemblyInfo.cs
+++ b/Source/Properties/AssemblyInfo.cs
@@ -32,13 +32,13 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("3.0.01")]
-[assembly: AssemblyFileVersion("3.0.01")]
+[assembly: AssemblyVersion("3.0.03")]
+[assembly: AssemblyFileVersion("3.0.03")]
[assembly: KSPAssembly(name: "StarshipExpansionProject"
, versionMajor: 3
, versionMinor: 0
- , versionRevision: 01)]
+ , versionRevision: 03)]
[assembly: KSPAssemblyDependency("Waterfall", 0, 0)]
[assembly: KSPAssemblyDependency("B9PartSwitch", 0, 0)]